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Eramonster.2718

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Everything posted by Eramonster.2718

  1. Not sure about Massively but its late? I don't follow gaming news as closely before. Tbh, learned OP title from a friend, and it was before that article. No idea what happened behind the scenes either. As for marketing, it's a different game nowadays. Eg. Found this well written article, short but good point:
  2. Try 16mins, Living story - World Summit. Those envoys walking in 1 at a time. I still have an achievement left incomplete in there :frown:.
  3. Agree with there's too much visual clutter. The golden rule I follow: 1) Have everyone stay close to the boss entire time(solving Green), while the person with Red(same for Flux Bomb) run out.2) Don't get blown off the ship by the wind gust. Come back asap if did. Keep reflect up, condi cleanse and ignore everything else. If the group still fails, there's only 1 reason; lack of BOONS. Group is doing below average DPS. Still can be remedied with (1) & (2): 3) Thin down the minnions. (Minnions spawn based on Bosses HP%, low dps = slower spawn rate; easier to manage).
  4. Rarely fail from my experience(semi-pug 2-4 players daily), there are but extemely rare(the last time was months ago). Bring a healer ,condi cleanse and use reflect skills.
  5. Watch some videos or try it out. Think of it as a 10man dungeon.There will be a zone/area/ring for the bosses. Depending on group standards and requirements. Knowing what you're getting into helps. Eg. A group listed 9/10; It might be looking for a replacement for a member called in sick, thus joining might shoulder some expectations without knowing; or it could just be a group starting out fresh.Kicking can happen, might or might not disclose the reason, but there will be a reason and justification(reasonable or not) for the kick. There are guilds and community accepting/teach new raiders.
  6. Using 6 Rune of Afflicted, Sigil of Malice, Sigil of Earth. Bleed + Poison with minor Burn duration.
  7. There's also the limitation of stat options, runes and sigils, food and utility for Spvp. Eg. No endurance food etc. It's a more controlled enviroment. WvW have more plus borderland's bloodlust, more variables in the equation.
  8. Just examples of extremes. On one side, players had bad experienced joining and not try again. On the other, players had a fair share experiences being dragged down by inexperienced players. Both side have their own justification. While there are which compromised or found another way to work towards their mutual goal. Lots can be said about it, reason why and even more curious why players are paying for it (Do get it, more of is it necessary?). Everyone and anyone can start this service, as long as no conflict and what's paid is delivered. Like many others, for starters requires familiarity and practice. If everyone can do it, will the service still be necessary? What are the odds for a buyer to learn raid experience(?) Eg. mechanics, bosses, teamwork, achievement etc. The difference between buying and earning a cert.
  9. Signet of Fire? Stack might and instant apply Burn with no trajectory/warning. Usually works, they won't know what hit'em :sweat_smile:, won't cleanse it in time. Burn condi deal tones of damage, in a short time too. Will wait and see if there's balancing for condi later, after power. Fine with most condi types; cept Burn atm. Eg. If possible, make it starts of low and ticks higher over time, more time to cleanse Burn when hit with multiple stacks.
  10. Couldn't agree more. If they are going to move approximately the same speed as unmounted players what the hell is the point? I think unmounted players get some sort of run speed around mounted allies nowadays.
  11. There's more to it (positioning etc). For OP, like many others said. Familiarize with your character class/profession and if possible familiarize with the encounter.
  12. Stealthed, what's there to look at? :tongue:
  13. Ikr....asked for this ages ago. Asuran and Charr have one or two now. Wish there were more hairstyles like that and made available for all races. Meanwhile, at Character Creation... Customizing Human Male; :smile:Flipping through face features & hairstyles options. Customizing Human Female META;Flips, Flips, Flips. Let's come back for face feature after hairstyles it is. Flips (x3)... This, gonna take long :sweat_smile:. Clearly more options compared to Human male. Customizing Asura;Now....where's the next button(?).
  14. I don't know where you got that 5th reason but I started doing raids to do one thing and one thing only: Legendary Armour. Eventually I began to enjoy it, even when I go on PUGS. When I got my first leggy armour, I decided I wanted to get another set after that.You had an interest, and found players to align with or have the same interest to work together. JTGuevara.9018 had an interest, but not what's expected and lost interest(due to various reasons, and it's normal). There is social enjoyment, playing with friends etc (in PvP sense, the feeling climbing 2v2 with a partner, compared to strangers randomly each match gives a different vibes). It's a group content and it might not be for everyone. Eg. Not everyone is interested in the story content, open world bosses,PvP, fractals, raids etc which is part of the game(will have or find justifications for it). It all requires updates over time. or end up like Dungeons, pass open world maps and contents :anguished:
  15. Imo the 3 reasons and missing. 1) Branding; Promoting or advertising the content. 2) Content Enviroment(?) - Access, tutorial and adds value doing it (reward, story, learn mechanics depth etc something worthwhile to repeat and play) 3) Update - New content to keep it fresh, improving(eg. new mechanics) and updating over time(balance, bug fixing even for older contents).
  16. More actually, how the content is delivered etc. When someone new ask what's there to do in GW2? What's there to keep them playing/end game? Open world and WvW will be on the table, since its a mmo group contents will first be mentioned (unlikely will mention achievement grinding or any solo self-interest as first choice). Fractals might or might not be mentioned, but inevitable be introduced as a PvE content. Other contents might be mentioned or omitted. Dungeons might be omitted or mentioned with a hint its abandoned and Fractals will be introduced as alternative. Thus, new players will either know about dungeon existence or not at all. Eitherway, access will prove to be difficult. The same rule applies for all contents, for Raid and all. Eg. If a player was introduced Raid or let known as part of the end content, imo it's not hard to get the player into raid with proper guidance or an existing raid squad ready to accept. Here, players won't get map advertising LFG for raids/dungeons etc.
  17. Ignores such title, but read effects the economy (in a bad way)? If that's the case; this, this is different. :wink:
  18. Condi scourge seems to work, need a few to make a difference. Don't see any roaming scourge/necros, so no comments on that. Hardly see any or notable Mirage roaming after the patch. Few roaming bunker condi rev (battle of endurance), same feeling fighting againsts the old gyro scrapper.
  19. What build is the SB using? Tried playing my SB and hiting no where close to that number(9-12k at best), in full zerk.
  20. Class profession effects the mounts armor as well. Eg. Heavy armor profession's mounts have highest armor. Unlikely mounts will be removed (too late; the moment its implemented). All these "tweaks" are just damage control.
  21. Emphasizing the word solo there :smile:.Patch just hit few days ago, will need more time to tell. Its still possoble to deal high damage burst with power builds, but it will be challenging to burst down one immediately. Possible, but more room for opponent to survive through it. Still testing condi or semi for viability, time will tell.
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