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funghetto.1584

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  1. so i understood that Anet isn't capable of dividing in 15 teams the guilds. it is the 8-9th beta and except one, always finished in team that had 3 guilds of 15-20 members and like really literally 5000 casuals (and when i say casuals i mean 5000 players of 4500 different guilds). each of the other 2 teams had instead 6-7 guilds of 15-20 members and perma groups etc etc. really anet, are you capable of dividing the guilds correctly? otherwise i do not see the point of alliance etc. i only see 1-2 weeks for 8-9 times of beta, it is really a BETA, and maybe event a beta.
  2. was thinking that would be even better the opposite. like: like transmute 20-30-40-50s cd depending on game mode, triggering with an elite skill like emergency elixir on healing skill (well if anet wanted us engi to drop alchemy they could have managed xD)
  3. hello transmute is surely a heavy nerf, give some sense to the line alchemy with 20-30-40-100s cd depending on the game mode. you knew you had a conversion of 2 or 3 condis into boons. trigger it with healing skill? why? i understand the remove of passive traits, but on healing it is really useless... better to reintroduce old formula 409- using a elixir removes 1 condition! emergency elixir? on elite? ive always found more consistent the comeback cure than emergency elixir at this point for handling conditions - tools or inventions are even better trait and choice
  4. hello What's the point of Alliance? it is clear that the wvw guilds can't be spread out in 15 teams? (but overstack a few teams that steam roll everything else - with the lovely "OUTNUMBERED" basically 16-20 hours out of 24!) leave the normal system and save ours & yours time too regards.
  5. hello Anet can say after 10 years of game and 5-6 betas, that alliance is far from beeing something challenging and potentially balanced. it is the 3rd beta that me and guild mates (10 players) finish up in a team that has 2-3 guilds of 20-25 members then all 2-3-4 players of 50 guilds, so all leftovers? and again happened for the 3rd-4th time, that one team is dominating and steam rolling everything (makesd me wonder if like 5-6-7 guilds of 20-25-30 members are all stacked in one team at this point?) and 2 teams that are literally bad i must admit, i thought at least alliance could spread around the "guilds" around and not overstacking one server at this point the normal system is much better and even more balanced. regards
  6. so, weekend on 4th wvw beta testing and in this match up: dragon's claw (me) skrittsburgh thornwatch saturday from 11am to 7pm Eu time, was outnumbered in Eb sunday seems already same situations. if with linking you tried to put more people in the game and that was half achieved, creating though overstacked servers (with transfers) now i'm wonderying what alliance should achieve or try to fix? sort population balance? how? i don't see any change of this i see that during eu "prime time" (lets say day from 8am to 11pm) i see that skrittburg (red) and thornwatch (green) often are simply 30-40? and steamroll everything in Eb as in other maps, with us dragon's claw that don't have even 10-15 players and seriously can't stand a chance nor to fight-defend nor to attack something of red or green at this point when we have players? from 1am to 3am? or from 3am to 6am???
  7. ty RazorClaw.9475, was fighting with the legendary runes right now XD was already "it must work with the money and time i spent on it"
  8. Hello, want to make notice on what's happening. crafting the legendary runes.the 1st one can be slotted and removed and configured correctly on the fixed stats of the acquabreather.the 2nd one is for the 6 pieces of legendary armor gained from Wvw, and when or double clicking on the rune or using it, doesn't slot, doesn't apply. is there some sort of bug? can you check? regards.
  9. Obtena.7952 maybe you should read better hehehehe this is why im suggesting those things. and pistol auto attack that is around 1s i wrote it in the 1st thread heheheheh cheers guys!
