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LegohBrave.1823

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  1. Clearly my last comment confused people. Allow me to elaborate. *Stone Heart: Critical-hit immunity is now granted for a period of time when entering and exiting Earth Attunement, instead of always while attuned to earth.* This is a terrible idea. Why? Several reasons. I don't think people understand how few of us run Tempest. So what do we run? Fire/Water/Tempest OR Earth/Water/Tempest. Earth is a terrible trait line because although it gives protection on aura. it relies on AURASHARE hence the water line. Why is fire amazing? because it has smothering auras. which NEEDS POWERFUL AURA hence the WATER line to actually be useful. So lets say you go fire/water/tempest in pvp? You melt. There's no denying that. I have played several hundred ranked matches and ignoring STONE HEART is a deathwish for tempests. Everyone on the enemy side focuses you and even with a stupid amulet like PALADIN you melt. No crits is the absolute anyway to survive AT ALL and do any damage before getting nuked to oblivion. Let's talk wvw. Would you go earth/water/tempest? NO. Why? The hell are you going to cleanse with? Trooper runes? no. No one does this. Everyone is going Fire/Water/Tempest and they rely on ZERGS to NOT DIE. So you don't want to zerg? you want to roam or small scale with a smaller group? If you don't take Stone heart you are going to die so fast its ridiculous. Everyone targets you because you are going to be 1 of 2 things. Full glass or hybrid. No you won't survive with minstrel traits because then you dont do any damage whatsoever. Why don't you change it so that for PVE IT REDUCES ALL INCOMING DAMAGE x% instead and leave our only way of not melting in wvw or pvp at the expensive cost of having to carry a crappy trait line like earth? If this confuses you then clearly you don't play Tempest as much as a loser like me. I can assure you. It's balanced for the game as it currently stands. At the cost of not being one shot by pure DPS crit based builds we can't kill anything because we are stuck with a crappy line like earth.
  2. *Stone Heart: Critical-hit immunity is now granted for a period of time when entering and exiting Earth Attunement, instead of always while attuned to earth.* Earth is TERRIBLE except for this trait. It was the only thing preventing Tempests from being one shot from meme builds. Now anyone just has to wait for then dps dump. Are you going to compensate and give us something better for earth on any of the traits? How about barrier? A better stab than switching to earth and getting 1 stack for 2 seconds? In PVP and WVW, crits are meta. I am sorry to tell you that battles are won and lost on crits, and crits alone. People may cry that we camp EARTH with this trait, but im sorry it's the only way to stay alive most of the time when people just coordinate dps dump and one shot us in ANY OTHER ATTUNEMNT. This is a terrible change and I demand you dump it. Immediately. Don't even include why in the actual patch notes just remove it. We don't have to reverse it then in 1 week. No one plays Tempest, except me. How about you just listen to me. It's balanced I assure you. Thanks.
  3. There was indeed too much superspeed. This was countered by lowering how MUCH superspeed they gave but you could always get a scrappers 5 seconds and then a herald could give 3 seconds and a tempest 3 seconds. This would result in your 10 seconds. There is no way you will ever stack Tempests to get 10 seconds of perma auras. There's too much value lost in strips or corrupts or damage from other classes. You would be able to give light aura to your allies, from a leap of a light field, and your allies could leap their own light field and youd get 8 seconds. Or you start an overload fire, and give Fire aura to allies and then use Feel the Burn and extend the fire aura to close to 10 seconds or if it was traited at least get the full 10 seconds. As it currently stands when you get an aura it just overrides the time. A lot of the time Air is useless to some degree for some tempests and they just want to overload and use shocking aura. or rebound and swap to air and that results in 12 seconds of shocking aura wasted to a reapplication of 4 seconds within a few seconds. This happens quite a bit I can assure you. I am not asking to make the class godly. I am asking for Anet to give us the ability to have LESS WASTE. I am sorry but even with 8k+ hours on tempest, in the heat of wvw, I am not timing my auras, worrying about positioning, cleansing, healing, damaging, or any combo of 2 at the same time. There's far too much waste of aura application currently. This would be much appreciated. I assure you that even though I am a mega Tempest fan, objectively, it is indeed warranted of a request to change.
