Jump to content
  • Sign Up

Dhemize.8649

Members
  • Posts

    98
  • Joined

  • Last visited

Everything posted by Dhemize.8649

  1. I will give you opposite side of the coin, the real problem is when a class can make anything work, if you can make core power or condi scourge power or condi and power reaper there is a REALLY good chance that instead of having "good balance" of the specs, the specs are just broken so they can take almost anything and do good on it anyways ...Huh? So then you're suggesting that the class gets pigeonholed into only one build and playstyle? If a class can make use of various builds then it's better rounded than a class that only has the one option. Literally every class should be like that or else what's the point of being able to select builds? You're going in the opposite direction of what this game should strive to be.
  2. I think the fact that the OP is listing multiple builds is a credit to the diversity the class is running. It's a good sign people are using various methods and skills. It's mainly a problem when you see a class always using the same build. Then you know the community is acknowledging a problem. The only thing I agree with and don't like is lich auto attacking. Tone it down some. This coming from a reaper main.
  3. Not sure if it was mentioned yet but for the collecting baubles achievements can you PLEASE add a cload pathway or something to backtrack in levels? I know in world 2 it was a real pain in the ass to reach the end and find out you don't have them all. Those levels trap you at the end so if you missed one you've wasted a good hour jumping for nothing.
  4. Thought I'd give ranger class a shot with all of this hype; specifically druid with longbow/greatsword, raven/rock gazelle, full berserker build. I've literally never played any ranger class ever before and I've already placed top 50 in PvP. This was stupidly easy to pick up and win and I can feel their frustration when they get bursted down from so far away. It shouldn't be this easy for a complete beginner to run away with matches. Side note: I only used greatsword like 10% of the time and mainly for maneuverability. Lol
  5. I hope they eventually release a snowy mountain guild hall. Seeing as where the story is going it would be a good time. My current guild hall doesn't aesthetically fit these.
  6. So somebody can demand everyone else report the AFK while the winning team sheds crocodile tears.
  7. You're the reason why matches take so long to start. Close your furry pron tab and ready up in match so we don't have to sit in spawn all day. I swear there's always at least one not paying attention.
  8. It'll change if there's enough people pointing out how absurd the build is, which it looks like there's pleeeenty of in this thread alone. Can't wait for when they remove the evade (since it's not in the tooltip) and these thief bois walk in thinking it's an easy spam kill and get dunked instead.
  9. No more evade spams please. Sorry, Anet thief mains.
  10. The skill has a .75sec windup and vuln frames after. The evade is quite justified, especially with the current state of other skills and with how squishy thief is in teamfights. Also, other classes have skills with evades that are most definitely not conditioned on actually landing the skill. Care to elaborate for the necromancer class? Sorry, stopped reading after that as I found it moot. Sure. GW2 's class design makes classes more unique/less homogenized than your average MMO. This has resulted in a high health, low-scaling-defenses class that dips in and out of the meta depending on how well it can be supported and how well can it can vomit out damage. Reaper, for example, leans heavily on perma-quickness in shroud form (among other things), and its massive damage output helps secure it a place in the meta...somewhere...despite its shortcomings. However, its class design as a whole is kind of a mess and hasn't really kept up with the game's powercreep as well as other class mechanics. Notably, if you wanted the absolute best class to cherrypick (despite that the person you replied to saying 'other classes' without specifying which) in order to demonstrate your lack of understanding on the differences in how a thief survives and how, say. for example...a necromancer survives, well, necro is definitely your best pick :) A little mystified as to your 'stopped reading after that', considering the only part you chose to address was the LAST sentence in my reply...O.o Did you just skip the first place and arbitrarily decide to read the last part? I'm curious to know why you felt the need to inform me that you'd stopped reading...at the end of my reply. I assume that's where most everyone stops reading. SInce you only seem to read the last sentence of a post, though, I'll help you out. Pistol Whip has a .75 sec windup and vuln frames at the end. The skill is predictable (it's the only threatening dmg skill on the weaponset), punishable twice over, and roots the thief for the duration. Care to elaborate how that somehow isn't potentially paying for...well, everything