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ImperialWL.7138

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  1. When trying to activate the tonic from novelties in WvW, I get the following message "This Item cannot be used here" Hopefully not intentional? It's a combat tonic but apparently cannot be used in WvW.
  2. Had to scroll this far down to find someone who acknowledges that it's far more the system in place and less so the players. If server linkings were doing what they were supposed to do instead of the obvious cash cow that it is then there'd probably be less of these complaint posts. Lost count of the number of times full T1 servers were getting medium links over and over and over every single relink allowing huge bandwagoning whilst the likes of Gandara/Baruch Bay/Riverside kept getting shafted with no links and dropping to T5. Maybe it fooled people for the first few relinks but it became very obvious after a year what the true purpose of server links were. Population balance indeed; oh and what was the reason for linking different nationality servers together? Ah yes, to prepare for alliances. What better way is there to force those who don't transfer by linking them together with people that they cannot understand? Remember when alliances 2020 was just a meme because nobody thought it would take that long? Cornerstone of the game btw. Don't blame any WvW players for keeping the game mode alive for 11 years on barebones, blame the obvious cash milking system.
  3. Pretty much word for word description of the bug. The Legendary trinkets from PvP and WvW disappear to both the wearer and any outside observers when the wearer uses a tonic. I have tested and confirmed the latter with friends. Attached a few SS below for reference. https://ibb.co/VS65t7j (Normal. No tonics)https://ibb.co/wJxrRv0 (Bugged, Potion of Ascalonian Mages, Transcendence and Conflux don't show up. PvE trinkets unaffected)https://ibb.co/yWXHpKc (Bugged, Olmakhan Tonic, Transcendence and Conflux don't show up. PvE trinkets unaffected) This started after the 9th of March update, either the big patch or one of the subsequent hotfixes.
  4. I agree. They forgot by 90 minutes but for us it's another week. Their reasoning is probably something along the lines of "not wanting to reset rewards", yet another example of how sadly out of touch they are since that's not why you play WvW.
  5. Just close your thread before you embarrass yourself any further tbh.
  6. Everyone else can see your title, no? You just can't see your own.
  7. The title has 0 prestige because as a purely grind-based achievement, 10k rank is way too easy. They should've also added 1 million kills as a requirement (UD x 4). OR Make meaningful rewards tied to Automated Tournaments but for 15v15 GvG, with monthly competitions with the winners of each receiving unique titles, gizmos and monetary rewards. Obviously we all know which one we'd prefer but WvW has been in the dumpster since reward tracks, and this is better than nothing. Everyone can get this title if they want it bad enough, which is what makes it worthless. Still cool though.
  8. Thank you so much for taking into consideration some of the things that were said. Some of these revised upcoming changes are definitely better than how they used to be.I've just two suggestions now. With Stand Your Ground on guardian, a better (and more healthy fix) would be to reduce the target cap back to 5 in WvW. It can be kept the same in PvE. Please look to change Winds of Disenchantment on warrior too. It is too powerful when it is able to be moved freely and has not much counterplay in its current state, especially if you're a smaller group trying to fight a larger one.