  4. Very simple request from a long time Tempest that you allow Tempests to time stack auras up to 10 seconds like Superspeed recently received. This would make it more consistent and Tempests won't have to worry about using aftershock right after sand squall and missing out on an additional 4 seconds of magnetic aura. This isnt about adding anything additional to the class, it's about less waste on the class for it's primary special ability, aurashare. I am willing to say skip it for PVP and PVE if we can at least add it to WVW. 10 man shouts were removed which I accept, and we can either Healshare or give alac but not both, but give us the ability to not have to specifically time auras without wasting them. I would even accept 8 seconds, just something more than the current time of the aura (5.5 seconds with radiance runes currently) (6.8 seconds with radiance runes and improved fire aura) Thank you.
  5. Almost positive this is broke. anyone else confirm? I've tried it several times and they just channel right through it. and it hurts. Would like a confirmation.
  6. So to summarize... PvE Tempests are mostly happy because they feel this is a good balance? You don't need the extra healing outside of the water top off and alacrity is a good enough boon that water should mostly be up? WvW Tempests think this is garbage and changes nothing for the fact that commanders dont want DPS Tempests because the damage is garbage compared to other DPS classes that do more STILL. Also Tempest was sold as a support class, and the support powercreep has been so wild, even after this buff, your heals will be nerfed into the ground as Elemental Bastion is the majority of your heals. Also. Stop playing wvw Tempest, its garbage and even if you brought your A game, you are still as helpful as a B scrapper. PvP Tempest, I honestly don't see a massive change here. I would still go with Elemental Bastion in pvp for the heals and cleanses. The weak Alacrity uptime, and the interrupts to overloads are not worth the risk of losing most heals. So, it's trash for PVP imho as well. Sorry but if you decide to go through with this, split it for the game modes. It's fine for PVE. WVW and PVP needs alacrity on Aurashare WITH Elemental Bastion. It's not even close to helpful atm.
  7. As a main for Tempest in WVW. The only way to fix their current mistake and to even make us remotely viable would be to add in Alacrity on Aurashare. However you want to slice it. It still won't touch Scrapper. But it would be a good starting point. Having us to choose between heals and alacrity is not even a close call. Fresh air is terrible at a 3 target cap. Your overloads are always interrupted even with a firebrand. Anet make the right choice. Alacrity on Aurashare. We won't be amazing I can guarantee you that as a wvw tempest main, but you can give us something to make commanders hate us less vs scrappers. "No sneak or quickness? Ugh... Fine, spam heals, cleanses, and alacrity only.. I guess."
  8. lol, complete an overload for alacrity. anet, give wvw tempests something please. You gave us alacrity but no one is going to play fresh air tempest in wvw. I guess it's good for pve.
  9. I agree, this change was mostly for pve. You don't need crazy healing in pve. Most mobs don't hit hard, its easy to avoid damage overall. Now you get the option to play Tempest in PVE and provide a dang good boon. pvp or wvw? Yeah no this will never be taken. Between siege and the demand for burst heals which Tempests provide, healing and cleanses are currently the main demand for wvw. Scrappers are still meta, and tempests should overall should not be brought. Scrappers are 1 per party Tempests are 1 per 30
  10. To me, with over 5k hours on Tempest, this doesn't change anything for WVW. PVE? dunno, I guess who needs heals in pve. For PVP or WVW? yeah I won't be taking this trait. I notice about 75% of heals come from aurashare. IF the choice is between Lucid Singularity with Alacrity OR Elemental Bastion for HEALS on aurashare... 100% of the time in WVW I will choose Elemental Bastion. Im in opinion this was mostly focused on PVE. They are still looking to keep Scrapper as the 2nd support for wvw with Firebrand. Tempests are still dead.
