Jump to content
  • Sign Up

Altonese.6542

Members
  • Posts

    160
  • Joined

  • Last visited

Everything posted by Altonese.6542

  1. I think, while the responses have been fruitful to some degrees, the leaked chat logs should have been addressed. I know people have feelings about 'leaks' in general. Good, bad, and if you've never bitched about a client/customer at your job, it happens behind closed doors, its normal. People get frustrated. Regardless of all of that though, the fact is; the leak is out, the info is out there, and we can't all pretend that it doesn't exist. The toilet paper roll has been unfurled, and you can try to roll it back up but it won't be the same. Even just an acknowledgement I feel would go a long way. Best case scenario, the dev him/herself speaks out, doesn't need to grovel or anything, but just say 'Hey, I'm sorry, I got frustrated/etc. I wanna do better.' Are people gonna clown on it? Of course, but its a good first step for a lot of people.
  2. This is absolutely my favourite thread on this matter. Including the response from Camniel as I think its important to get perspective. This community needs to get a sense of balance. The Boy Who Cried Wolf is supposed to be a cautionary tale. That being said, ArenaNet are people. Not some all-knowing creator that Knows Whats Best. Which means they will make mistakes and not be perfect with the right intentions - But that doesn't mean we can't hold them accountable. There has to be a turn to a happy centre between death threats and 'the devs are babies who do no wrong uwu'. Which is why I like this thread. It's struck that balance, at least to me, both in the OP and in Camniel's retort. Very solid discourse. I believe 100% Anet wants their game to thrive. Do they make mistakes? Yes. Sometimes it -does- feel like they bump in to every coffee table in the proverbial room as it were. As a Warrior Main, I feel it. Still no Swim Suit outfits, and I feel it. Issues, but issues can be fixed with communication and dedication by both devs and community.
  3. There is something to keep in mind, from the Dev Post that I think has more significance than people might think. But we didn’t want to melt down Tyria’s anvils for scrap—there’s something about hammering on one that gets us pumped for adventuring, you know? We could all be over-thinking it, basically. Even if the stat boost is literally +1 to defense, the fact is, it'd be odd if the repair anvils/repair npcs just disappeared. They're part of the world, and what are the places you think of an adventurer going to? Taverns, and blacksmiths.
  4. I don't think I'd be for getting rid of it entirely. One of my fears is GW2 getting rid of all the fun, quirky if not 'min-max' relevant stuff in-game. RPG's wouldn't be the same if they were highly tuned, narrow experiences like some competitive games are.
  5. I can definitely see this too. At the very least, it can be just another neat small thing like I mentioned earlier, like random debris or shovels/pickaxes/rusty weapons you can pick up in different maps. Arguably worse than your profession's actual weapon slots? Of course, but its still neat to have.
  6. Thats what I would hope as well. I'm hoping anvils are basically that balanced idea of correcting the flaws of the Jade Offensive/Defensive buffs: needing to get batteries all the time, and seeming like a must-have for the maps and not a boon/boost to go on.
  7. I'm a big fan of changing the anvils in-game to a different mechanic away from repairing damaged gear. The fact is, after the fee was removed, there... Really was no point to having the system aside from time-consumption. Anet making the anvils sort of like the Jade Offensive/Defensive buffs, without needing to run around for batteries, is really neat! Perhaps a system where you could choose, upon clicking an anvil, whether you want a stat buff to offensive or defensive stats, akin to like 'sharpening your weapons' 'patching your armor'. As well, something like the gathering tools, where the higher level you are, you get a stat boost that roughly follows suit, or maybe based on a fee that goes up depending on what stat boost you want. I could very likely be over-thinking, but I do hope ArenaNet does more with that sort of thing! One of the charming things -about- GW2 is the small things. Potions you can pick up, items like rusted swords/planks you can use to fight with in a pinch, etc.
  8. That means one of us gets to be a god-slayer. Yes, you random charr npc with no weapons but a backpack on - You have a chance to kill Gaheron Baelfire.
  9. If this is the case, I want to talk to this person. I just want to talk to them.
