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kappa.2036

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Everything posted by kappa.2036

  1. Lately i am experiencing lag issues only inside pvp arenas (during ranked/unranked matches), the rest of the game seems fine. I am the only one with this problem?😔
  2. The truth about ranger changes? SOULBEAST PvP - Probably new sidenode builds will rise up thanks to the new Eternal Bond. WvW gvg/zerg - Still the same immob build but with better Stance radius. DRUID PvP - CA still 20 sec cooldown so you will never be good at support since you have to wait 20 seconds to heal your allies. WvW - You can't really compete di Firebrand / Tempest /Scrapper as long you don't have any offensive pressure, unique buffs, and still have to carry a pet.
  3. Those druid changes are completely nullified by the Celestial Avatar 20s cooldown in pvp. Basically you nerfed druid self condi cleanse to get nothing worth using, since support druid will never exist as long CA cooldown is doubled in pvp compared to other modes. In wvw druid will still lack unique buffs like other supports can provide and its also crippled by the pet, so basically Soulbeast is still the only (off-meta) way to play ranger in zerg fights. I mean, anyone who remotely plays ranger could identify these issues. I am quite disappointed.
  4. After 4th beta: I still don't see any specific role tied to the Untamed. What is good at? Teleports and damage? Revenant and thief are still better because they also provide group buffs or stealth. Boonrip? Necro and warrior are definitely better. Crowd Control? Even druid is better at cc locking. Honestly, the gameplay feels better after the changes, but i don't see this spec playing at any high level content. My suggestions: - Untamed needs an unique and specific buff, maybe something like "After you disable an enemy, that enemy can't gain boons for x seconds". - Spores needs to grant some buffs for allies, maybe "Your boons can't be removed or corrupted for x seconds after you touch a spore" - Cantrips needs cooldown reduction trait and specific buffs instead of random boons, for example Nature's Binding could remove boons from enemies every second if they don't escape from the cage, Exploding Spores could remove 1 boon for every spore that hits the enemy. - Pet needs a perma-stow option for wvw.
  5. They still forgot about the Stow pet option, which is very important, especially in wvw. Having your pet revealed while you and your group are stealth-pushing will reveal your position. Other than this, nice changes, but Untamed is still missing a defined role in end game content.
  6. A lot of specs change their playstyle entirely by choosing a GM trait. Your thoughts are right, but I think we have enough damage modifier traits with core traitlines and soulbeast. Honestly, Untamed doesn't need damage modifiers, since its not even his role. It needs defense stats modifiers, and maybe cc/expertise duration modifiers. So i would just rework the Damage% trait. Also this problem is only with the hammer.
  7. - Having a totem/spirit being able to teleport do anemies and inflict poison, rip boons, and pulsing aoe poison destroying projectiles is still better than having a dead pet running around with you. I'm not saying it would be meta, but it will be a good starting point. - I think it would get the same treatment as a scourge's shade. You can see them on the battlefield, but they can't be targeted or anything, can't get boons, etc. - My cantrip heal would be used in wvw. There are plenty of ideas in this subforum about other cantrip skills.
  8. As everyone knows, ranger has always been the worst teamfight class, purely because their main mechanic (1) doesn't bring enough group utilities (2) die too fast. After 8+ years, Anet still didn't fix this. Seems like they want ranger to be played ONLY as a sidenode dueler or a roaming/gvg class, which is a shame, since a lot of us like to play with other players/friends, synergizing with them, but WE CAN'T. Now, we got Untamed, which got described by Anet as a teamfight oriented/bruiser/frontliner. Untamed in its current state is not a teamfighter (no group utilities, only selfish boons, poor damage and boonrip, no unique utilities), nor a bruiser (no blocks, evades, mobility or sustain in any skill), nor a frontliner (no stunbreaks, no stability on demand, also pets can't survive in the frontline). So, beside the infinite number of bugs/problems Untamed has, here's how i would fix the spec for its desired role: - New Grandmaster trait instead of Restorative Strikes called Unleashed Spirit: Your pet become an invulnerable Spirit when unleashed. When in this form, pet's can't autoattack and is locked in place (like Scourge shades), but can still perform its Unlseashed skills. I think this is a good tradeoff since we lose the DPS of the pet but the pet will be useful in larger fights without dying. This only change will basically solve the viability problem of the spec in wvw. - Hammer cc kit needs to be swapped with the damage kit. There is no reason to have a lot of cc while our pet is unleashed, since Venomous Outburst, Rending Vines and Enveloping Haze don't do any damage at all. Just swap hammer unleash mode with the unleashed. - Venomous Outburst needs more poison stacks or additional group benefits. - Rending Vines needs more damage and more boons ripped in competitive modes. - Enveloping Haze needs to pulse poison for its entire duration. - Perilous Gift needs to be a skill like Defiant Stance for both the Untamed and the pet. This will improve the survivability of the pet by a lot. - Cleansing Unleash needs to partially revive your pet by 50%, and remove 1 condition aoe for every ally in the radius. - Debilitating Blows and Enhancing Impact could be merged into 1 trait. The missing trait could be a trait that improve the effects of Cantrips and reduce their cooldown. These simple changes will make Untamed viable in wvw and pvp teamfights (and are still not enough to make the spec meta in any way). But being viable is still better than the current trash.
