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Xevius.6174

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  1. Scorge Sandstorm Shroud needs a new AoE Circle The Yellow one is just confusing since its the Same as enemy AoEs...
  2. Bump. Still a very annoying thing. Hope Anet will come with a Change sometime...
  3. I'm not a fan of the illusionist changes. It also doesn't give the impression that the spec is overperforming. The necromancer changes sound interesting, but I think it's a shame that Scourge isn't touched again at all. I still have hope for an Alac source for the necromancer! :D
  4. Still not a Fan of how Quickness works on Herald but lets see if the additional 0,5 sec will work out. 😕
  5. It looks like Anet just put the quickness on "Draconic Echo" so you can't take "Forceful Persistance". In my opinion "Shared Empowerment" would have been much more appropriate to keep the quickness up with Utility 7,8,9 and about 50% Boon Duration. You can still take "Draconic Echo" with you so that you don't lose too much quickness when changing legends and using abilities. This variant would allow for a more flexible way of playing and, in my opinion, would fit better into the class. What are your opinions on this? Attached is a survey on the subject.
  6. An interesting development since Friday. First of all, it's not okay what's being said about Solar here and on Reddit. Some statements in the Discord "Leaks" are a bit questionable, but definitely not a reason to hate him so much. According to the "leaks" he also has some very good approaches and ideas, which in my opinion would do the game good others may not. The balance patch itself should be criticized. We as players do not know what ArenaNet plans to do in the next 6 or 12 months. For us, THIS PATCH is crucial and if it worsens the situation or does not seem properly thought out, it should be criticized constructively. ArenaNet has unfortunately often made promises and not kept them, which is why the confidence of the players in the improvement of the situation is more than scratched. The patch tomorrow we can no longer change but perhaps the following in 2-4 weeks. As a player, you only have the option to wait and constructively seek the (albeit unfortunately on the part of the dev's always very one-sided) dialogue or to look for a new game if you are permanently dissatisfied with the situation.
  7. Am I just imagining it or was the necromancer once able to gather in Shroud? Now that he's getting quickness in the Shroud I'd find it very comfortable for the daily HI. Anyone know why and ~when that was changed?
  8. It's really a very nice meta event, but the average player base doesn't claim to beat such an event. In a group of 50 people there are already 40 who usually don't use food or make no move to get out of the yellow circles and get hit directly. As an instance like Dragon Storm, that would work fine. A lighter meta in Public and a harder one in Private instance. And remove the turtle as a reward, as the current approach just ensures that people who aren't interested in such hard content play the event.
  9. DX11 is still not fixed in a triple Monitor Setup. (7680x1440) Character Selection Scaling is horrible, "-uispanallmonitors" is permanently active and the world map has a horrible scaling too.... Still works well under DX9. I hope a Anet will notice this before canceling dx9 some day....
  10. Equipment Slot -> For a single Character -> ~800 Gems.Skill Slot for a Single Character -> ~600 Gems. Happy Player Looting... Build Temnplates looks Awesome but 2 and 3 Slots are not enough. 3 Equipment Slots and unlimited Skill/Traits Slots would be better...
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