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Krzysztof.5973

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Everything posted by Krzysztof.5973

  1. After spending some hours in ToF CM as well as the rest of SotO, I was trying to pinpoint the reason why the quality of the latest strike is so low. Just to point few things out - “Legendary” ToF CM should have never been a thing. The CM was not ready for release with its 160 mil HP, later nerfed to 130. It wasn’t the first time when a strike was released bugged and that wasn’t the biggest issue. - So far nobody has done Apathetic achievement. It has its own title and in current state is harder than the legendary CM. It should have been in place of the legendary CM. - “Regular” ToF CM is too hard. Compared to other CMs, it is not suitable to be running it as a weekly clear which facilitates a terrible design choice. - All we got this mini xpack was 2 strikes. First of them was, to put it bluntly, bad. You simply should not release so little with that quality and then proceed to overtune the other half of your strike content. - Hardcore and dedicated fans welcomed the challenge. This does not mean you should come up with “Legendary” CM last minute after you clearly screwed up, adding it as a new challenging difficulty. It’s just cowardly and lazy. When it comes to the encounter itself: - Game performance is just terrible, the longer the progression goes on, the less FPS you get. At some point you are forced to restart the client. - There’s too much clutter to execute the green regret mechanic easily. Transparency for this mechanic is just terrible. You should turn off player nameplates if your squad plans to go with this strategy. The fact that you cannot, for example disable mesmer clones is just sad. - Hunger mechanic with catching the orb - sometimes the orbs just disappear. On top of that, their hitbox is simply too small for a mechanic that is not client-based and can be easily missed due to latency. - Phase transition problems, which were prevalent in HTCM. If you damage down the boss just right before phasing him, the mechanics will start overlapping each other. - Random forced re-pulling after a wipe is also back, although in this strike at least the AOEs from despair disappear properly unlike, you guessed it, HTCM. - Malice mechanic rarely keeps retargeting someone, giving him the indicators for the add and ends up being on somebody else. - Ending it with envy’s flamewall, that might have too big of a hitbox - unless intended. As well as the fact that you are able to avoid it by jumping. Going back to my first question, which one is it?
  2. Everyone should look up on youtube how arcdps templates worked. On top of having infinite amount of free templates for you to make, it worked with legendary gear. Having an extra template for a single boss/fractal is what most dedicated template users want. Now if you wanted to swap a single weapon with arcdps templates system without using an extra template for that, you could do that. And biggest feature of actual, working template system is to LOAD that previous template without having to set everything every single (*insert kitten here*) time you swap a piece of gear. You simply load it and it's back to it's saved state of your choice.
  3. https://streamable.com/ljek18 Pressed F2 twice and the skill doesn't go off. Happens multiple times every hour. I'd love to not have to spam my pet skill so the pet finally casts it...
  4. Problem is almost everybody takes longer on average. Your 100cm runs on wingman take on average 7min.
  5. You already get multiple armor and weapon skins, pets and tons of AP. Contain the greed...
  6. You haven't played with good players if someone always dies. This fractal is not too reliant on ultra precise actions that are impractical due to small ping spikes. If someone got hit by the eye it was because he was looking at the add on some island. There is a safespot on the main platform, use it. This title is not RNG based. Predominantly bugged mechanic is the tether which can potentially cause a wipe, which they said was fixed. Still, there is a workaround to all the bugs. You do not have to be crème de la crème of the elite to get this title.
  7. https://hardstuck.gg/gw2/guides/w6-mythwright-gambit/qadim/
  8. The biggest "gate keep" issue is with the vast chasm between average gw2 enjoyer and someone who raids regularly for example. That is why people ask for KP. Sometimes you get players who are competent and can fit into into many roles and some other time you get people who can barely read and probably need a fulltime caretaker.
