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Mediahead.3542

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  1. I'm sorry, I just want this for the record. I was just at the Silent Surf fractal again recently and Dessa did in fact say "Fractal tearing." despite it not being mentioned in the wiki article. Also, I'd like to add that you yourself admitted she said that in an earlier post. And since I'm bringing this up again, I'm willing to bet that the phrase means exactly what it sounds like, that something, or someone, tore open the fractal
  2. I am of the opinion that at least one of the voices belong to Kanaxai. The other I'm not so sure on, although I suspect that it could be a high-ranking kryptis, if not Eparch himself
  3. Okay, I'll concede that she did not mention any tearing in the fractal, rather there was an instability. But if you really wanna get into it, let me say this. The fractals are, for lack of a better phrase, "wibbly wobbly timey wimey stuff" that exists in the mists. Essentially anything can happen there regardless of whether it happened in Tyria or not. Even Gorrik himself admitted, in the letter you yourself quoted, that the fractals are more often historically inaccurate than not (the urban battleground being the most prominent example). Dessa, Arrk, and the others effectively become part of the fractals, if not outright create them, by simply walking into them (not sure how PCs are unaffected by this, although I assume it had something to do with the Consortium), the wizards of the Astral Ward literally create fractals of what-if scenarios to study. But to answer your question, while it maybe possible that Kanaxai was just part of the fractal from the start, it's also possible that he wasn't. And unlike the poor souls stuck in their permanent fractal loops, he, like other demons, came from the mists which means he could just as easily influence the behavior of an existing fractal if he so chooses.
  4. Maybe he left a kind of imprint on the fractal when he left, so now it plays out with him appearing each time instead of how it was originally supposed to. And as I said before, between the fractal tearing Dessa mentions and the dialogue between the "Ominous" and "Mysterious" voices (one of them definitely being Kanaxai), this was not a normal encounter IMO. But I suppose we'll know the truth once the rest of the SotO story continues
  5. Oof, that's gonna be real awkward for my GW2 main, considering the man who raised him is the descendant of my GW1 main
  6. So I just had a terrifying thought after playing through SotO and learning about Eparch and these demon houses. Kanaxai introduced himself as the Scythe of House Aurkus, something he wasn't back in GW1, right? What if, assuming he survived being defeated in the Deep dungeon way back then, he ended up working with Eparch and the kryptis. And if that's the case, what if the Kanaxai we fought in the fractal ISN'T the one from the past? And if he wasn't part of the fractal that would mean that was in fact the REAL Kanaxai. What if the demon we fought wasn't trying to break out of the fractal, but had actually broken into it?
  7. I've been worked on a couple specs, although I plan on tweaking them a bit more. The Gemcutter, a hammer mesmer that deals in melee combat and summons crystal (read: spirit) weapons. Minor note, all the weapon/utility skills are named after gems from Steven Universe (https://en-forum.guildwars2.com/topic/133840-elite-spec-idea-gemcutter/#comment-1941199) And the Seance, a longbow necro that deals in long ranged support, gains distortion through it's shroud, and summons spirits similar to ranger spirit skills (NOTE: I'm still working out the details on this one here: https://en-forum.guildwars2.com/topic/134566-elite-spec-idea-seance-work-in-progress/#comment-1953168)
  8. Does anyone think that after the flame legion stopped being evil after IBS that the crown pavilion should've switched them out for some other enemy? Maybe they could replace them with a new Frost Legion section so instead of two fire sections, there's one fire and one ice section. Or they could bring back the ogres if that's easier
  9. I've been asking for holo-mordrem for years now, and so far, nothing has come of it. I'm convinced they just don't have the resources to program them, as well as a hologram of the mouth of Mordremoth, into Dragon Bash. As for Soo-Won, I don't know if she should have a hologram effigy like the others since she wasn't exactly evil by choice, and in the grand scheme of things we didn't actually defeat her rather, we fought back the void, and she died afterwards. And yeah, the arena music is a little random most times
  10. Here's my idea for a ranged support spec. Bare in mind it's not fully fleshed out yet, as I've been having some difficulties coming up with skills and traits. Constructive criticism is appreciated. Lore: The seance use their necromancy to commune with the dead, thus forming beneficial relationships with them. The seance protects the spirits from those that would harm and exploit them, and in return the spirits would aid the seance and their allies in battle. They keep enemies at bay with their longbow, and with their Phantom Shroud, they are able to phase between our world and the next, protecting themselves from attacks. Unique Profession Mechanic: Phantom Shroud Entering and exiting Phantom Shroud grants you temporary distortion. Phantom Shroud skills Going Ghost Disappear in a cloud of spectral haze, granting stealth Longbow skills (so far) 1. Chillshot Shoot icy arrows at target foe. 2. Ghostly Chains Fire arrow at target foe to tether them to the ground. If they move beyond the threshold, they're pulled back to arrow that tethered them. Reveals target every second 3. 4. 5. Rising Arrows Shoot a ghostly arrow toward the ground. Arrows will burst out of the ground at target area, damaging and weakening foes Slot Skills Healing: Rejuvenating Spirit Spirit. Summon a rejuvenating spirit at a target location to heal yourself. The spirit will speak enchanted words, granting boons to nearby allies. Kind Words Your rejuvenating spirit speaks in a nurturing tone that heals nearby allies. Regen (3s) 390 Heal Utility: Courageous Spirit Spirit. Summon a corageous spirit at a target location to and apply resolution yourself and nearby allies. The spirit will speak enchanted words, granting boons to nearby allies. Rallying Cry Your corageous spirit makes an empowering speech, inspiring you and your allies to keep fighting Vigor (3s): +50% Endurance Regeneration Might (5s): 30 Condition Damage, 40 Power Breaks Stun Violent Spirit Spirit. Summon a violent spirit at a target location to strike at nearby foes. The spirit will speak enchanted words, granting boons to nearby allies. Fighting Words Your violent spirit taunts nearby foes and spurs you and your allies to strike hard and fast Taunting words Quickness Frightening Spirit Spirit. Summon a frightening spirit at a target location to inflict fear onto nearby foes. The spirit will speak enchanted words, granting boons to nearby allies. Chilling Words Your frightening spirit whispers the darkest fears of nearby foes, slowing and chilling them in the process Slow Chilling Noxious Spirit. Spirit. Summon a noxious spirit at a target location to inflict random conditions on nearby foes. The spirit will speak enchanted words, granting boons to nearby allies. Vile Language Your noxious spirit will spew hateful words at foes, tormenting them Elite: Warped Spirit Spirit. Summon a warped spirit at a target location to grant distortion to yourself and nearby allies. The spirit will speak enchanted words, granting boons to nearby allies. Broken Words Your warped spirit will speak in tongues, somehow granting resistance to you and your allies yet confusing nearby foes Distortion Resistance Confusion Seance traits Minor Proficiency: Longbow Proficiency You can wield longbow Minor Adept: See Dead People Death Shroud is replaced with Phantom Shroud, granting you more defensive and supporting skills for you and your allies. Gain access to spirits. Death From Afar Longbow skills inflict additional movement-imparing conditions. Deals increased damage to far away enemies Sticks and Stones Spirits now inflict damage to nearby foes when summoned. Verbal Abuse Noxious Spirit will now corrupt nearby enemy boons into conditions instead of just inflicting them
  11. I've toyed with the idea of a LS map where we return to Maguuma to help him and the new Nightmare Court fight off the Toxic Alliance
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