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Krzysztof.5973

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  1. After spending some hours in ToF CM as well as the rest of SotO, I was trying to pinpoint the reason why the quality of the latest strike is so low. Just to point few things out - “Legendary” ToF CM should have never been a thing. The CM was not ready for release with its 160 mil HP, later nerfed to 130. It wasn’t the first time when a strike was released bugged and that wasn’t the biggest issue. - So far nobody has done Apathetic achievement. It has its own title and in current state is harder than the legendary CM. It should have been in place of the legendary CM. - “Regular” ToF CM is too hard. Compared to other CMs, it is not suitable to be running it as a weekly clear which facilitates a terrible design choice. - All we got this mini xpack was 2 strikes. First of them was, to put it bluntly, bad. You simply should not release so little with that quality and then proceed to overtune the other half of your strike content. - Hardcore and dedicated fans welcomed the challenge. This does not mean you should come up with “Legendary” CM last minute after you clearly screwed up, adding it as a new challenging difficulty. It’s just cowardly and lazy. When it comes to the encounter itself: - Game performance is just terrible, the longer the progression goes on, the less FPS you get. At some point you are forced to restart the client. - There’s too much clutter to execute the green regret mechanic easily. Transparency for this mechanic is just terrible. You should turn off player nameplates if your squad plans to go with this strategy. The fact that you cannot, for example disable mesmer clones is just sad. - Hunger mechanic with catching the orb - sometimes the orbs just disappear. On top of that, their hitbox is simply too small for a mechanic that is not client-based and can be easily missed due to latency. - Phase transition problems, which were prevalent in HTCM. If you damage down the boss just right before phasing him, the mechanics will start overlapping each other. - Random forced re-pulling after a wipe is also back, although in this strike at least the AOEs from despair disappear properly unlike, you guessed it, HTCM. - Malice mechanic rarely keeps retargeting someone, giving him the indicators for the add and ends up being on somebody else. - Ending it with envy’s flamewall, that might have too big of a hitbox - unless intended. As well as the fact that you are able to avoid it by jumping. Going back to my first question, which one is it?
  2. Everyone should look up on youtube how arcdps templates worked. On top of having infinite amount of free templates for you to make, it worked with legendary gear. Having an extra template for a single boss/fractal is what most dedicated template users want. Now if you wanted to swap a single weapon with arcdps templates system without using an extra template for that, you could do that. And biggest feature of actual, working template system is to LOAD that previous template without having to set everything every single (*insert kitten here*) time you swap a piece of gear. You simply load it and it's back to it's saved state of your choice.
  3. https://streamable.com/ljek18 Pressed F2 twice and the skill doesn't go off. Happens multiple times every hour. I'd love to not have to spam my pet skill so the pet finally casts it...
  4. Problem is almost everybody takes longer on average. Your 100cm runs on wingman take on average 7min.
  5. You already get multiple armor and weapon skins, pets and tons of AP. Contain the greed...
  6. You haven't played with good players if someone always dies. This fractal is not too reliant on ultra precise actions that are impractical due to small ping spikes. If someone got hit by the eye it was because he was looking at the add on some island. There is a safespot on the main platform, use it. This title is not RNG based. Predominantly bugged mechanic is the tether which can potentially cause a wipe, which they said was fixed. Still, there is a workaround to all the bugs. You do not have to be crème de la crème of the elite to get this title.
  7. https://hardstuck.gg/gw2/guides/w6-mythwright-gambit/qadim/
  8. The biggest "gate keep" issue is with the vast chasm between average gw2 enjoyer and someone who raids regularly for example. That is why people ask for KP. Sometimes you get players who are competent and can fit into into many roles and some other time you get people who can barely read and probably need a fulltime caretaker.
  9. The moment I saw CM in the vault I knew there is going to be a forum post... My popcorn is ready 🍿😊
  10. Guys guys... do not forget that WvW is cornerstone of the game!
  11. Everyone saying that they love DRMs clearly hadn't done all the collections associated with them, specially soon after they were released 🙂
  12. Nobody ever claimed you did. All we ever asked you was to entertain the thought. If you were actually honest you would put together a list of 10-20 reasons why raids have failed with highest-lowest impact. We are all free to speculate. It's a nice way to check if one's beliefs are grounded in reality. And don't forget to answer to this one:
  13. Very well put. Obtena probably thinks over 50% of the reasons why raids "failed" is because of "metapushers" and since he just ignores uncomfortable questions we should probably leave him alone in his fantasy world 😉
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