  10. Follow Your Dreams with the Magical Unicorn Horn Set I never want to hear or read anything akin to; 'Uh, I'd rather Anet work on other stuff' or 'maybe they don't think swimsuits will sell' again. Unicorn horn. Anet are kings of the phrase 'taking the kitten'. (Also; 'actually unicorn horns are bahbahbahbahbah')
  11. I really dig this. Actually, throughout IBS as the RP community was hoting RP-events based on like, the metas and whatnot - What I loved seeing was PvErs who, while they didn't type or /e post or anything, they went along with us, /cheered & /saluted and then said 'Had fun, see ya!'. It was really great to see. So stuff like this, I very much approve.
  12. 1. They already have swimsuits in the world, on NPCs. 2. It's an outfit option that can earn them revenue for very little work. 3. Can I imagine walking through a city map and seeing half naked characters? Yes, because it literally happens all the time. There's already options to do that in the game. So you might say, well, isn't that good enough? Nah.
  13. The Spider God Arachnia. Technically just data-mined lore, but she does have places in the Realm of Torment named after Her. Do it Anet.
  14. This, basically. Though there is no denying that RPers are a smaller population, and most would basically mold in to one of the larger 'bases'. I do stand by the idea that RPers also aren't as minimal as often said though. Smaller, sure, but still quite noticeable group.
  15. I can't say I pine for the old trait/skill system, though I do miss having to train up weapons since I felt like it added a bit more experience to leveling! That said, the reason I dislike the NPE is because of the changes it effected in the world. Small/minor changes, yes, that likely most people don't care about, but I did. 1. No golem chess in the First Metrica Heart. Absolutely miniscule, but I just want to know why - Why take something out that could have just been left in. 2. Sylvari no longer start naked and get gear talking to Warden Arondele. Again, yes, its not something to really kitten over, but, just, why remove it? It was a neat little flavour thing in a game you're supposed to immerse yourself in. They did the same with humans now coming out of the starting area outside of the infirmary instead of inside. Apparently, though this is just what I heard, it was because new players found it hard to figure out where to go? In a -house-? 3. Activities like keg brawl, etc. Instead of being made in a way to really encourage their play, they got smushed in to an activity npc thats used just for a daily. One of my first experiences as a player was going in to keg brawl in hoelbrak and having a ton of fun. 4.Not to do with NPE I think, but why can't we bet on cows in Diessa still? I don't get it. Also not having to do with NPE, but give us a Lion's Arch that isn't meant to just be a pver haven. Give us a real city. 5. Swimsuits, still waiting. I'll blame NPE for it just because. Does any of this warrant a 'classic server'? No. Just some thoughts.
  16. I disagree in regards to the vitriol, somewhat. What I do think is absolutely valid is the idea that it does need a better definition. I guess it would be less what -we- define it as, and what ArenaNet does. I still think we're a worthy part of the community. Even if we don't fit the criteria of however ArenaNet defines 'cornerstone'. As has also been pointed out, the fact of the matter is, most role-players are also <insert PvX>. I know only -few- players who play only because of role-play itself. One "M'lady" away from a real Fedodo of a post there.
  17. There's one important thing to say right off the bat; no 'part' of GW2's community is more important than the other. Whether you are a PvEr, Raider, PvPer, WvWer, Crafter, Role-player, etc. Everyone has an important role, and is a part of this community who support ArenaNet and Guild Wars 2. I want to make that very clear, despite the fact that I'm going to be discussing Role-players specifically. As someone who loves WvW, believe me, I know we (Role-players) are not the only ones with questions/concerns for ArenaNet. With that out of the way, my main question for ArenaNet is based on their mention of cornerstones. WvW, PvE, PvP, all important pieces that make this game what it is. My question to ArenaNet, with genuine inquiry; how do you view the role-playing community in GW2? I can understand this question is hard to answer, because most of the time, Role-players also tend to be <insert gameplay preference here>. I don't know/think there's any concrete numbers. Are we a cornerstone