  9. After testing it, i think i will just leave the ranger class. This spec is complete garbage. From the weapon to the utilities, from the unleash mechanic to the traits, EVERYTHING is terrible and i feel useless playing it. Untamed is not a bruiser, nor a teamfighter, nor a frontliner. It completely lacks the tools to deal with it. There is no reasons to put cc on the hammer kit while the pet is unleashed, because unleashed pets DO NO DAMAGE AT ALL. There is no reasons to play this class as a teamfighter o a frontliner, since pets DIE IN THE FIRST 2 SECONDS and bring no group utilities at all. PETS SHOULD BECOME INVULNERABLE TOTEMS (like scourge shades) WHEN THEY ARE UNLEASHED, or atleast give us a trait that allow us to do so. The spec needs a stunbreak. The spec needs stability on demand. Make the elite a stunbreak, or move the stability to another utility skill, we already have SOTP if we want stab on elite. The spec needs a way to keep the pet healthy and revive them. The spec have good aoes but lacks group utility, and an unique role. Otherwise, this trash will never be viable in wvw zergs. The spec needs also more defensive utilities, right now you can't survive as a frontliner.
  10. You really think few seconds endure pain on a bear or some crappy non-istant heals are enough to make pets viable in a zerg fight? You will be disappointed very fast....
  11. Anet keep saying "You can go frontline with this and bla bla bla" but HOW we can go frontline with a pet that dies in the first 2 seconds because it can't dodge anything? There is NO WAY pets can be useful in their current state in zerg fights, even with the Unleash form. I expected some skills or traits that could make the pet invulnerable for brief periods of time, or the ability to revive them, but nope. People will be seriously disappointed when they will realized that this spec can't be used properly in blob fights. MY SUGGESTIONS: - The new healing skill should not reduce pet health by 50%. Instead, this skill should be like the "Defiant Stance" warrior healing skill, which absorb all the damage and heals you and your pet; - The skill that cleanse all the conditions should cleanse the pet aswell; - The new elite damage reduction should also affect the pet; - Pet unleash skills (F1-F2-F3) should be ground targeted skills that lock the pet in that location until you activate another command OR simply allow us to stow the pet completely like the Mechanist robot.
  12. Final results: 70% of unhappy rangers, what a shame Anet 🙁
  13. Performance wise, yes, catalyst definitely needs more work! I just wrote that title because conceptually his role would have been great for the ranger (fields, aoes, boons, etc) 😉
  14. AoE Melee Damage, "Spirit Animal"-Like AoE abilities. I wonder what ranger will get at this point.
  15. https://imgur.com/a/Q88Q31G This icon is almost certainly the representation of the new ranger specialization. The picture clearly shows the head of an animal - seems like some kind of Felyne - and also the "leafy" drawing style is typical of the ranger class. Looking at the icon, in my opinion this spec will be pet-focused - unlinke other ranger specialization. Druid got a celestial form, and the pet mechanic basically got untouched. Soulbeast can merge with the pet, but nothing on the spec changes how pets work. So I think this will be the time when the mechanics of the class will see some changes. Another thing i have considered - i could be wrong - is the "design" of the icon. It doesn't seem very "aggressive". I mean, they could have drawn a roaring animal, but they chose to go for a more "sober" design. Look at Soulbeast icon, is kinda "edgy" - in fact the spec got offensive minor traits and an offensive weapon - but this one has smooth lines. This makes me think more about a defensive playstyle. Other than this, ranger already got pauldrons and pads with the previous specs, maybe this time we will get an helm similar to that animal face? About weapons: both shield, hammer, or even focus can fit that icon. Perhaps the shield is a little more reminiscent of the icon, but i'm not sure.
