Right, but fixing one can negate the other.This was the mess created by ANET in which boon share was too OP so they had to counter that by making corruption easily accessible.Look at the biggest 'needs' in wvw. FB (must have), scourge to be carried by and counter opposing FB, bubbles? See where this is going?You have to start somewhere. This is really the crux of a lot of things we want to address. Boons vs corrupts, damage vs healing, stability vs cc, among so many other things. These are all in the state of being extremely powerful as a way to counter the other side being extremely powerful, and are all things that we want to address moving forward. It's important to keep these balanced against each other, but we want the power level to come down.THe best starting point I could possibly give would be to look at the pre-HoT meta for WvW and start tuning things from there. Obviously the new especs will need tuning in order to fit but in that meta neither boons nor boon stripping where out of control, combo fields had to be co-ordinated and used in order to gain boons for engagements and the power level was such that one job didn't dominate the scene. The one addition to that I would make would be that even in the pre-HoT days many jobs had no space a all in wvw but with the addition of especs and with them being tuned properly at the right power level professions that went unused pre-HoT could be viable. In PvE you have roles, roles need to be defined in WvW and then decide what profession and what espec will fill that role for the zerg, mid scale(GvG or 20v20), small scale and roaming. edit: a lot of these changes should be looked at by your PvE team too honestly, raid content has been made trivial no matter the mechanics you create with the ease of access to boons, ccs, dodges and invulns in the current meta.