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Eudaimonia.8695

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  1. They've just cancelled overwatch. And people still give them money. It's unbelievable what people tolerate nowadays. ANet is a saint compared to them.
  2. I think fixing 1) will already go a long way. You'll have to be more careful who you Gunflame if Signet of Might isn't up. Now it's just whatever, shoot this magnetic aura, that wall of reflection, no consequences whatsoever.
  3. Of course it would be the logical way OP, but they have mentioned in the past that doing this would fry the servers, and, considering that they already had to allow fewer player into the maps to make them playable, I don't think this will be possible. Believe it or not, they already have solid server infrastracture, better than some other online games. I'm not sure they see it as a priority to make upgrades on the server side when things are running mostly well now. I'd love 80 man blobs and no target cap back, but they really did make the game unplayable. 2 minute lags were not unusual.
  4. Even funnier are those that go for the leather and die in the process. Objective is lost but I gotta get muh leather!!1!1!
  5. A huge problem in my opinion is that the new reward system encourages people to play dps instead of support in order to reliably get credit for tickets/shards. I see considerably fewer supports than before, firebrands especially. So even if you get a squad going, Riba, it's most of the time not going to be a good composition, which means you have to cloud, and at that point you might as well disband the squad.
  6. How is thief in a good spot? Acrobatics is useless, specter support is useless, several core skills are useless, non-stealth builds are useless. Are we playing the same game?
  7. I will keep playing Gunflame, thank you very much.
  8. WSR was full until 1 week before relink and it got changed to very high, even though WSR had the highest activity of all servers (now 2nd). Why? To rack in more money from transfers. Don't question it, it's always about the money.
  9. It's actually still a solid build if you're facing a zerg/cloud with a lot of pew pewers. In those cases, you'll be top dps in the zerg rather easily. Against organized zergs, which are becoming increasingly rare these days, this build is obviously pretty bad. There are quite a few sleeper builds that are really strong, yet the community doesn't use them. Most players clinge to the META and don't experiment anymore, which is kinda sad.
  10. I don't really mind stealth in and of itself and I doubt it'll get reworked this far into the game. Cloaking waters, however, is just gimmicky and should be removed. It's just broken if a zerg abuses it (thank god most don't because of its gimmickiness) and makes for very one-sided fights.
  11. Fair, I should have specified that I don't mean new players by this. We were all new once. I'm talking about people who have been here a while. It's pretty easy to tell who's new and who isn't. A 200 AP guy who is killing players left and right clearly isn't. My definition of veteran is someone who has been playing a long time and is actually good at the game and not someone that just has the playtime. There are many, many players of the latter group like this that are just straight up trash. If they want to be trash, that's fine, it's their game, I'm just saying that it makes for a miserable pvp experience for everyone involved. But since this is a PVE game now, with Grouch focusing on content that the majority actually plays, this all doesn't matter anymore.
  12. Most people that cared about competing in PvP or WvW left the game long ago. It's sad. What remains is jaded veterans and clueless players that don't care about improving their skill. I can't speak for PvP, I've always disliked conquest, but as for WvW in EU, apart from Whiteside Ridge, the player quality has dropped by an insane amount. It's honestly appalling how many people play this game with their brain shut off. It doesn't make for a fun experience when your supposed 'team mates' play like bots.
  13. The fact that a lot of people here can't look at this objectively and not see how it was a detriment to the game mode is appalling. It needed a change and I applaud ANet for taking action. What we need NOW, as others have said, are more ways to get credit for defense. Some good suggestions in this thread already, I hope ANet actually reads this?
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