though? I personally like to think we are. Again, this is not about being more or less important than any other player-type. I do however believe it's often under-estimated how much the RP Community puts in to this game though. We're dedicated lore enthusiasts, we're often the ones who are playing during lulls as we write our own stories within the world. We definitely put money in to the gemstore for aesthetics at a high rate. (I would reasonably guess that a lot of 'whales' are role-players.) For fellow role-players; do -you- think we're a cornerstone of the community? Should we be? If yes, but it doesn't feel that way, why? I'm curious to know what people think. Obligatory reminder that we're still waiting for swimsuits. Summer's coming.
  18. The Warrior doesn't get fancy gimmicks. Shrouds and portals, and stealth, and pets, or a multitude of kits, or tomes, or domes. (Barring Certain Elite Spec Abilities.) That's fine. The one thing Warrior was supposed to have though was the Weapons. We could wield more than any other class, in different ways, and use them all effectively. Our utilities are shouts and banners and Will Smith Attacks (Physical) so our weapons and the variety did the heavy lifting. Nevermind that not all of the weapons are even that effective when they should be, Hi Rifle & Longbow. No, the Warrior should not lose a weapon slot in Bladesworn mid-combat. If Necromancers and Firebrands don't need to lose a weapon slot, neither do Warriors. Especially pertinent because again, Warriors are supposed to be Weaponmasters.
  19. I wanna speak directly to the matter of new players (those coming from a Steam Release especially) and why GW2 lured me in so well at the beginning, personally. The starting foundation is this; I hate how hand-holdy the 'New Player Experience' from 2014 is. It was such a weird update. Especially the little things. No more golem chess at the first Asura Heart in Metrica. Why? Just, why? Humans not starting in that little house with the other wounded Seraph from the Earth Elemental - Could the new players not figure out their way out the door? What the new player experience did was take a lot of the wonder out of it. The weapon skills and utilities being unlocked at different levels rather than when players get them regardless of level through action. To me, what I love about Guild Wars 2 is that, especially my first experiences - They were akin to Minecraft. There wasn't a set goal for you. You had the story, and zones had different levels, and that was about all the guidance you got. You could spend time in the starting scenarios (Defending Shaemoor/etc.) training up your weapons. Then, you just, pick a direction, and run that way like Forrest Gump. I still think GW2 has that to a degree, mind you. You -know- there's things you can do. You can build legendaries, master PvP/WvW, explore and complete every map - Etc, but like Minecraft, you were just kind of plopped in to a big world. Mind you, this is just my opinion solely. I think if Anet wants to get new players really involved, bring back the wonder the game used to have more of. The ability to really shake off rails and just have your own adventure. I also think swimsuit outfits would make good gemstore money for Anet to use on other things like WvW.
  20. This -was- a big disappointment about EoD. Bounties were a flawed, but promising option for PvE. I def agree that rewards, even offering a bounty hunters currency or gold rewards like an actual bounty would help the playability and engagement, but all in all, bounties were a great idea that Anet should have kept in EoD and worked on.
  21. So much edge I could fall off of it. Cut me like a knife. For your information I'm not a furry sex roleplayer, I'm a sex roleplayer who may or may not dabble in the furry arts, and I'd like a swimsuit, and some serious replies on this topic. Swimsuit first. Actually, if we get a swimsuit, I'll promise never to come back to the forums again. Eh? Now you're with me, ain't you.
  22. What are you talking about. Skiffs are fun, so is fishing, and capes are great. All they need to add is a swimsuit and we're golden. GW2 could be a role-player's paradise. There's absolutely no sarcasm either, I'm an avid RPer. Swimsuits, player-apartments (End of Dragons, you showed us an apartment complex, come on.) Would be amazing features alongside WvW improvements/features and bug fixes.
  23. The story team worked immensely hard on End of Dragons. So, easy solution, paid vacation. Get 'em out of the office, get them to the beach in Rio, and plug away at the game's technical side.
×
×
  • Create New...