  9. The moment I saw CM in the vault I knew there is going to be a forum post... My popcorn is ready 🍿😊
  10. Guys guys... do not forget that WvW is cornerstone of the game!
  11. Everyone saying that they love DRMs clearly hadn't done all the collections associated with them, specially soon after they were released 🙂
  12. Nobody ever claimed you did. All we ever asked you was to entertain the thought. If you were actually honest you would put together a list of 10-20 reasons why raids have failed with highest-lowest impact. We are all free to speculate. It's a nice way to check if one's beliefs are grounded in reality. And don't forget to answer to this one:
  13. Very well put. Obtena probably thinks over 50% of the reasons why raids "failed" is because of "metapushers" and since he just ignores uncomfortable questions we should probably leave him alone in his fantasy world 😉
  14. You made a claim that raids failed because of gatekeeping and I said that gatekeeping in raids was less of a problem compared to pre-raids days. I misunderstood you then. In that case, you were making a point that raids were a blessing to the gatekeeping of old and how much changed for the better 😘 I'm sorry if you feel like you're an easy target. It's obviously ANet's fault that they didn't ease the playerbase into the raiding scene. It is their fault that they cultivated the chasm in damage done by players. Obviously their playerbase had some part in that. No need to act like an empath and just straight out say that "I pretend players had no role in that" is my position. Yes... I've seen my share of forum posts just literally saying (not even trying to use a hyperbole here) that changing their builds is considered by them elitist and gatekeeping. I've got a banger question for you then. Give me percentage of how much at fault was this "metapushing" to the downfall of raids? Is this "sale of kicking to improve technique" in the room with us? Literally spitting in the faces of all the people who put out guides and builds over the years. I think I have to clarify something since you are fighting your own demons here. Kicking on sight is always bad. If you got kicked around wing 1-3 era It was almost always because you did not improve by getting hero points, gear and build in order and got kicked for your own performance. They were and are multiple communities helping and training players YEARS after the release of wing 7. That is just life. It's because of the way raid content was introduced. For many, like you said, who were already committed, there wasn't whole lot to improve. For some there was so much they had to improve, they just decided to give up on raids and stick to other parts of the game. It was all the single player MMO players, the I play my own way and no elitist will tell me otherwise players, all the AFK half the time and AA meta minionmancers with gear in the color of the rainbow players. Obviously portion of the entire PvE population will be left behind. You are free to point me a single piece of content or a mechanic that exists in this game that captures 100% of it's playerbase. There isn't one? Oh, that's gatekeeping I guess. I don't know who are you talking to. I don't lament raid development. I'm here enjoying the small community I've built and friendships I've made. I am grateful because raid made them possible. Should have tried seeping with hatred a little less and maybe you would have made friends among the raiding community you so often demonize 😘
  15. Are we really trying to dispute the fact how bad gatekeeping was before HoT? You could literally get kicked on sight for not having AP or playing wrong class. Same thing for selling dungeon paths, which exited long before raids. "Small faction of players" with their builds and DPS meters only helped the community move away from the dark ages of kicking for reasons above. If someone who spergs out by the sole suggestion of altering his build and how to play really thinks those toxic elitist raiders are gatekeeping every casual player - "making" ANet stop the raid development, then maybe he should have been gatekept from interacting with the rest of the playerbase.
  16. I agree. The game would have died before covid came around, that way NCsoft would have invested all that money into mobile market and made more money.
  17. Hardcore veterans do not bear any significant focus for ANet since last raid wing release, which was over 4 years ago. Either play for the people and the community or just quit. And a personal advice from me: treat the game is it is, not based on hopes and dreams of what this game could be while your insanity withers away each time ANet lies about alliances or delivers bare minimum content updates.
  18. We will not get a preview too early because it's simply not done yet. We are on the bare minimum roadmap. Cya in 3 months 🤣
  19. People are just happy seeing newcomers having a good time. The longer you play and more engaged you are the more likely there is to be a reddit post saying "game bad".
  20. For starters, don't try joining high KP groups without KP. Start like everybody else did at the beginning, join groups that do not ask for KP.
  21. The simplest solution would have been adding the weekly call of the mist effect from weekly raids to the vault for more visibility. This way everyone could see which wing gives you double gold this rotation.
  22. High KP squads exist because majority of the playerbase is garbage at the game and the game itself is not hard by any means. This is how the pushing of "play how you want" mentality ends. It's the sad reality but it's the one we are living in currently. The content is old and people want to run it efficiently. If they want to set a 'ridiculous amount of KP' by all means, let them. The fact that these type of squads exist does not prevent you from playing that content.
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