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phoenixwil.6071

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  1. Hello. We need this enrichment to also have +10 WvW Experience. Thank you.
  2. Renegade summons: No valid path to target. This happens often when casting in non-large areas and in most elevated areas. Example, go to wvw keep, try casting onto the stairs; "no valid path to target". Try standing on the stairs and try casting to the ground "no valid path to target". Try standing on ledge to cast on ground "no valid path to target". Plenty of space to cast it but it won't cast. This is just three examples. Very clunky and unreliable. Renegade summons: casting on center of target will make the summon miss its attacks. Example, enemy siege golem is sitting there, cast Icerazor's Ire on the center of it and it misses. Have to cast off-center for it to hit. Renegade Bloodbane Path: Sometimes the first shot hits but the other two miss. Odd this skill fails trying to hit with all 3 hits. Example, go cap a tower, walk by the quartermaster; once he is behind you, use bloodbane path. Hits 1-3. Maybe the stairs is affecting the reliability. This skill should also ignore pathing/line of sight since it uses portaling (i.e. hit behind gates/walls). Renegade Spiritcrush: this skill is a varied copy of ranger barrage but bugged; it should ignore line of sight and cast in any direction. This skill can only cast in front of you and can't be obstructed in order for it to work. wtf. Example, go to wvw eternal battleground. at the spawn waypoint, step to the Lions Arch Asura Gate corner (any corner). Try casting around it or behind it or to the side. You can't do it. This skill is jacked up, but using a ranger doing the same thing with Barrage can hit anywhere. wtf. Renegade Scorchrazor: this skill is unreliable. You must face your target for this skill to work; not from the side, not behind, not kinda in front of you. This skill is jacked up too. Remove line of sight so it can cast any direction. My god, this is supposed to be an elite legend; make it act like one. Renegade Citadel Bombardment: this skill is unreliable too. This hits for 1-7 out of 15 haha. Example, I have Vindication active to give me total 15 missiles. Go to wvw, attack any creature near spawn and see how many hit. Sometimes i get 1 hit out of 15. wtf haha. This needs to act like Call Air Strike from an Air-Strike Grenade found in edge of the mists so it can hit over walls and be reliable for all hits. This skill currently works better on an npc standing at the edge of wall (it uses homing missiles then) than it does someone attacking you, well, anywhere else lol. Impossible Odds: sometimes strikes are obstructed yet im able to hit with my weapon. Example, go to smc, use shortbow on oil pot; use Impossible Odds with it and all you see is "obstructed" with secondary strikes. I used examples that can easily be replicated. Thank you for listening anet.
  3. WvW needs a quality of life update. It needs a random boss generator. It uses the same npcs (professions/races) since the game started. WvW is awesome but it is stale. To keep it fresh, I propose the following: Structure Boss/GuardsThe default lord/guards is randomly generated. When claimed, you can select the lord's/guard's professions/skills (presets available) with more skills and options. Lets say you want a Rev as smc lord. You can select a preset for legends Kalla/Mallyx, Glint/Jalis, and ?/Shiro (? is for the new legend coming in xpac that will synch with Shiro maybe Vizu). Its guards will compliment the lords build. Maybe you want a mesmer as smc lord. Just select Domination, Chaos, or Illusions then the guards will complement it. You get the idea. CampsJust like the lords/champs, the vet/guards gets a different profession. More upgrades that allow Vet Supervisor to be an elite, etc. SiegeMine Field. This could be a keep improvement instead.Moat. Not likely this will happen but i still said it lol.*Add a new mobile Dreadnaught Golem Siege that hits walls as well as gates (maybe has a defiance bar). It can cast a reflector that reflects siege; yup, arrow carts that try to hit it can get hit back. Not too good against mines, airship, balista siege attack, and players. This is like a keep buster and expensive (cost 1100 supply). Can only have one at a time. It has a siege negater aura in enemy territory so you can't use other siege in a long range. Basically it is the only siege you can use if you use it. Please offer suggestions. Maybe the devs will like some and implement them. For me, the rbg is top of my list. Thank you.
  4. My fault. It is correct. It shows 58 and it hit for 58 but I happened to be in a zone that shows the pvp numbers. I was ported there combined with a long day. So no bug. You can delete this post. Ty.
  5. Rev Battle Scars effect in pve is using the wvw/pvp version.
  6. Legendary Fire Sword (fire damage). So let it be written, so let it be done.
  7. First, why does The Shining Blade not have a damage type, like maybe a chaos damage type( which would mean you need to create that damage type)? Non-legendary weapons should only have a physical damage type. I am surprised some legendaries have only physical damage type. You totally missed the boat on this alignment. Second, make the damage type animation more pronounced. It is not noticeable (like you recently did with the auras). It should be a nice feature of legendary weapons. Third, make a chaos damage type and an earth damage type (with a death animation of course). Thank you.
  8. Is anyone addressing this? The checkerboard doesn't appear anymore but the game still freezes when using the mouse to rotate screen. I have to put up the Force Quit Applications window and keep it up (move it to the side) in order for the game not to freeze. Very annoying. Dunno why that allows me to unfreeze but it is working in the meantime until this is resolved.
  9. I don’t understand the point of the stacks. Anet never explained the stacks. 25 stacks deals/heals the same amount as 1 stack. It doesn’t make sense unless it is a bug and is intended to do more damage/heals per stack but they forgot to implement it. It’s current state is pitiful. The number you see in Battle Scarred is what’s being dealt regardless of stacks. 66/58 damage/heal haha good news is below half health Dance of Death does increase the healing to 116...
  10. Correct, it is bugged. I am using the 64 bit client on Catalina. The game glitches like a rectangular checkerboard and game freezes. A workaround until it is fixed is to open the force quit panel (cmd+opt+esc) but don't force quit; keep the panel open and move it off center (so you can see) and the game should run well enough to do dailies. Odd but that is what works for me as a temp solution.
  11. Bugs since updating to official release Catalina yesterday. Game freezes so when i try to force quit, the game unfreezes. Soon as I escape from the screen thinking that it is working (not force quitting), it freezes again. Got my dailies done by having the force quit panel open lol. Also getting graphical glitches like someone posted looking like a rectangular checker board.
  12. See, now you want to nerf stability on guardian. Remember when you gave a fix for that on rev’s Brutality? You looked for a solution against massive stacking stability and found one. That solution was an updated Brutality and it worked. Peeps wined that Brutality removed stacks that hurt their invincible zerg so you put a 1 sec cool down on it. Boo hoo but you did it anyway. Well here we are again. How about remove that cool down on brutality to make it useful again so something other than a kitten hammer rev can be usable and won’t have to nerf guardian stability. Don’t get me started on those “can’t kill me” skills and passives that aren’t being addressed...
  13. Not happy with some changes, others yes. I’ll focus on an obvious sloppy oversight...Deathstrike. You removed two conditions but forgot to replace with two. You gonna add weakness and vulnerability? Or stun and vulnerability? Or longer shadowstep range and vulnerability? Or siphon damage/heal? This is one of those “duh” moments.
  14. Thank you everyone. Seems like the cap is the issue (without an ingame notification) and should resolve this post. I’ll check at reset to verify. Odd logic though, I mean who cares if I get 26 nodes or get 251 orbs. I’m sure someone will give a nice cap speech about why but I will respond with a “so what?” It’s one of those scratch my head and say wtf things lol
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