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Heika.5403

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Everything posted by Heika.5403

  1. And what did you expect from randoms and casuals or guilds with few players at alliances? If i join my WvW i try to help plus do my things because we have being playing together for a decade. Talked a lot a discord and enjoy together despite if we are splitted in a lot of guilds with few players from each one together. And no, we don't have space for WvW dedicated guilds and also not interested in join one for alliances. But if i'm assigned to a random alliance with or without one of my guilds, i can careless if the alliance/team win, lose , is stomped or there are 100 commanders there asking for people join them. At most, if someone blame me for not join tags, they only thing it could happen its me blocking and if i get upset even going a T3 or relevant structure and touch all the tactivatos to give them at least a proper reason to get upset 😆🤣 The only reason i will go there is if some friends want to do some achievement, or if i need something for myself like a Gift of the Battle or do the minium for earn some tickets. Nothing more. At my server i often do more and helps but due to the coeshion we won and we have together from all the years there. So i sometimes spend time with them there. On the other hand. It will be very interesting to watch how much will toxicity increase in WvW due to the restructuring system and giving more power to guilds with less population per alliance/team. With the traditional server toxic players and guilds are often diluted due to the big population that often reject them and refuse to play/colaborate with those kinds of players. But............... with the power of control who join your guild, vote for kick unwanted ones, etc....... And a lower population per team/alliance. It's very easy to figure alliances full of hardcore player, other full of toxic guilds. And why not, one with guilds full of cheaters that joined in a big alliance of cheaters. Imagine be matched with a team full of toxic players that are also cheater obliteraring everything in their way while spamming laughs. I see that very plausible. And i'm pretty sure that those kind of players will pursue and find the way to join together and fill alliances. It will be a nightmare be matched with and/or against them. A also recently saw a lot of players jumping from sPvP due to the low population there and searching duels, gvg and pvp at WvW. So don't expect that a lot of them will contribute with the strategy there or to conquest/cap things. Like casual and random players often do not. Will be them as toxic in WvW as in sPvP? I guess that yes. They are looking pvp there, or roaming pursuing players to kill them. It is a matter of time to see how this restructuring evolves. But be prepared for those things that I mentioned above.
  2. In my case no. Only few people play WvW in my guilds but I'm not leaving or abandoning any of them. My WvW friends are at my Server and i join them at Discord. If alliances not allow something like that or Arenanet release, pay and maintain public voice channels for alliances. Then, at most, i will be a random there and only if a need something for a legendary. If not, then more tiem to play other game modes or other games instead of WvW.
  3. Well, at least they notified it with enough time for know that i'll have WvW holidays between 9 and 23 or June. More time to do something else.
  4. You only need to look into the past. So, until the next expansion and the cycle will restart/repeat again.
  5. Weakening Shroud is still not working on critical hits. It does not apply weakness on critical hits never!!! When is going to be fixed? Because this is starting to looks like other ones that seems done on purpose instead of rework the trait if needed offering an equally valuable trait in other way if needed. Ignore Grand Master traits bugged is not the way to make customers be happy and invest money in the game.
  6. Almost ten years have passed since the game was released. A lot of time to learn, to achieve goals. And we're still like this...
  7. I can perceive it. It is starting... It's time for a new witch hunt!!! Virtuoso must be caught as soon as possible. He ruthlessly confuses and kills people. Also mesmers still have skills that affect more than five allies/enemies. Sacrilege! We have to annihilate that garbage as soon as possible. Stealths, blink/teleports, heals, blocks... Prepare your weapons! It's time to go, the next balance must eradicate all them of all game modes where they spread their dominance and terror. Throw them on the fire!!! Burn them! 🔥🔥🔥 FOR THE NERF!!! ✨
  8. I'm not tied to any profession, so no problem for me. Poor players with mains. Thank god one less Harbinger! Wellcome Willbender/Guard army. We are legion! Battlefield is blue now. 👊 Anyways i doubt that my Harbinger will me missed out there. My PvP play time is as small and spare as the number of PvP players in GW2. Or yes, as each lose with only few cats playing is a big one. 🤣
  9. I forgot about the shroud 1 of the core necromancer. If all those skills you mention are projectiles, then i see a problem. From those skills you mention, only core necro shroud 1 and Ele fire dagger can be considered projectiles for me by definition/tooltip and only because they pierces, and "Pierces" is a line area of effect property of some projectile attacks, according to the wiki. I believe that Arenanet should update the tooltips to make it clear which skills in the game have projectiles or not. Yes, of all the skills that have projectiles in the game. So you can predict their behaviour when you read their definition/tooltip. If you don't have it clear by definition and later in the tests you also see that against some skills they work in one way and against others in a different way. Then there is no consistency or way to play with confidence, prevent what will happen when you use them and know if what you are watching is a bug or not. Its definition and behavior should be clear to the player before using the skill for the first time. I'm going to test Tainted Bolts and Dark Barrage with some friends when we have time, like other players seems that will do too and report to the developers what we discover. Then wait and watch if they make some updates or changes .
