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Miki.3862

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Everything posted by Miki.3862

  1. Been playing since Beta Weekends, only significant gap was a month of no play at the end of Season One as I was thoroughly burnt out. It's hard not to agree, I don't feel like this needs to be the downfall of the game by any means but just the stacking of some choices that have turned out be particularly unfortunate. I'm struggling to feel invested in the Kryptis but did not struggle to feel invested in the Astral Ward, they were more interesting because they could share insight into the world I've been invested in for a decade, the Kryptis only have their own world and story to share that, if I'm honest, is just not fleshed out enough to feel more interesting (no pun intended) which is giving me the worst kind of, "let's get this over with" feeling. I'm left wanting a lot more exploration of the Astral Ward themselves with maybe some small vignettes about their past conflicts that had them so tied up that they couldn't help us with the dragons, this expansion really lived and died in my mind on whether we cared about them specifically and they succeeded but then hard pivoted to Kryptis which was fine as a threat we help resolve initially but just didn't have the legs for the rest of the expansion. The dream of course is that this expansion had to suffer to give them the buffer needed for the later ones to have more meat on the bone, but that's a concept that's been bounced around one too many times for those that have been playing long enough.
  2. Overall I really quite enjoyed the initial release, the instances were sufficiently juicy enough with content and conversations, lore insights and little hidden details. The sad thing is I've found myself wanting to move away from this story more and more, now that we've had some time be actually experience this type of release cycle, I have to admit it's been really hard to stay invested, to the point that I only just finished the last releases story a couple days ago. It's difficult to be invested in an enemy that feels so disconnected from everything we cared about/knew before and as others have said, all the major players being new doesn't help, I find myself wanting us to wrap this up already and have more interesting conversations with the various Astral Ward characters. Hindsight is 20/20 and all the guff, but I think focusing on three individual interesting stories for the Astral Ward and us to investigate would have worked out better perhaps... It's impossible to say I guess, who'd have thought following on from constant world ending crisis would be difficult :p
  3. To those still struggling with this, I fixed the problem by putting all the music files I wanted to use inside the Documents/GuildWars2/Music folder instead of directing outside of it, made the file paths much easier and assured there was nothing going wrong with that, now I did find it has an odd problem with certain files, regardless of the fact they should be compatible just something about them the game doesn't like - I used Audacity to make new .MP3 versions of the songs and they work fine now, not sure if converting the file using audacity alone will fix that issue or not though. Hope this helps!
  4. Best of luck, fingers crossed everything goes! Also thank you for keeping us in the loop where you can, it is very appreciated as I'm sure you can tell by many of the posts on this thread :)Can't wait to hear the heroes of Tyria again!
  5. Just want you to know that you helped me big time here! As well as @MithranArkanere.8957 who pointed out the other obscure target, I've gone and put these two up on a new page for the Wiki so that others don't have to scour the forums or google for answers.
  6. Honestly it's a damn shame, I think the biggest problem is just how different the game play is in PvP compared to the other two content types, it always kind of felt like there was never a good way to learn how to play well without just being pointed to meta builds that you likely never fully understood for a long time if ever anyway. Community managers would of been great, small organised tournaments by devs - better infrastructure for players and guilds to run their own tournaments, there is so much that could of been done but it simply wasn't a focus for this reason or that and damn is it a shame, a lot of things took to long to be implemented for the more casual folk to stick around because it's not fun joining games only to get stomped constantly and not know exactly what you're doing wrong, especially with team squabbling. Funny thing is I've jumped into Stronghold a little in the last few days and it's actually quite fun, it's definitely more interesting then standard PvP at this point. Please ArenaNet, now that there is a singular focus on Guild Wars 2, dedicate some people to PvP updates for new modes, maps and tutorial/training - if they could manage to stagger updates for each game mode then they'd have plenty of content, large and small coming out very regularly. I don't know, I'll give ANet the benefit of the doubt that things never lined up well for them but now is the definitely the time. EDIT:Here are some suggestions: Bolster the PvP Team Creation in the guild menu, separate it into it's own thing if possible and have Team Houses, doesn't need to be as extensive as Guild Halls but like small housing for a PvP Team, let Teams earn a group rank that they can show off on their nameplate as well as a their PvP Team name as a stand in or alongside their guilds name/tagThis is an addition to the PvP Team Housing, instead of crafting upgrades, new items for the housing could be both based on current season currencies (as to give them more of a sink) and dependent on amount of wins/other stats for said team, more wins = fancier housing, which would give more progression for hardcores and casuals alike.Speaking of PvP Teams, add proper 1v1 / 2v2 / 3v3 seasons for those that want smaller more focused group games, these modes could inspire more maps and modes.Add unique visuals to the PvP Legendary Gear, this gear has no value to someone who only PvP's as it stands because why do they need to worry about changing armor stats? Let people work towards a cool visual for their character as this has much more value as a status sign (I understand some would say it isn't that impressive but hey-ho, it'd mean more then it currently does for it's intended game type)Go a little more crazy with the differences between the PvP/PvE balance, don't be afraid to completely change up some skills if it'd be more interesting for certain weapons/classes and especially if it would give currently under-powered builds a new breath of lifeCreate one of these things - A New instance players can join to specifically learn more about PvP Combat and class building or a new/altered existing island to the lobby that does the same, preferably starting new players to PvP in this area/instance, I understand this kind of existed in the original lobby but it could of been fleshed out much more.More company created interaction/streams for and about PvP specifically, engage the community that is left and give them ammo to convince people they know to come back/try out the PvPA massive overhaul to how standard classes work in PvP alone, it's not exactly a secret that many classes are kind of dead in the water without running an elite specialization and that needs to change for PvP, keeping standard classes competitive keeps the F2P market playing and while they might not be putting in money for expansions or base game, their mere presence bolsters numbers which is always important but especially so at this point - not to mention they are all potential customers for gems and content later down the line if they enjoy the game enough.There is likely more but this is already asking more then enough, I don't expect any of these changes but I do genuinely hope for them ArenaNet, this is a game mode worth saving and if done right could be that third pillar that it's supposed to be for the game.
  7. Okay so if you want to build for GW2 something very important to remember is that you want a high clock speed on individual cores, if you're not to into PC's basically this is quite restricting to Intel but at this point there are a fair few builds you can do on the cheap with used parts that will make Guild Wars 2 fly. So you have two options:1) Cheap and cheerful, used parts Intel build,that is not upgradable but will make GW2 fly, I can't promise great performance for other games but you should be able to get at least medium settings depending on the game. 2) Grab yourself some nice new Ryzen parts (except perhaps the CPU as a lot of the 1000/2000 series are going much cheaper now that the 3000 series is round the corner) and have a PC that is very upgradable for the next couple years and will definitely run GW2 well but will likely only be on par with the used Intel and definetly more expensive. SO, if you really only care about lower/mid range gaming and GW2 then used Intel parts are damn good right now - reply back with which ever you'd prefer and I'll be happy to theory craft a build for you with PCPartPicker/other sites and references. EDIT: Personally would recommend either Windows 7 or 10 at this point, I suppose it doesn't technically matter just for GW2 but you know, if you can stay Win7 why ever swap :D
  8. No! Fantastic idea but man, I'll miss my server man :( I always loved how WvW was a long-term tangible way of building a relation to the otherwise copy-paste server you were on (I mean beyond the unique players of course) and the old Tournaments were so much fun! R.I.P Piken Square... It was good knowing you but hey-ho onto brighter days. (PS, Vabbi, Vabbi you so flabby)
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