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MattDu.7123

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  1. I thing we will probably get another expansion in Nayos or the Tower after the current SOTO expansion has ended but after that, what then? It’s been a few years since I’ve written on here or laid out any new map/expansion ideas, hopefully like the last time some will be predictions of things to come. From the last time, the things I got right-ish I predicted a new mount, frogs that would use their tongues to pull doors open, not quite right but they did give Warclaws the ability to Chain Pull, not that I see it used. I did predict a vertical map lots of flying and gliding, this was after Griffons but before Skyscales were part of the game. And finally I predicted warped versions of core maps that you could pass through the veil to reach in selected locations, mine was a play on Shadowman, a deadside version of familiar places but not too far off the mark, and sort of a two for one. Looking forward these are my ideas for when the current story has run it’s course. Rise of the Naga Sea Lords Starting with a small number of island settlement( three or four ) each needing there respective gates protected to bring troops, large eggs, water spouts, rings that if your standing in will sweep you into the water. protect troop transport, mission secure beach landing, fix part of the holo-bridges etc, missions. Over and Under(test out the new mount abilities) Before moving on to a… Under water city, I know you hate underwater but……this will be mainly be several smaller cavern cities (new kaineng style) connected by passages and lots of flooded areas, boiling water spouts(park turtles over and watch it die), poisoned water(pull blocks to cross), etc. Boss Battles A smaller new boss for the harbour of lions arch to introduce us to the mechanics, large water snake that needs to be held in place, just a few stories of body and head above water splits bubbling toxic poison and minions attacking west beach. First main boss(giant long snake), above and below water at new islands location, this one will have glowing bouy points that you can attach platforms to. Bring your skimmer up to it then activating will drop you onto a short term holo-platform(mastery) that other fighters can also stand on (needed for breakbar and better dps), turtles under water to lock body in place( if not, it will move, breaking the platforms) before swapping to skimmer to shoot it from below. Turtle can also stand on tunnel exits(time limit but will erupt if too long) to limit it’s pop up points and reinforcements. Also bubbling water points that if you swim through will like the `skyscale jump point` auto put you in a skimmer (if you have the underwater version unlocked). Move to large cave system and need to pull large blocks with turtles to collapse wall, enemy can phase through the wall to attack so unpredictable. this is a protect the turtle drivers. And there is also a protected largos defensive centre, this is a circle that allows you to turtle mount even if in combat. Second giant boss will be in the undercity , no water to this one, turtles will need to drag boss instead of anchor him ( grapple boss from turtle then move in the direction needed when it is stunned ), Skyscales to fly up at weak points to break steam pipes( make it vulnerable to heavy damage) along a corridor and fighters keep it damaged and disorientated(breakbar).At the end when it is depleted and rejuvenating to start again, use turtle slam to break the outer edge of glass floor to drop it into lava below(steam room) No New Mounts But underwater missiles for Skimmers aka skyscale fireball when underwater. Limited number, need to surface and wait for it to build up charges before going back under(bubbling water points will do the same). For Turtles lighting grappling hooks these will be used to chain pull for damaged walls, and the giant boss and when standing on top of an anchor point, for holding one of the world bosses in place to kill it. Can also be used to hold the turtle sized sea drakes(same model but more fish scales and much bigger) from charging Story wise Sighting of dead Largos on Southsun Cove beach, weeks pass then Sayeh al' Rajihd makes it to lions arch gives a dire warning then passes away, leads into lions arch boss, then others of her kind dead on another beach in new location(cantha ??) and ends with a battle with the queen of the southern Naga outpost(possible strike mission) The loss of Soo-Wan as protector of the ocean has had unforeseen consequences, the ocean tribes above and below are unleashed(following expansion is a floating wooden pirate city with a giant kraken octopus boss battle, ye scurvy dogs). As a lot of this will reuse skins, and some parts of other bosses(mordremoth cough) it shouldn’t be too costly. Probably way off the mark, will see how well I did in a few years, what are your thoughts or ideas for story and maps?
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