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Ramontique.9852

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  1. Chromium Embedded Framework Hosts for Guild Wars 2 keeps running even when GW2 is closed. It even uses a significant amount of CPU and Memory. Processes: https://i.imgur.com/KRrDLxP.png Performance: https://i.imgur.com/Hypc2Pn.png edit: doesn't seem to happen when GW2 closes normally. However sometimes the game client becomes unresponsive when I try to close it and I have to force close with Windows 11. This is when this issue occurs. Still a mystery why it uses so many resources.
  2. The map on the desert borderland has been bugged for a very long time. I have since replaced every single part of my computer including a reinstall of Windows and the game client.. Nothing helped. https://i.imgur.com/j5QAMTF.jpeg
  3. @Chaba.5410 Yes, driver version 31.0.101.4952 came with specific Guild Wars 2 optimalizations. This driver decreases the driver overhead a lot and makes frame time very consistent. I've also discovered that switching the power profile, in Windows 11, to "High performance" also helps a lot.
  4. Yesterday (Wednesday August 30th 2023) the [fast] EU Farming Community did our first run of the new map/meta on the map Skywatch Archipelago. We try to do as many events as possible. This includes a lot of movement across the map. This includes both waypointing as well as using mounts and leylines and updrafts. We noticed that after one and a half hour the participants were getting performance issues. Some players got white textures but everyone got stutters that increased in duration over time. Up to one second of freezes multiple times per minute. RAM (32GB) and VRAM (8GB) didn't seem to be the issue. Both were only used for up to 50%. It didn't seem to be related to a specific type of hardware because everyone was effected.
  5. Does this mean that Chromium is running on software (non accelerated) rendering mode on Intel Arc: (Gw2-64_d3d11.log) warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter info: Game: Gw2-64.exe info: DXVK: v2.2 info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x7ff84c6cea80 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface warn: D3D11DeviceFeatures: Some formats not supported for resource sharing info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_11_1 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1 info: Device properties: info: Device : Intel(R) Arc(TM) A750 Graphics info: Driver : Intel Corporation 101.479.0 info: Enabled device extensions: info: VK_EXT_attachment_feedback_loop_layout info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state3 info: VK_EXT_fragment_shader_interlock info: VK_EXT_full_screen_exclusive info: VK_EXT_graphics_pipeline_library info: VK_EXT_hdr_metadata info: VK_EXT_memory_priority info: VK_EXT_robustness2 info: VK_EXT_shader_module_identifier info: VK_EXT_shader_stencil_export info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore_win32 info: VK_KHR_pipeline_library info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 1 info: variableMultisampleRate : 1 info: shaderResourceResidency : 1 info: shaderResourceMinLod : 0 info: sparseBinding : 1 info: sparseResidencyBuffer : 1 info: sparseResidencyImage2D : 1 info: sparseResidencyImage3D : 1 info: sparseResidency2Samples : 1 info: sparseResidency4Samples : 1 info: sparseResidency8Samples : 0 info: sparseResidency16Samples : 0 info: sparseResidencyAliased : 1 info: Vulkan 1.1 info: shaderDrawParameters : 1 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 1 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 0 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 0 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 1 info: extDynamicState3DepthClipEnable : 1 info: extDynamicState3RasterizationSamples : 0 info: extDynamicState3SampleMask : 1 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 1 info: fragmentShaderPixelInterlock : 1 info: VK_EXT_full_screen_exclusive info: extension supported : 1 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 1 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 1 info: VK_EXT_shader_stencil_export info: extension supported : 1 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_hdr_metadata info: extension supported : 1 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 1 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 1 info: VK_KHR_external_semaphore_win32 info: extension supported : 1 info: VK_NVX_binary_import info: extension supported : 0 info: VK_NVX_image_view_handle info: extension supported : 0 info: Queue families: info: Graphics : 0 info: Transfer : 2 info: Sparse : 0 info: Memory type mask for sparse resources: 0x9 warn: DXVK: No state cache file found info: DXVK: Graphics pipeline libraries supported warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: a7aa6116-9c8d-4bba-9083-b4d816b71b78 warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: 189819f1-1db6-4b57-be54-1821339b85f7 warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: b898d4fd-b5b3-4ffc-8694-0259864ffcf8 warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: 9b7e4a00-342c-4106-a19f-4f2704f689f0 warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: c4fec28f-7966-4e95-9f94-f431cb56c3b8 warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: ffffffff-1bbe-4d12-afbf-8fdf7e0a87c7 (Gw2-64_d3d9.log) info: Game: Gw2-64.exe info: DXVK: v2.2 info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x7ff84e64ea80 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: Intel(R) Arc(TM) A750 Graphics: info: Driver : Intel Corporation 101.479.0 info: Memory Heap[0]: info: Size: 7840 MiB info: Flags: 0x1 info: Memory Type[0]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 16304 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[2]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x1 info: Memory Type[3]: Property Flags = 0x7 info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: Intel(R) Arc(TM) A750 Graphics: info: Driver : Intel Corporation 101.479.0 info: Memory Heap[0]: info: Size: 7840 MiB info: Flags: 0x1 info: Memory Type[0]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 16304 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[2]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x1 info: Memory Type[3]: Property Flags = 0x7 info: Process set as DPI aware
  6. You can go into the "Guild Wars 2\bin64\cef" folder and replace all the .dll with empty text files with read only permission. Doing this will have zero impact on the game and/or the gemstore functionality. Here's a screenshot: https://i.imgur.com/Ub0xTsj.png The game runs unchanged without any of those files.
