All core professions need a buff but doing so will buff an elite spec in some way. Most core specs are viable and are usually missing something to make it great.
It’s already on par with similar cantrips. Personally I’d remove the ammo, double the cleanse, remove might, and then have it also grant 1s of resistance per condition removed.
I’d be okay with it if they changed some of the mechanics of 2v2 and 3v3.
Not a fan of people running super tanks to run out the timer. I think a better solution is to increase damage after a certain amount of time.
Maps could have an objective. Each map could have a node in the middle that spawns on timers or once certain conditions are met that provide buffs to your team if it’s won.