  10. I'm pretty sure that they are not projectiles. It's an autoattack. And from my knowledge, all the autottacks in this game that are projectiles are also combo finishers: projectile. And that is not the case here. Anyways the skills must work equally in all games modes, so this is a case that must be tested, reported and watch what decisions the developers make. I imagine that they will fix those skills that are actually reflecting/bloking them when they should not. But in the case that, for some reason, they decide to change them to projectiles, then they should be combo finishers too with all the consequences. And not only "Tainted Bolts", "Dark Barrage" share the same energy ammunition and should be also a combo finisher if the make them projectiles. At least, in my opinion. And obviously depending of what they decide, it could be a game changer, even a meta changer for several game modes. In my case, i like the pistol as my main weapon for my harbinger/necromancer, the single weapon i really enjoy from necromancer lol (and the shroud), but i also value a lot to have Tainted Bolts mainly but also Dark Barrage as non-projectile ranged sources of damage when shields/auras/walls... are up. So making any of them reflectable projectiles will make me stop playing the Harbinger.
  11. Scary changes. But i see them doing some of them. For example: - Mass Invisivility: They already reduced to 5 players the Sneak Gyro elite for the Scrapper. So nerf Mass Invisivility to 5 targets and make it consistent across the game is more a matter of time than if it will happen. - With their plans to give every profession a reliable dedicated support i also see them reworking Chronomancer. So plausible. Although it will be even worse if they do it with the Mirage and leave the Chronomancer as it is now 😱 - Blink range nerf? Well, they nerfed "Force Engagement" to 600 range for the Revenant, also the radius to a tiny 180. If in a near future they nerf the range of more CC utilities like "Scorpion Wire" and "Mantra of Distraction", then i see them nerfing their counters with breakstun and mobility at the same time. Like "Blink" and "Shadowstep". I stopeed to use Force Engagement and the Legendary Dwarf Stance due to the nerf. Not happy with it - Mirage? Not sure what to say. No changes. CMC will probably laugh again if asked about the "one dodge man". Thrown under the rough, forgotten. Not of their interest. 🤣 - Temporal Shield instead of Distortion? Uhmmmm i have read in other topic someone asking to remove evades and invulnerabilities from skills and change them to block skills as they did in GW1... So, at least, some player out there has similar ideas. 🤮 I imagine that you are joking but don't give them those crazy ideas 😝 😅 I'm against remove mechanics and diversity from the game that are useful. But they already did a lot of changes i didn't like, so let's see what more will come in the future. Dark times lie ahead... 😈👿 🙄😅
  12. You are right. Those traits should be updated for the Harbinger as they were updated for the Reaper and Scourge. Also fix "Implacable Foe" for PVE, etc. MrH seems more interested in keep Harbinger as an easy kill. I remember him writing in other topic that he defeated around 50 Harbingers without any problem and without a single lose. So i can imagine why he sees everything fine for the Harbinger lol
  13. What i miss is have a second core ranged weapon. The more specializations they release about all if those come with a melee weapon, the more i miss have a second ranged core weapon and not only the slow clunky hammer. They should profit a big update to add a second ranged weapon to core Revenant, a fast paced one with some condi damage so can work with all type of builds, hybrids included. On the other hand they should also make Kalla and Legendary Centaur work under the water. I can't understand why they release unfinished things and abandon them in that state forever.
  14. Well, a "little" and "Anerf" often doesn't match much a lot. Hopefully, knowing that the alleged "big" balance patch will come in summer, with luck, the big hammer nerf and/or mechanic changes will be delayed until summer. Another thing will be if the expansion's changes will kick Renegade from meta or not. It smells that again they are pushing the new specializations to sell them at all cost. So players will take the bait, play the new OP ones until summer and then do whatever big wave of nerf and changes they want to who knows what end. So, potentially, we could end changing what we play and builds twice times in our professions now and after the summer balance patch is released because they ran out of time to make the big changes now... Coincidentally in favor of the new specializations that did receive them/will be released updated... 😉 What a coincidence! 🤑🤣
  15. Can... cd, cd, cd ... with what effectiveness to have any relevance? You can see the duster for miles. Tell me what you compete with, what you offer and I will tell you who you are or what you are in comparison.