  11. There's just no replacing the fact that Scrapper does it all except STAB. Tempest CAN NOT replace Scrapper as it currently is because Scrappers bring... Heals, cleanses, stealth, boons (POP), superspeed Let's hold there. Let's talk about superspeed. Superspeed provides out of combat Swiftness speed while in combat. This is one of thee most powerful skills in the game. The ability to keep superspeed up CLOSE to 100% is so broken it's disgusting. People wonder why W key fights happen? Unmitigated Perma superspeed. Not to mention Quickness. Which is also incredibly powerful. Scrapper is fulfilling the compliment to Firebrand like no one class can. It's so OP ITS INSANE. I would love to see a support herald or any other class like Tempest come close. Hell I have 4200 hours on Tempest. But organized wvw zerg fights? You leave the tempest at the character screen and you make your commander happy with 1 firebrand and 1 Scrapper per party. What does tempest need to be meta? 10 man shouts was a GREAT way to cover the gap with raw numbers. 10 man shouts PRE CC damage nerf and a cele tempest had cleanses, heals, AND dps which turned it into a very unique hybrid. Maybe not 1 per party but an incredible addition of raw ridiculous numbers combined with it's Aura memes. Anet saw to nerf both 10 man shouts and the ability for those shouts to do any damage, cut it's healing coef and by reducing to 5 reduced it's overall healing by 75%. I don't even know what to do to make tempests great again. Stab on aurashare? Maybe but overloads just get interrupted ALL THE TIME. Just run Scrapper please. Anet will notice no one plays tempest in organized groups and the numbers of Tempest run time and overall tempest counts will drop and anet might take notice. I had a "please don't remove 10 man shouts" thread and anet just ignored me. If a loser like me that played this many hours and warns you not to nerf something and you do it anyway, well. Here we are.
  12. Tempest has no role in organized zerg fights currently. Run scrapper and save your Tempest for pvp, clouding blobs in wvw, and roaming in wvw. If you are going to sit here and argue that Tempest gets a spot over a Scrapper, come log in and let my blob guild run you over with 1 scrapper per party and you run 1 tempest per party. I think 1 Tempest in 35+ just for the memes if you are imob build, but anet shouldn't be coddled into a sense of "GEE WIZ GUYS, PLAYERS LOVE WHERE TEMPEST IS". It's not meta, and has not been for 4 years. You should be requesting additions to bring it closer to the utility of Scrapper. You don't have to dump on it, just don't hail it as "meta".
  13. Coming from several thousand hours on tempest its obvious that I have a serious bias. However I feel it plays clunky, like the above user said. These spheres are NEVER going to pass in wvw as useful. I move around, along with many others in wvw so fast, that there's a reason that the Ventari tablet is useless along with the legendary renegades. I get the energy thing as well, but again, starting at zero is like criminal. At least start at 50%. It's such a slow build, I assume this is going to be heck to deal with in pve, for what feels like less payoff. It's going to be hard to tell for wvw, until proficiency is gained. Quite a lot of hours. Again the sphere issue is going to be a problem for its MAIN MECHANIC. May be an out of combat use as preboon. unless im crazy.
  14. Yikes. I main dagger warhorn tempest.. then I was pigeoned to Scrapper support. I know everyone here will be angry but this is EXACTLY the marriage I was looking for. I do love my melee on a mage class. More so I love the attunements and I really hated the weaver. Nice job anet you nailed my expectations. I assume I am in the VAST minoritybut hey everyone loved weaver and core ele. My only respite has been a dead class (tempest) and being mocked for several years. So I guess I may get to upgrade finally. Whew.
  15. Anet is insane. Scrappers were already OP with POP, 10-15 seconds of perma superspeed for Wkey pushes, MDF to heal almost passively without doing anything, and sneaking your entire group... Now they added near perma GROUP quickness. Are you mad? Are you just trying to meme on us? No offense but I have to put this out there. Your gamemode is broken. If you want to meme on us, make the new META group for blobs (DOUBLE thief, ele, ranger, and yolosmith. At least it would be INTERESTING then. You could claim you shake things up once in awhile and try new things. With this meta you just drag us through the same gameplay endlessly. Guard has been meta a decade and now you make the second support class the class you ignored for 7 years meta by overpowering it and forcing us to run it for 3+ years. I want to have some faith in ANET, but you really don't even try. If you are here to claim you can run crap besides FB and Scrapper I don't know if I can take you seriously or if you are just here to argue for the sake of arguing.
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