  9. Purely from a WvW perspective: Necro:Change the trait "Sand Savant", so that it either increases the aoe size or increases number of targets, but not both. Reducing number of boons corrupted by sceptre 3 is good but not enough of an impact on its own.Personally I don't see any need to reduce barrier numbers of Sand Cascade and Sand Flare. What you could do instead is to make it un-stackable if two or more scourges were to use it at the same time. This would promote better coordination as well as punishing skill spam. Ranger:Nerfing the dmg coefficient on autos is not enough to stop one-shot builds, neither was nerfing sic'em by 15%. The real problem lies in being able to stack 25 might in the beastmastery line. Look into that. Mesmer:Chronomancer shatter changes need to be reverted, nothing else needs be said.Illusion of life: wrong things to nerf here. The problem with illusion of life was the fact that the illusioned player was invulnerable for 3s after being illusioned. Get rid of this. Mantra changes are good. Engineer:Revert the changes to function gyro. The new mechanic is clumsy and deleted all toolbelt skills for elite skills (I think you completely forgot they exist, right?). As it is right now there is one less counter for stealth which means less active gameplay = big no no.Tweaking purge gyro numbers does nothing. The real problem of scrapper cleanse was antitoxin runes. Perhaps make antitoxin runes not interact with scrapper at all, although this would be a very lazy fix. Warrior:Winds of Disenchantment: This skill is the single most oppressive skill in WvW due to the warrior freely able to move whilst channelling it. Make it one of the following:10s in duration, stationary, removing boons on a 1s interval, the first second no boons are removedOR5s in duration, stationary, removing boons on a 0.5s interval, the first second no boons are removed.Personally I'd prefer the 2nd option. Still giving people time to react but severely punishing them if they don't get out after 1s. Absolutely under no circumstances allow it to continue in its present state (mobile).Warhorn changes are....very heavy handed in my opinion. Makes the skills seem overly stacked. Either make it supportive skills or offensive skills, not both. What you suggested is too much, especially the resistance on Call to Arms and increasing allied dmg by 25% (potential 10 man 25% dmg increase with trait). Guardian:Signet of Mercy: I would decrease its cast time, to be perhaps on par with Illusion of Life. At the moment this skill (despite being very good) is completely countered by mount stomps.Proposed changes to tomes are inefficient. Tome of courage nerfs are especially too much (in my opinion) and further neuters firebrand in PvP. I suggest that you rework the trait Archivist of Whispers so that instead of extending the number of pages by 3, this trait now reduces CD of all tomes by 25%. This way tomes will be capped at 5 charges (reducing ability to spam tome skills) whilst also promoting a more active style of play with lower CDs on tomes. Elementalist:Meteor shower: the current system of reducing successive damage taken by meteors should be the opposite, in my opinion, so that the longer you stay in meteor shower AoE, the more damage you take. This would have several benefits including punishing players for not reacting, and rewarding the Ele for casting a good meteor shower (i.e. on downs).Staff weaver damage needs to be reduced across the board, especially in Fire/Air lines. Too many damage modifiers with Fire/Air/Weaver , as it stands the damage is extremely oppressive. Thief:Get rid of double steal in acrobatics (also applies to PvP). Revenant:Bring sword damage of revenant in WvW to be in line with its PvP counterpart (if not already). Hammer nerfs are good. I'd also suggest getting rid of the chill on Phase smash. Thanks for the communication. Edit: Source, I'm a long time WvW/GvG player, rank 9.5k and 650k WvW kills. In case a developer were to read this feedback they can realise that it's coming from a credible source.
  10. Agree with this 100%. Bring back tournaments for servers/worlds, and introduce REAL GvG in an instanced map with WvW balance (this or change guild hall balance to WvW/PvP) which is not limited by color or server. (15v15, flat terrain with no gimmicks or map mechanics). Add a leaderboard. The system is already in place with automated tournaments in PvP, expand to 15v15, monthly tournaments and so many guilds will come back it's not even funny.
  11. Do people really RP in WvW? Judging from the amount of RP posts you see on a daily basis, way more than there should be (if you need a reminder go to red borderland). Why is that even a thing? It's a PvP mode... that's a way to get killed in your RP session. Hell if I know, I mean I've not seen it on my server (vabbi) so this has come as a bit of a nasty surprise; or this guy is just a troll.
  12. Yes WvW play time Thank you for the response.
  13. Do people really RP in WvW? Judging from the amount of RP posts you see on a daily basis, way more than there should be (if you need a reminder go to red borderland).
  14. When you say "player hours" am I right in assuming this is strictly WvW playtime and not overall account playtime? It may seem obvious but you didn't clarify it. Just want to make sure that it is actually WvW playtime.
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