  16. "Would", but too complex for the Virtuoso concept... I think that if they add something new, it will be in one way, plain and simple. They didn't even bother to design a new mechanic for the spec, so I doubt they are going to do it with a weapon skill.
  17. That is a thing they could probably end doing. But obviously the third attack of the chain will have a longer cast time. 1/2 -> 1/2-> 3/4 like in the scepter so it will imply a nerf, of course, even if they add an extra damage to the third attack as i don't watch them increasing the projectile attack, something like that is included in a grandmaster trait for the scepter... so is not something that they add without a cost. Lol, as if nerfs are the things that the Virtuoso need for now. 🤣 But i see the logic there splitting the auto-attack in three individual attacks.
  18. I do, i do... 😱😁 I'm enjoying it just like I did with the Harbinger, each in their own way. It will be interesting to see the final version of both. I would have loved the Mechanist too if it could use the toolbelt when the mech is not active. Let's see if hopefully they allow it in an update because for now I see it limited to being effective only in PvE. I wonder if next month we will watch the first batch of updates in the final beta event.
  19. A 1200 range weapon is a long range weapon not a mid-range one. All them are in beta, so wait until the expansion's release to watch the final result. Other specializations (not elites) have the potential to improve easily. But i bet that the Virtuoso will remain the same we watched, only with some bug fixes, and that includes all its flaws in design or, maybe, how gentle and weak was done on purpose.
  20. Watching the Virtuoso and without Robert Gee... If they rework the Mesmer in the future or the Chronomancer/Mirage what i expect is them reworked as the Virtuoso 2.0, 3.0, 4.0... in some way. So it will be even worse than my old fear of a Chronomancer 3.0. If the Virtuoso is our new reference, then bad future for mesmers.
  21. The purpose of Virtuoso is not to give developers headaches in the future. So i don't expect any rework or improvements more than bugs fixed. For WvW is something easy to hunt or ignorable. Also, by design, it will kill itself often if not killed by collateral damage.
  22. Not to the same degree. Each reset will be a nightmare for those players and even worse when carried above where they should be. Also, being a fp2 makes it worse. Something that it's very obvious wathing the amount of bots and hackers camping in rankeds that casual players that want to only have fun don't want to deal with either.
  23. I don't think so. Casual players will avoid PvP in that case. Enter PvP in that situation will imply play with bad competitive players with their same MMR that hate lose when casual ones can't care less and deal with their toxicity, they harassment, etc. Need to start to block people, deal with unwanted whispers, reports, etc. NO. That is the answer. I asked some of my friends that play PvP only for have fun one day together, etc, and they don't want deal with competitive people, even with the bad ones they'll have to play.
  24. Lol imagine a game with 2 Pro alts + 3 good bots vs 5 casual players that don't even read the tooltips of their skills. 🤣🤣🤣 Yes, there are players like that, I know some that do PvP occasionally for a daily or to go have some laughs, until they get bored for not achieving anything and do not return for a long time. 😁 They will not want to go to PvP mixed with good players and people that are competitive and toxic. Also without unranked and those casual players in a more friendly environment, new players interested to learn will probably end frustrated if directly are against the good ones. If the unranked have a larger population than the ranked it is for a reason. Better save what is played than also kill it too. If someone really want to enter in ranked he will go there anyways, otherwise without a casual unranked he will probably go elsewhere, probably WvW or try other game for PvP.
  25. Virtuoso is all about projectiles, blades are proyectiles... Dagger skills = projectiles, Bladesong F1 - F2 skills = projectiles, offensive utilities = projectiles, its healing skill also throw two blades = projectiles, even there is trait that blocking or dodging stock and shots a blade (projectile), it will suicide itself if go to WvW with all the projectile hate, reflects and blocks. Even worse in blobs/zergs where a lot of foes are poping up their defenses syncronized. The Virtuoso will be useless there. And also useless as a roamer as it doesn't have the utilities needed to do so, also no sustain. It will only be able kill a bad AI bot or, maybe, some bad player with two neurons at most. And for PvE without sustain, good luck trying to solo tough bosses, bounties or even tough hero points, not even thinking in solo strikes, dungeons, etc. It's clearly designed for casual players that do easy dynamic events and need to be carried in groups to do something more difficult or challenging, and better with enough support as it lacks of sustain. Also for players that only care about have a cool look with also cool animations and, often, don't have a clue what a build is. And if I have to think badly. I even think that they have designed it that way to literally forget about it, one less headache. If it is not good for compete there will be no complaints, only from mesmers that, at some point, will get bored and play something else. Curiously, almost all of those who asked for a mesmer without illusions to play it and to prove something and also prove themselves... have disappeared from the mesmers forum. What a coincidence!!!
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