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Nath Forge Tempete.1645

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  1. The areas in this vary in our current map but Cantha is about the size of our current fully discovered map almost according to this. We only saw a portion of Cantha in gw1. But I have no doubt they'll have to shrink it down some. https://blog.thatshaman.com/2014/11/updated-high-resolution-map-of-planet.html Planets are spherical, and this would put the majority of Cantha in an arctic climate, similar to the "Icy Tundra" to the north. Notice the slivers of land at the bottom of the map, those are the top of the Tyrian continent, wrapping around.arctic climate if you assume that the axis of rotation is near cantha . And it depends on the angle of the axis between the sun exposure.... of course only if anet decided to use a sphere type of world and not a biblic style . anything can happen in a fantasy world (depending on the story dev leaders)
  2. yeah I loved IMbagon especially that It can deal quite some dmg as well as buffing allies so it's amazing. Unfortunately the new elite gives a lot to the party but sacrifice all your dmg potential and requieres allies to stick to you. Yeah I still hope even tho I know we missed the occasion to get paragon in path of fire ... sadly. but As you said on can hope. it's true that guard and maybe warrior (spellbreaker) can have similarities . but in it base mechanics it's very different . It gives the same things but not the same way.ANd yeah ofc ... gw 1 and gw 2 are not the same game ... they just share the same lore.
  3. Hey guys ! (and girls) I've been back to Guild wars 1 with the 15th birthday celebration. And I have to say it was (and still is) so great to play that game again and especially my paragon with the new elite skill and all these new weapons. I wanted to have a discussion about the viability of paragon in guild wars 2 as a stand alone class. I know some (a lot) of ppl would say that it should be better as an elite spec instead.The argue would be that even in GW1 , paragon was a bit limited as a self class and rely a lot on the secondary profession to be effective. Basically it was more a Paragon + warrior thing or nothing or even paragon + assassin for the dagger spam or even dervish. However it feels so great to be a heavy class with buff to all party , effects all around and throwing heavy spear at people. What trait does paragon needs to be a stand alone class? and what weapon ? above all ... what skills? Trait linesCommand : based on shouts and offensive buffs Motivation : based on chant of course and especially cleansing/ healing and boons ofc.Leadership : the all in one trait line . Basically something that would probably be mandatory : adding synergy to the entire class depending on the class mechanics. Spear mastery (or weapon mastery in general) : pretty obvious that it would improve weapon efficiency and self dmg dealing.The last one was a bit tricky to imagine. I wanted to based my idea on the musical aspect of the class but then I wonder ... then what? I don't know really if you have ideas?Elite = Bard : heavy buffs and a specific defensive weapon. (not thinking about it yet tbh)WeaponsMain handJavelin (Spear) : basically a new weapon but the traditionnal paragon style applying some dmg at 600 or 900 range.Sword : some swift hits that can deal a bunch . Maybe conditions?Axe : heavy hitting strikes + vulnerability Dagger : there cause the new 15th birthday weapon for Paragon is dagger and its always by pair in gw1. disruptive strikes and dazed.Off handShield : synergized with buffs the class provide , basically AOE block and reflect.dagger : there for the LULz playing double dagger Two Handed*Melee Staff : basically a two hand spear playstyle similar to lancer.Class mechanicI was thinking of a 2 choices of element the paragon could use on F skills F1 would be the choice between fire or lighting. Such as revenant legend. Basically 2 or 3 skills that could enhance self or allied effects or skills. Fire : based on burning ofc but also defensive buffs. Explanation : a lot of paragon mechanics rely on burning enemies on attacks or reduce dmg from burning foes. That could be cool to increase burn application or set a ring of fire such as the guardian one for dmg mitigation.Lightning : base on the skill spear of lightning. Enhance weapon skills to gain armor penetration and dealing bunch of dmg . A lighnting AOE on F skill and another one passive applying vulne or a daze every 10 sec. Thanks for reading my novel ahaha
  4. Once again ... a new package is being available as a purchase and not available for belgian players while there's no loot box in it . Once again people in charge of making these things live didn't check the content of that package and just disabled it for belgium while there was no reason too. : =)But I have faith . You have fixed that mistake the last time it occurs so I assume you will fix it this time again. Nice to ear from you ! =) Best regards
  5. People can't deny that the content we get now is less sizable than what it used to be. Now saying that they are the doing the bare minimum is a bit too much. They still invest a lot of time in the game but the release might pass onto players as "that's it?". While it wasn't really the case before since we got expansions. I play since launch (not quite as active as before I have to confess) and I can totally feel the lack of "hype" in GW2 these past months (on my side)I'm not interested to play anymore since the content they provide isn't really appealing. They probably need to release one new big stuff to make people come back again to their game ... I think.
