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Ardid.7203

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  1. Powerful and boring. You can instantly feel the power creep, but you can also notice the lose of control right away. It really feels like I have to invest a complete elite specialization just to get a Ranger with way fewer pets. Sorry I'm not being very constructive with the criticism, I just hoped for ANYTHING but more AI stuff for my main class. So sad.
  2. Asuran tech and furniture as decorations for the Guild Hall. Just let me make my laboratory already!
  3. The simple point of variety outright defeats any pretension of self declared realism, IMO. Is way more important to offer variety than to respect some narrow paradigm that doesn't even fit with everyone's. Would I use the bikini mail on my characters? Nor very probable.Would I like to have it added to the game? Yes, of course.Would I prefer to have an alternative to the actual underwear atrocities? Yes.
  4. Character Selection Screen needs a TON of work. Just to be able to see the feet of my characters would make me happy...
  5. All species have some relevant characteristic to them. If the wings, masks, colors and mood in the end aren't necessary, then Anet will be shooting themselves in the feet. They would need to create a huge amount of new lore that would thoroughly change what Largos currently are. This could be great, no doubt, but is a heavy risk: what guarantees people would still like them after such a heavy makeover? I'm not "projecting a stereotype over them", because they, until now, are nothing more than that.I could say you are the one "projecting your wishes" on them. I could do it too, but it should be no more than speculation, and no base to create an effective new playable race. TLDR: To make Largos a playable race, you would have to remove most of what we identify them with, create everything anew, and hope people will still like them. Too many IFs, too many risks. Super bad move, IMHO. About the Tengu: They are far superior to every other species in Tyria for making a playable race. They have a distinct appearance, visual and cultural variety, a decently deep lore, their own 3d model, a defined starter zone, compatibility with the current armor system, big potential for gemstore monetization, don't depend on an specific environment, etc. Ideal material. About the Norn: Right now they are, in fact, just oversized humans. No wonder they are considered the weakest and less valuable of the current species (If you doubt my words, you can look at the polls). I don't think Anet would want to make another race with the same flaws as the Norn.
  6. Mind writing them out? I've done it many times, and I'm tired, so please forgive me if I just quote myself. Anet have shown in their previous playable race designs to be far superior and more committed to make truly unique, detailed and believable species than almost any other MMO. Largos conflicts with this philosophy from the beginning, because they have exactly the same base as humans, and nothing to differentiate them except very superficial things that don't play well with the rest of the game: Largos need to be aquatic to be Largos. But 90% of the game happen to be in dry earth.Largos need masks to be Largos. But masks don't allow facial expressions, and conflict with headgear.Largos needs back fins to be Largos. But back fins conflict with backpacks.Largos need white hair to be Largos. But white hair conflicts with free customization.Largos need pale skin to be Largos. But pale skin also conflicts with free customization.Largos need to be edgy to be Largos. But to be edgy conflicts with 80% of fashion wars and mmo culture.Largos need to be mysterious to be Largos. But to be mysterious conflicts with being the protagonist of a cheesy mmo.Largos need to be distinct from other races to be Largos. But making them playable makes them just humans with pointy ears.Most of these are just cosmetic. But so are Largos, because they are nothing more than a cool but very shallow cliché, with very little to offer and many elements that conflict directly with playability and, even worse, with monetization.
  7. The game restarted me 3 times on the first mission from the current EP 4, because I was exploring ways to best move the people around the rooms. The warnings lasted as long as half second, then insta-restart.SUPER ANNOYING, please improve it, Anet.
  8. The removal of the mandatory backpacks was HUGE. It was an amazing and super well received change from Anet. However, it would be almost as much amazing if they completed now such work by adding the old skins into the wardrobe. Please do!
  9. I've said many times, and I would say it again: HoT as a whole, and its maps specially, were revolutionary for all the MMORPG genre. Verdant Brink is the map I have enjoyed the most, in any game, ever.
  10. There are so many reasons playable Largos are a terrible idea.
  11. Please don't use elite specs to "solve" problems with core professions. Look at core Engie and Scrapper, see how much good Holo (Created to solve the problem of kits being too relevant and too hard) has done to them. Anet should FIRST fix the base problems, THEN create specs to make the profession more diverse.
  12. Engie rifle needs a little buff to ranged dps (aka, auto). Aside from that, it is an amazing tool that do a lot of things in a really fun way. One of the best weapons in the game, fun wise, and my personal favorite, without any doubt.
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