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yann.1946

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  1. I'll fight pretty hard on this on this. But nobody was screwed over by the change. They where better or equal of after the change then before it. Some people would have been better of if the change was communicated earlier, but nobody would be better with the pre change wording then the post change wording in relation to the acquisition.
  2. This makes no sense to me personally, should people just pretend to agree to complains when they think the thing that is complained about is a positive? Additionally, a decent amount of time people give reasons for their disagreements. But I don't think that matters that much for the people who feel alienated.
  3. Personally, I prefer the system were you have to buy the expacs to unlock the stats/relics of that expac. Specifically, so legendary gear isn't bis statwise. (A condiplayer who doesn't have hot needs to make leg gear to get access to viper for example). However, I think they should fix this oversight/ bug to make the relic more consistent with older legendaries
  4. I don't think much has changed though. It's just that the people who keep grinding stay longer between update cycles.
  5. While I understand that anet made the distinction. Relic do serve more to the actual build side. Since they are mostly about skill interactions etc. that is the reason somw people complained about the summoning type runes disappearing. Their build got taken away. Yes. Yes. But this could Al be done on one class. On the other hand skill points have to be gathered on every new class. Now the initial investment is bigger for legendary gear, but the gains are also bigger. This point doesn't really matter for the bigger case though This to me is an important point. How difficult will the relics be to get. Personally, I don't think any singular relic is difficult to get. But a broader analysis would be important. For me, the price is more important then the difficulty though. But only by a little bit. They should be just enough to make people interact with the new content. (The once associated with the exotic weapon collection are slightly to intensive in this context) While I have no problem with the principle, and even think that is better. Because ATM if you don't have a specific expac legendaries are a strict power increase and not just a qol. But this will be perceived as worse, because of the need to pay money (see the person I responded to originally for example)
  6. Don't relics fullfil a similar role? Enabling builds etc. of course in a way smaller degree. This was only through after hots hps reqs reduced substantially. And that only works if you have played the class before. If I make a new character I can use the legendary gear immediately, the same can't be said about elite specs. I would argue that the new legendary relics reqs are less restrictive then elite specs where. I understand the annoyance and fair that comes from the change. But I was mostly responding to the complained about having to buy expacs. My opinion on the relic itself is slightly more nuanced.
  7. If you think that this addresses my point in any way, there is no point continuing this conversation And did you consider elite specs a problem? Yes, me making typos is obviously the same thing as completely misusing a word. I'm not responding any more after this, it has become abundantly clear you're not actually interested in having a conversation. Edit: and you are correct I should have used there and their appropriately
  8. You do realize this was the case for all previous expacs and how elite specs worked. You mean in the same way that elite specs work? Your argument amount to complaining that expacs are pay 2 win. You're free to use the word transparently wrong if you want to. But please realize you are using the word wrong here. Just use deceptive or dishonest. That fits your opinion better. Edit: the reason I'm focusing on the word is because anet HAS been extremely transparent throughout this expac. We know there strategy, what we will get and roughly when we will get it.
  9. In the post about legendary relics they said the following: "However, from a rewards, economy, and experience-design standpoint, we think it makes sense to ask players to actually engage with new content in order to make use of its new combat offerings." Now, you might think they are dishonest, but you can't really say they are not transparent.
  10. I mean, the changes are transparent.whether they are honest, I can't judge yet.
  11. This absolutely should never happen. It would destroy what makes gw2 so good.
  12. The terminology is important though in this case. If it's a server problem only anet can fix it. If it's not a server problem it might be impossible for anet to fix.
  13. Shouldn't the special tab posses the new content. I always assumed it was meant for that? Since the cm is part of this story patch, it seems reasonable it is there. It is weird that these things where not there from the beginning.
  14. That is also a possibility, that seems more reasonable Fair I mean, it did increase peoples power. whether it helped weaker plays i cant say with certainty. Tbh, the jade bot is what i consider the biggest problem in relationship to powercreep. Personally, i find it dificult to consider gear progression in new stats a form of vertical progression. To me personally, the boundary is on whether a person can reasonable complete all the content with base game gear. I personally dont consider it a problem if some stats are more difficult to acquire then others. In that sense support builds have a problem, since there are not really ok base game stats for them as far as i know. Since they gave the relic boxes so you wouldnt fall without sixth slot bonusses once SoTo released i dont think it really applies. People didnt really become weaker when SoTo released (maybe the summoning sixth slot bonusses, but they havent reintroduced those yet) To me, gear progression is something which affects all players. If it was vertical gear progression it wouldnt have affected just the legendary rune holders. I do agree that it set the potential stage for future introduction of gear progression, and as such i really appreciate the push back against anet for this. I just dont think its fair to call it vertical progression. When i read that part (i forgot it mentioned the 2019 patch) it seems moreso a reinforcement that they wont change the old legendaries. I do agree that we should be careful in the future with what gets introduced, but i cant consider something which only effects the people with legendaries a vertical gear progression. Would you have considered it a problem if legendaries always worked that way?
  15. Ofcourse they are two different things, where did i claim they werent? I disagree that it is gearprogression. Specifically, because because gearprogression is something i consider to happen to all people, not just the people with a legendary. I'm sorry for all the people who insulted you, that is no way to hold a conversation.
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