and then some? Soooooo... No evading or invuln mechanism for necromancers? As I thought (and already knew since I friggin main necromancer). And if you were going into detail about classes then you SHOULD already have a firm grasp on how thieves work and how inherently difficult it is to actually kill them before any decent platinum thief can escape to reset the fight. With a class that stacks abilities that focus on perma evades/dodges while attacking and providing conditions (even three dodges that also apply damage), as well as shadowstep abilities, which gets out of the "root" problem you insist is enough reason to promote this sort of garbage, you have a cheese meme class that a majority of the sPvP thieves have taken up. Just the vast majority of a class choosing this specific build speaks volumes as to how even the most basic players can come to rely on this filth to help carry them. And you had more paragraphs to read, I just skipped them as what I read was already incorrect. I only quoted up to where I read. Why do you need them btw?Because if I show a video of a d/d minion master necro getting stomped it means my class needs more free evades. Keep up with meme class, please.
  11. The skill has a .75sec windup and vuln frames after. The evade is quite justified, especially with the current state of other skills and with how squishy thief is in teamfights. Also, other classes have skills with evades that are most definitely not conditioned on actually landing the skill. Care to elaborate for the necromancer class? Sorry, stopped reading after that as I found it moot. Sure. GW2 's class design makes classes more unique/less homogenized than your average MMO. This has resulted in a high health, low-scaling-defenses class that dips in and out of the meta depending on how well it can be supported and how well can it can vomit out damage. Reaper, for example, leans heavily on perma-quickness in shroud form (among other things), and its massive damage output helps secure it a place in the meta...somewhere...despite its shortcomings. However, its class design as a whole is kind of a mess and hasn't really kept up with the game's powercreep as well as other class mechanics. Notably, if you wanted the absolute best class to cherrypick (despite that the person you replied to saying 'other classes' without specifying which) in order to demonstrate your lack of understanding on the differences in how a thief survives and how, say. for example...a necromancer survives, well, necro is definitely your best pick :) A little mystified as to your 'stopped reading after that', considering the only part you chose to address was the LAST sentence in my reply...O.o Did you just skip the first place and arbitrarily decide to read the last part? I'm curious to know why you felt the need to inform me that you'd stopped reading...at the end of my reply. I assume that's where most everyone stops reading. SInce you only seem to read the last sentence of a post, though, I'll help you out. Pistol Whip has a .75 sec windup and vuln frames at the end. The skill is predictable (it's the only threatening dmg skill on the weaponset), punishable twice over, and roots the thief for the duration. Care to elaborate how that somehow isn't potentially paying for...well, everything and then some? Soooooo... No evading or invuln mechanism for necromancers? As I thought (and already knew since I friggin main necromancer). And if you were going into detail about classes then you SHOULD already have a firm grasp on how thieves work and how inherently difficult it is to actually kill them before any decent platinum thief can escape to reset the fight. With a class that stacks abilities that focus on perma evades/dodges while attacking and providing conditions (even three dodges that also apply damage), as well as shadowstep abilities, which gets out of the "root" problem you insist is enough reason to promote this sort of garbage, you have a cheese meme class that a majority of the sPvP thieves have taken up. Just the vast majority of a class choosing this specific build speaks volumes has to how even the most basic players can come to rely on this filth to help carry them. And you had more paragraphs to read, I just skipped them as what I read was already incorrect. I only quoted up to where I read. Still not seeing anything that addresses the whole bit about the pretty hefty windup and all that. But you included that part so I'm pretty sure you read it this time. Why focus in on just that one part about the root? :O There's no need to take out your hated of anet for neglecting necro for so long on thieves :(...?? It's not a "hefty windup" when their target also has abilities that require a "hefty windup". For example, ALL necromancer staff skills require the same .75 the thief does for his spams. Meaning if thief jumps in first, as they usually do, that means he already wins the spam game. GG I mentioned the part about getting out of the root because you used it as a reason to somehow balance this mess. Wtf?
