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TDC.1627

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Everything posted by TDC.1627

  1. Would be great to see this track updated or a SoTo Inner Nayos Reward track added
  2. For Lunar New Year perhaps a home instance vendor to spend more Luck on?
  3. Radiant Backguard Skin & Hellfire Backguard Skin should have associated glider skins. One can only be obtained at 39K Achievement Points and the 2nd at 42K points so it would be nice QoL to have matching gliders for the time and AP investment in these skins.
  4. The New shoulder Skin means that ANET can you please update Winters Presence (and Nightfury) to proper infusion status so this shoulder skin can be used with Winters Presence?
  5. Yep its only dropped from that event, I also managed to get some Drops from the Champ Wurms (Ice under the Priory in Lornars Pass) and also Frostmaw a bit further south.
  6. On top of this there is also a bug in the same quest chain, Medicine Masker, Tasty Wurm Segment is an item needed for Skyscale Medicine Masker achievement. Bug: This item drops only from [Group Event] Defeat the great jungle wurm (15) event. It should also be dropping from hunting jungle wurms. World boss and champion wurms will give significantly more meat. You can see the item drop in a chest from regular jungle worms however it doesn't progress the achievement.
  7. Try the adventure in Skywatch new Beacon of Ages WP, I am sure that is the one that did it for me.
  8. Been seeing many cases where the jade maw does not target a player with the death ray so you can not charge the reflecting crystals. This is making it tough to complete within 5 minutes for the Jade Kraken Timed Mote Ad Infinium 1 challenge.
  9. Well something happed as Mag opened up for transfers a few days ago.
  10. Please update Easy WvW Guild Mission like escorting Yaks, taking sentry's to be done solo rather than requing 3 players. Increase the player count for more favor on medium and hard missions
  11. PLEASE update the Candy Corn Gobbler to be the same as the Snowflake Gobbler!
  12. I just want them to bring back the Greatsaw Greatsword Skin as a drop!
  13. Can confirm I am having this crash todesktop as well in the Isle of refelction.
  14. Yep having the same issue, seems to be isolcated to those skins.
  15. Also to add to this comparing with Quip since it is also a legendary Pistol. https://wiki.guildwars2.com/wiki/Quip_II:_The_Perfected_Pistol Again you only need 1 Spiritwood frame - https://wiki.guildwars2.com/wiki/The_Art_of_Woodworking:_Pistol_Frame_Edition and 1 Deldrimor Steel Pistol Barrel - https://wiki.guildwars2.com/wiki/The_Art_of_Forging:_Pistol_Barrel_Edition Can the Dev's look into correcting this recipe?
  16. Not sure if this is a bug / design feature but I have been going the Legendary journey with some of the first Gen 2 weapons as I enjoyed Chukka and Champawat story and also have been enjoying Nevermore and now H.O.P.E. Having gone through Chukka and Nevermore already I was surprised to pick up a inconsistency in the "Art of" steps in Part II of the legendary journeys for the first 3 of the Gen 2 Legendries. Step 2 of the Legendary journey for HOPE has you making a The Art of Woodworking: Pistol Frame Edition Vol. 2 which needs 5 Spiritwood Pistol Frames, along with a The Art of Forging: Pistol Barrel Edition Vol. 2 which needs 5 Deldrimor Steel Pistol Barrels. This makes HOPE 5 times more expensive at this stage than the same recipes for Nevermore which has The Art of Woodworking: Staff Shaft Edition Vol. 2, & The Art of Woodworking: Staff Head Edition Vol. 2 which only need 1 Spiritwood Staff Head & 1 Spiritwood Staff Shaft. Chuka and Champawat II: Ambush has a similar requirement to Nevermore with The Art of Woodworking: Short-Bow Stave Edition Vol. 2 & The Art of Tanning: Short-Bow String Edition Vol. 2 which again only require 1 of the Spiritwood Short-Bow Stave & 1 of the Elonian String. Why is crafting H.O.P.E so much more expensive at this stage compared to the other legendary released at the same time? It seems this step is misconfigured with 5 ascended parts instead of 1 for HOPE. Can the recipe for HOPE be adjusted to be the same Qty as needed for Nevermore and Chukka and Champawat? See links below so you can see the inconsistency in the "Art Of" crafting steps. If anything I would have thought this imbalance would be the other way around being a 1H vs a 2H weapon. HOPE - https://wiki.guildwars2.com/wiki/HOPE_II:_Development https://wiki.guildwars2.com/wiki/The_Art_of_Woodworking:_Pistol_Frame_Edition_Vol._2 https://wiki.guildwars2.com/wiki/The_Art_of_Forging:_Pistol_Barrel_Edition_Vol._2 Nevermore - https://wiki.guildwars2.com/wiki/Nevermore_II:_Ravenswood_Staff https://wiki.guildwars2.com/wiki/The_Art_of_Woodworking:_Staff_Head_Edition_Vol._2 https://wiki.guildwars2.com/wiki/The_Art_of_Woodworking:_Staff_Shaft_Edition_Vol._2 Chukka and Champawat - https://wiki.guildwars2.com/wiki/Chuka_and_Champawat_II:_Ambush https://wiki.guildwars2.com/wiki/The_Art_of_Woodworking:_Short-Bow_Stave_Edition_Vol._2 https://wiki.guildwars2.com/wiki/The_Art_of_Tanning:_Short-Bow_String_Edition_Vol._2
  17. I like the turtle but it feels strange using it as a solo player. Perhaps allowing the solo players to unlock a second attack using the siege cannon attack via masteries. This attack can act as a discount (like the normal mount engage) or drivers can continue to use the slam on repeat in combat. The driver role doesn't feel fun by not being able to use the cannons Using some of the mount masteries (like stealth) causes a hard crash to desktop
  18. My only issue with winters pressence is that if you got in early as in the first winters day when the sigils were dropping like crazy then you were fine. Its only now that they no longer drop (or are super rare) or craft them that the expense of this went right up. Same with Night fury.
  19. Agree with most here that the best way to get rid of AFKers is that Anet need to implement a system that if you have not done X events for 100% participation then you get 0 rewards from final chest.
  20. They just need to reduce the inactivy timer on this map. don't move for X time ket kicked from the map
  21. In the first part of of Ascent to Madness during Mad King Says the transfoprm to the Dance/Cower/Salute etc keeps unmerging soul beast and puting it on cooldown.
  22. QOL For Skyscale: Add a Key bind to disable the "Cling to wall/Cling to everything you fly near" or add a key bind to enable a Cling to Wall to enable the Wall Jump
  23. QoL Suggestion for Portal Tomes. When double clicking these to open can the please come to the front of screen instead of behind your inventory window.
  24. Also seeing this issue for a newly created guild where the Beta Selection is not sticking
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