It would be so much more balanced if the conditions transferred over to downstate. I don't think we should get rid of downstate all together but making it easier for small groups to confirm downs more quickly would be ideal for the health of the game mode.
Mounts are fine for transport but the mount stomp is just cheesy and doesn't support skilled gameplay at all. Just annoying for literally any roamers, havoc, zerg, or blob.
@DeWolfe.2174 I tend to disagree with you that people should get back to the fight faster. Allowing for some time to come back to the fight allows for smaller groups to take on larger groups without having to worry about the people they killed just immediately getting back into the fight. Downstate also allows organized groups to keep their players alive, punishes unorganized groups and adds a unique and interesting mechanic into the game.
I've been having so much fun theory crafting and trying new builds out. It's really a ton of fun to run with the guildies on a new comp. The reduced power spike damage is graciously welcomed by everyone in my guild and allows for more coordinated and skilled play. Overall, great patch.
Mounts hurt roaming by encouraging teaming up on people by easily catching up to them and out speeding them. Then like someone else said, it hurts the timing and life of zerg fights. Not only are the mount stomps stupid but they allow people who die to get back 2x as fast as before. This just doesn't benefit fights in the BL's
This balance patch is amazing. Everyone just has to adapt to the changes in builds, comp, and playstyle. It's so much fun running with your guild right now and figuring things out.
I love this change, please don't change it back. It's still faster than swiftness running. It'll just take a bit to get used to. Mounts should be very weak in WvW and these changes helped with that.