  10. ok. quality of life in the post title doesnt fit at all.everything i said would make some weapons or skills worth of considering in some builds. pistol 1 something more than a bleeding on single target and a direct damage aoe that its crap basically!shortbow of rangers? get insane buffs from side-flank, as shortbow of renegade is a spam aoe of conditions lolor even do it a chain seeing scepter skills of mesmer-necro and so on. (even dagger on soulbeast is a damn chain! and so on)pistol bla bla bla of anet said the range would have been based line, so i ask again anet to put it. simple. elixir e why not benefit with the 2-3 stacks of might? LOL its an ELIXIR and with Hgh traited gets only cd reduction! sword skill 3 why benefit from crystal configuration zephyr? because its a leap a movement skill. because warrior as rev as even necro has a trait that or removes imob on movements or get in death shroud removes those condi. hard arena why not 30s and 6+3s in wvw? because its a damn nice skill with inventions and protection and purity of purpose would make it a choice in some holo sw-shield builds in wvw. bomb kit unblockable? yes. why not? seeing except in pve, in the rest of scenarios its crap. ranger traps are unblockable from day 1. rocket boots is a movement skill , and has a toolbelt that well is meh.why not put it a break stun? would make it worth for builds pistol-shield sword-shield. seeing there is no way of getting rid of imob-chill-cripple (only with rifle) aed f1 skill aoe stun? why not? seeing that spellbreaker has it 8s with full counter.and 20s cd of f1 would be nice aoe 240 radius. this is why i suggest those changes.
  11. you use every day rocket boots? wow if you do. or even consider it as skill to use! as hard arena in wvw, as whatever i said in there. balance? yes. i say happily and convinced that there is kits-weapons-stuff that are forgotten and or use them 2 times and for the other 50 times use something else.as things that most ppl wouldnt use here or there. why don't anyone come out you with some ideas in general? said this. lets keep everything like this. and put in the bin some skills-weapons LOL ok ok .
  12. i write this post hoping to see some of them, i'm sure i'm not saying nothing wrong or impossible to do in the game, most of them are to make skills-weapons-kits useful and valuable to pick and use. alchemy line:make the minor trait protection injection 20s cd only in wvw. leave 10s in pve, as 30s in pvp.in wvw you often face more than 5 ppl and 30s is to long. while ofc 10s is to short. make the elixir e finally benefit with the 2 or 3 stacks of might if hgh is traited inventions:make Automated Medical Response with a lower cd? like 90s? instead of 120. weapons skills:make fragmentation shot auto attack of pistol as bleeding aoe (radius 120 as it is)ORmake it a chain with for example bleeding-bleeding-bleeding+poisonfix the casting time so it goes more around the tooltip of 0,5s and not nearly 1s make range of pistol 1-2-3 skills 1000 range as it could have been with the removed trait of increased range make sword skil 3 radiant arc benefit from the trait of holosmith crystal configuration zephyr (a lot of classes has traits and weapon skills that remove imob with movement skills) healing skills and toolbelts:make f1 static shock toolbelt with aed healing skill equipped an aoe 5 targets stun with radius 240 change healing turret cd in wvw reducing it to 25s.20s in pve. 30s in pvp. 25s in wvw. skills-kits: make elixir gun auto attack tranquilizer dart an aoe skill with 120-240 radius (weakness and bleeding aoe) holosmith hard light arena skill still split pve-pvp-wvw.leave pve and pvp version how they are now.change wvw version just to increase (half road duration) in field of 6+3 (not 4+2 as pvp not 8+4 as pve) make bomb kit skills 2-3-4 unblockablechange fuse time in 0,5s instead of 1sincrease the field 2 and 3 direct damage(high risk high reward concept) holosmith spectrum shield toolbelt flash spark, reduce the cd from 40s to 30s make rocket boots a break stunmake rocket kick toolbelt of rocket boots give yes burning but maybe stability if it hits, even changing the 15s cd(high risk high reward concept)
  13. power damage of some of those skill staff etc needed a tuned down really. as spellofiniquity says, 12k? pls really no.... about condis, i think the issue isn't the conditions in itself, but the game mechanics in the all.the reality is there are some classes and builds and weapons skill that applies heavy conditions damage as torment and burning. (scepter mesmer- scepter eles - mace/axe revs etc etc). in those case auto attacks applies torment or burning with low low cds.combined it with the game mechanics of condi removal that cleanses the first in the list so we will have:organized groups etc will have less of an issue;but in smaller fights, drop burning-torment that ticks heavily, covered by other conditions as weakness-imob-chill-cripple-bleeding, auto attack torment-burning (stack in intensity so 2-3-4-5-10 stacks), condi removal will remove the first in the list, still having burning and torment bringing you to death. even in a 0 condition damage build, burning still ticks a lot.
  14. hello anet! check your patch seeing that randomly we get kicked out of wvw and resets everything! ty! and sorry even to say, those things happens always in wvw.... don't happen often those bugs in pve regards!
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