  6. Stealth, Teleport, Blink never existed in origin Guild Wars. No wonder why, they are Toxic-broken and will always be Toxic because Toxic mechanic like them absolutely have no place in the world of Guild Wars Period!! (also Please! remove pulling mechanic because it is kitten child-play-being thrown around like a yow-yow is very immature gameplay design) Gw2 has a complete different combat system than gw1, if you are unable to use skills or to walk or to dodge you should stay with gw1Well and the only thing that GW1 hasn't go was stealth (i think) but assassin got sooooo many different ports (or blink) That didn't make that class OP tho.
  7. Isn't Core necro known now for good stalling and tanking while still being able to deal some Damage? or is that already been outdated?
  8. The thing is : That guy isn't working for Arenanet anymore and we don't really know what is the feel of anet internally about cantha so far. I remembered some dev posts (or interviews) saying they were'nt against adding cantha to the game ... it would just have to fit into the story and how the game evolves. Translation : Cantha could be possible but we will have to wait for a big turn into the story so it might take a while then.
  9. Well ... we could consider that the standard ascended armor skin IS the fractal armor tho. Since it was the first way to obtain it (beside crafting)
  10. We all know (well veteran players at least) that fractals are the "new" dungeons. BUT ! it doesn't provide the same type of content that dungeon did. armor legendary gift weaponsTonics (LUL)While strikes could be considered as a smoll dungeon too ... to me it doesn't provide the same things either. While exclusive skin as a reward is great tho. That's why I voted for a new dungeon :D
  11. I personnally Use this for all OW content and really ... Every content feels as easy as any other class now ! http://en.gw2skills.net/editor/?PGgAw2lZwuYSsJmJOKXZvSA-zRRYoRD7N4yIwCo0EwhB-e Before that I was struggleling killing veteran mobs anywhere and that was painfull. I even forced myself to reroll for another class in OW because of how painfull it was. This build is really faceroll and the condi burst is insane when you combine primordial stance + glyph of elemental power. Using earth allows you to use your signet for the extra heal without loosing your passive healing. It's 10/10 for the quality of life. Going for the sigil of smoldering allows me to go for more vitality and more critical damage (on griveing and then less viper pieces) and still be capped in burning duration ...which is awesome but maybe not optimal cause bleeding isn't capped (like 30% only).But I like it that way. Feel free to try it :D the extra vitality helps a lot and the damage is quite insane to me (compared to any other ele build I could have used before)
  12. I'm not playing for like 2 months in sPvp (cause game is boring without new specs or new builds) but ele had (and still has now) 2 options for weaver: 1) Going "bunker" menders (more of sustain but whatever) and deals wet noodle dmg. 2) Going Sage and gets crazy condi bursts if the opponent is not aware of primordial stance + glyph. But this one has way less sustain. (still has some tho but less) With build 2) I cannot imagine how I could be able to 1v3 and be able to cleave all 3. Unless the guy is godmode at kitting/chasing and the opponents are a bit terribad at it.But it's more a gameplay issue than a build issue. Maybe I'm wrong eh !
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