  16. I think Anet's ideas are increasingly being directed towards favoring the gvg aspect, which is good. Problem is, the ranger class is poorly welcommed in this type of content. Differences between ranger and the meta classes will be even more emphasized. I think every player's biggest fear is being forced to play another class because its main class is not up to par with the others in high end-game content.
  17. I personally disagree with this statement. WS is MANDATORY on any competitive pvp build (check ranger/druid/slb pvp builds, they ALL play with WS) because it's the only line that grants re-sustain. Without prot uptime ranger will be basically deleted from the competitive scene (where it already has low impact since it's not even meta) and will be forced to play meme pewpew oneshots builds even more. Dolyak Stance is fine as it is. Stability is not a guardian exclusive, in fact, also engies can grant aoe stab. Having stability "backup" classes is not wrong. Dolyak Stance also grants movement-impairing conditions immunity, which is a role that i think would fit the ranger class. For example, engineer could be more focused on cleansing only damaging conditions, while ranger could be more specialized on terrains granting immunities or special movement buffs.
  18. Poll and discussion about the state of ranger and class presence in the current meta (PvE/PvP/WvW)
  19. I don't say mine is the best solution. Maybe with the new boon duration cap PoP could convert all conditions into...regen, maybe. There are certainly more possible solutions to this "issue". Dunno what are you talking about, this is the only recent thread i made about support skills, the others are "only pvp" related and have nothing to do with support abilities. I often play support in wvw on multiple classes and i recognize when something is broken or not.
  20. This weapon suffers from an identity crisis. Hunter's Call is a single target ranged skill. Call of the wild is an aoe buff/blast finisher with 900 radius. Then Anet add daze and weakness on that skill and the enemy target radius is 240, basically melee range. Then we have Windborne Notes, the warhorn trait in nature magic, which grants regen and healing on regen. Everything is a mess in my opinion. I kinda like the versatility, but the weapon overall does not make sense. Is it a support weapon? A buffing/debuffing weapon? Is taken for ranged or melee playstyle? Is aoe or single target? I mean look at warrior's warhorn, it makes sense in everything. What is Anet doing on this weapon lol. Atleast make the 1 sec daze and weakness 600 radius. And Hunter's Call needs to be either an AoE or have some utilities, like life siphon/revealed or cripple/slowed.
  21. This is the smartest thing i have ever read in this forum. You completely got the point. A trait with 4/5 seconds cooldown would be nerfed into nothing? It just open possibilities for other classes and to shake this boring meta. In all the history of gw2 every time a trait/skill overperforms on a certain spec is nerfed for the whole class, this is nothing new (PoP is basically never used on core engi or holo anyway).
  22. Scrapper's healing and cleansing is better than both tempest and firebrands because - i repeat myself - they can convert boons into conditions non-stop thanks to PoP. Firebrand are meta defining cause they have large access to aoe blocks and stability, which are crucial in this gamemode. They don't rely on 1 single trait to be in meta. Scrappers do.
  23. Because can costantly convert conditions into boons for the whole party maybe? With condi into boons for the whole party every 5 seconds it would still be a top pick cuz it will still bring top cleansing/healing/superspeed/etc. But atleast this will open up more build variety.
  24. This trait alone is meta-defyining and needs to be looked at. My suggestion is to put an internal cd on it, atleast 5 seconds.
  25. - Top pick side noder in every organized 5v5. - Unbeatable 1v1 on point. - Also strong in teamfight due to support capabilities and AoEs. - It's strong against both power and condition builds. - Even more durable against conditions with the new boon resolution. To the people defending it saying it does no damage: Killing is not his role. Sure it doesn't have burst (there's the grenade build for that), but it does enough damage to win the point eventually. Also good prot holos are almost impossible to kill even 2v1. Btw condi cleanse on protection is overall bad design, a boon that grants 33% damage reduction shouldn't be able to also cleanse conditions. This creates a monster with no real weaknesses.
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