  7. Can we please get a way to play with Chromium disabled? A parameter that disables the trading post? That way Intel Arc users can at least play the game without insane driver overhead. I'm holding off on buying the expansion until I get my fps back. edit: unless I'm mistaking the Chromium Vulkan dll files that Anet is using in Guild Wars 2 are from version 1.0.xxxxx. 1.3 is the most recent version. Intel Arc support starts at 1.1 (or 1.3?). Maybe this has something to do with the driver overhead?
  8. Chromium is active all the time while running Guild Wars 2. The current implementation causes up to 50% fps loss on Intel Arc cards because the current implementation causes insane driver overhead. There was no problem at all with the Coherent implementation. Pretty certain that it's the way that Anet is embedding Chromium is what causes the issues.
  9. On the lastest WHQL Intel Arc driver: [0314/172557.631:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0314/181655.356:ERROR:menu_runner_views_aura.cc(23)] Window handle is required for default OSR context menu. [0314/181655.357:ERROR:menu_manager.cc(195)] Default context menu implementation is not available; canceling the menu [0314/205330.179:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0418/180207.235:WARNING:spdy_session.cc(3541)] Received HEADERS for invalid stream 7 [0418/180320.895:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0418/220706.218:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0418/222755.187:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0418/224245.474:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0419/164324.907:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0419/190009.809:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0420/171149.110:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0420/174106.535:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0420/203414.654:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0421/015847.765:ERROR:gl_surface_egl.cc(822)] EGL Driver message (Critical) eglInitialize: No available renderers. [0421/015847.765:ERROR:gl_surface_egl.cc(1352)] eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type [0421/015847.788:ERROR:gl_surface_egl.cc(822)] EGL Driver message (Error) eglCreateContext: Requested GLES version (3.0) is greater than max supported (2, 0). [0421/015847.788:ERROR:gl_context_egl.cc(365)] eglCreateContext failed with error EGL_SUCCESS [0423/172316.712:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0426/220526.910:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0718/184122.149:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0718/195316.804:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0718/195542.381:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0718/200825.837:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0719/081737.522:WARNING:spdy_session.cc(3541)] Received HEADERS for invalid stream 1 [0719/081826.814:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0719/084227.371:ERROR:shared_image_manager.cc(228)] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox. [0719/084227.372:ERROR:shared_image_manager.cc(228)] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox. [0719/084227.372:ERROR:shared_image_manager.cc(228)] SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox. [0719/091250.295:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0719/151314.253:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0720/092847.762:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0720/124103.863:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0720/164821.016:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0720/175028.423:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is [0720/190728.327:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is
  10. Anet should simply disable the gemstore when you're using -usecoherent. That way the security risks are eliminated. At least until they fix the Intel Arc emulation performance issues with Intel. Pretending like everything is fine and sneakily removing the workaround is not very nice. Also: why can't we use the gemstore from outside of the game?
  11. I've reported on the Chromium issue back in April: It got ignored. Anet even made a post about how Chromium was working without any problems (NOT!) However -usecoherent made the game run silky smooth. Now Anet stealth removed the "fix". I hope Anet picks it up this time and works together with Intel to fix this issue. It has something to do with Intel Arc emulating Dx11 into Dx12. While the embedded Chromium framework runs in OpenGL (Which also isn't supported by Intel Arc and needs to be emulated). Anet might actually be wrapping Chromium into Vulkan seeing how there's a vulkan dll file in the directory. So we're emulating one thing has another thing embedded that is being wrapped and/or needs another method of emulation.
  12. It has nothing to do with the camera zoom. I'm talking about Intel Arc and not about Nvidia. Intel Arc uses emulation when playing Dx11 games. The chromium framework uses OpenGL which also needs to be simulated. Seeing how there's a Vulkan dll file in the chromium folder anet is also wrapping the OpenGL code into Vulkan. So we're basically running a wrapped game with an embedded wrapper interface.
  13. Well it's time to ignore Guild Wars 2. I've reported the Chromium issue multiple times over the last months and it simply gets ignored. Two can play that game 😉 I really wish Anet went with Vulkan instead of this forever beta direct x 11 solution. edit: a sad day for a 45k ap gamer.
  14. I've made multiple posts about the abysmal performance (50% loss in fps) on Intel Arc when using the Chromium framework. Anet never addressed this issue. To use -usecoherent was the only solution however now it no longer seems to do anything.
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