  12. The skill has a .75sec windup and vuln frames after. The evade is quite justified, especially with the current state of other skills and with how squishy thief is in teamfights. Also, other classes have skills with evades that are most definitely not conditioned on actually landing the skill. Care to elaborate for the necromancer class? Sorry, stopped reading after that as I found it moot. Sure. GW2 's class design makes classes more unique/less homogenized than your average MMO. This has resulted in a high health, low-scaling-defenses class that dips in and out of the meta depending on how well it can be supported and how well can it can vomit out damage. Reaper, for example, leans heavily on perma-quickness in shroud form (among other things), and its massive damage output helps secure it a place in the meta...somewhere...despite its shortcomings. However, its class design as a whole is kind of a mess and hasn't really kept up with the game's powercreep as well as other class mechanics. Notably, if you wanted the absolute best class to cherrypick (despite that the person you replied to saying 'other classes' without specifying which) in order to demonstrate your lack of understanding on the differences in how a thief survives and how, say. for example...a necromancer survives, well, necro is definitely your best pick :) A little mystified as to your 'stopped reading after that', considering the only part you chose to address was the LAST sentence in my reply...O.o Did you just skip the first place and arbitrarily decide to read the last part? I'm curious to know why you felt the need to inform me that you'd stopped reading...at the end of my reply. I assume that's where most everyone stops reading. SInce you only seem to read the last sentence of a post, though, I'll help you out. Pistol Whip has a .75 sec windup and vuln frames at the end. The skill is predictable (it's the only threatening dmg skill on the weaponset), punishable twice over, and roots the thief for the duration. Care to elaborate how that somehow isn't potentially paying for...well, everything and then some?Soooooo... No evading or invuln mechanism for necromancers? As I thought (and already knew since I friggin main necromancer). And if you were going into detail about classes then you SHOULD already have a firm grasp on how thieves work and how inherently difficult it is to actually kill them before any decent platinum thief can escape to reset the fight. With a class that stacks abilities that focus on perma evades/dodges while attacking and providing conditions (even three dodges that also apply damage), as well as shadowstep abilities, which gets out of the "root" problem you insist is enough reason to promote this sort of garbage, you have a cheese meme class that a majority of the sPvP thieves have taken up. Just the vast majority of a class choosing this specific build speaks volumes as to how even the most basic players can come to rely on this filth to help carry them. And you had more paragraphs to read, I just skipped them as what I read was already incorrect. I only quoted up to where I read.
  13. It didn't demonstrate that at all. Hope for the human race has decreased.
  14. The skill has a .75sec windup and vuln frames after. The evade is quite justified, especially with the current state of other skills and with how squishy thief is in teamfights. Also, other classes have skills with evades that are most definitely not conditioned on actually landing the skill. Care to elaborate for the necromancer class? Sorry, stopped reading after that as I found it moot.
  15. No this was showing, a thief porting to me attacks and has no evade It wasn't the same weapons or build but shows How effective this attack without evade would be (absolutely ineffective) ......?? Um. I don't think this is making the case you hope it does. This literally provided nothing to your argument.
  16. All you did was provide an example of somebody who got carried to a league (or class) they are not good in. Ok...?
  17. Maybe you did not get it, but he can not walk while he is doing this skill If you make a backstep, he will not hit you, but if he has no evade he dies in less than 1 sec I do get it. I do know how it works. Thank you for taking the time to break it down for me though. No thief in platinum league is going to die in one second. Quit with the hyperbole.
  18. Imagine, having to potentially pay for not landing an attack on an enemy like any other class.
  19. It would still do damage and stun. I'd even be ok with it doing more damage in exchange for being able to fight a person using meme builds. Never even made sense that a person standing there swinging somehow counts as evade frames.
  20. If Anet would simply remove the added evade functions from pistol whip it would be enough to get rid of the cheese meme matches we've unfortunately been plagued with.
  21. Can we all agree that being able to spam multiple attacks that also count as evades to perma contest a point is completely stupid?
  22. Last few hours of farming Halloween!
  23. Another gift officially claimed! One remaining!
×
×
  • Create New...