Honestly it's a damn shame, I think the biggest problem is just how different the game play is in PvP compared to the other two content types, it always kind of felt like there was never a good way to learn how to play well without just being pointed to meta builds that you likely never fully understood for a long time if ever anyway. Community managers would of been great, small organised tournaments by devs - better infrastructure for players and guilds to run their own tournaments, there is so much that could of been done but it simply wasn't a focus for this reason or that and damn is it a shame, a lot of things took to long to be implemented for the more casual folk to stick around because it's not fun joining games only to get stomped constantly and not know exactly what you're doing wrong, especially with team squabbling. Funny thing is I've jumped into Stronghold a little in the last few days and it's actually quite fun, it's definitely more interesting then standard PvP at this point. Please ArenaNet, now that there is a singular focus on Guild Wars 2, dedicate some people to PvP updates for new modes, maps and tutorial/training - if they could manage to stagger updates for each game mode then they'd have plenty of content, large and small coming out very regularly. I don't know, I'll give ANet the benefit of the doubt that things never lined up well for them but now is the definitely the time. EDIT:Here are some suggestions: Bolster the PvP Team Creation in the guild menu, separate it into it's own thing if possible and have Team Houses, doesn't need to be as extensive as Guild Halls but like small housing for a PvP Team, let Teams earn a group rank that they can show off on their nameplate as well as a their PvP Team name as a stand in or alongside their guilds name/tagThis is an addition to the PvP Team Housing, instead of crafting upgrades, new items for the housing could be both based on current season currencies (as to give them more of a sink) and dependent on amount of wins/other stats for said team, more wins = fancier housing, which would give more progression for hardcores and casuals alike.Speaking of PvP Teams, add proper 1v1 / 2v2 / 3v3 seasons for those that want smaller more focused group games, these modes could inspire more maps and modes.Add unique visuals to the PvP Legendary Gear, this gear has no value to someone who only PvP's as it stands because why do they need to worry about changing armor stats? Let people work towards a cool visual for their character as this has much more value as a status sign (I understand some would say it isn't that impressive but hey-ho, it'd mean more then it currently does for it's intended game type)Go a little more crazy with the differences between the PvP/PvE balance, don't be afraid to completely change up some skills if it'd be more interesting for certain weapons/classes and especially if it would give currently under-powered builds a new breath of lifeCreate one of these things - A New instance players can join to specifically learn more about PvP Combat and class building or a new/altered existing island to the lobby that does the same, preferably starting new players to PvP in this area/instance, I understand this kind of existed in the original lobby but it could of been fleshed out much more.More company created interaction/streams for and about PvP specifically, engage the community that is left and give them ammo to convince people they know to come back/try out the PvPA massive overhaul to how standard classes work in PvP alone, it's not exactly a secret that many classes are kind of dead in the water without running an elite specialization and that needs to change for PvP, keeping standard classes competitive keeps the F2P market playing and while they might not be putting in money for expansions or base game, their mere presence bolsters numbers which is always important but especially so at this point - not to mention they are all potential customers for gems and content later down the line if they enjoy the game enough.There is likely more but this is already asking more then enough, I don't expect any of these changes but I do genuinely hope for them ArenaNet, this is a game mode worth saving and if done right could be that third pillar that it's supposed to be for the game.