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Everything posted by Obtena.7952

  1. Or any other game ... I've yet to play a game that doesn't have a meta. It's nonsensical to complain about it. As long as games have optimal ways to complete content, the meta will exist.
  2. If Anet wants something specific played more, they just buff it and let nature take its course. As your post does NOT indicate, Anet doesn't need to tell people what to play .... people can play classes they want and still be successful. In otherwords, what you are suggesting isn't how it works. The Design Manifesto is broken? Howso? What broken part of it is related to what we are talking about here?
  3. The irony being that the FB slot is the least contested in the fractal meta, making it the least likely to have difficulty filling. People really need to start understanding what they are complaining about here and the consequence of how changing it will affect the game.
  4. Except you aren't throwing out pearls here ... there is little value in your suggestion because it doesn't fix the problem you are talking about.
  5. Yes, I read the title. What about it? Spear doesn't hit moving targets. Adding Immobilize to it doesn't fix that problem ... because the spear has to HIT the target to apply Immobilize. I'm not just a good Zerg player ... I also know how GW2 works. Really! I can teach you a lot.
  6. OK ... again, completely incomprehensible. No one has a clue about what you are trying to express here, If you are implying to adding immobilize to spear so it hits its target ... you just don't understand how the game works.
  7. I see ... now people make up their own definitions to argue. The fact is that all classes have viable builds EVEN BY YOUR OWN DEFINITION. If people don't want to play meta, they can choose to play so they don't have to. The 'over-representation' argument is a non-starter because by their very nature of being 5 man content, Fractals favour classes that have have a the highest feature density. I would actually argue that if you want ANY variation in optimal Fractal team comps, then feature-dense classes (and the resulting over-representation it brings) is NECESSARY because if yo
  8. I'm going to put this out there ... the data is actually irrelevant. The fact is that there will always be a meta, regardless of how many classes are in it or why. Therefore, the existence of meta, regardless of it's composition, is a trivial reason to make any game changes. Some people will not appreciate this very logical reasoning. That's OK .. there are also practical and technical reasons as well. Good news is ... it appears that what is meta really isn't a consideration in how the classes are changed anyways so ... 👍
  9. You are definitely not the minority of players that play like this and it's no surprise that the proponents of changing classes to mix up the meta have ignored your post and similar posts for similar minded people in the past. Lucky for us, the intended approach for players that are 'bored' with the meta is already a solution they have access too that Anet intends for people to use as a logical and reasonable approach in a multi class MMO ... play a different class.
  10. Sure ... and that's why we are getting tiered strikes in EoD. The question is still if it's sufficient to engage the playerbase. My replies here are more about the idea that Anet was going to start to "catered the game towards a audience who cares about the game instead of AFKing their way on the backs of those who care" To me, that comment doesn't make sense and is also a really backhanded comment to many players of this game ... what instanced content are people AFKing and riding on the backs of others? It's certainly not raids, the harder fractals or the harder Strike missions. In fac
  11. That's where player skill comes in ... at some min distance, Spear won't miss. Just like Eng mortar skills ... they tend to miss from far away but in melee range, they don't. I have no doubt it's designed like that on purpose .. including Spear.
  12. Because we don't want another raid content scenario. I actually WANT people from all segments of the playerbase to enjoy the content, not just the 'caring' people as you describe them. I think the fact that they bring Mai Trin back into a strike is a good sign that Anet wants to bring more players into the story that they didn't experience in the Fractals content. This underlying idea that "the game doesn't have the right players, so the content needs to adjust to get them" just doesn't make sense and many of your posts imply this idea.
  13. None of that makes sense. Instanced group content won't shift the demographic to the people 'who care' (raids didn't do that, there is no reason to think strikes will either). As for the raid content revealed ... it's good Anet is moving away from 'stand in the fire, get a reward' philosophy because that is pretty bad game design. Again, if the content is just too hard for people, they aren't going to do it and it's possible it's going to be another 'raids' scenario ... too small an interest to justify the development. If anything, we all better hope the content is easy enough for t
  14. These posts are just weird. Anet has a business model that works and the content is reasonably priced while giving players choices (and considering the fact that you can buy these with gems ... is actually a very GRACIOUS thing for Anet to offer). They are going to change it because you think there is a problem you have to pay for content directly? I mean, ... 200 Gems is less than THREE US DOLLARS ... what is the problem here?
  15. The quality of these posts sure is something to be desired. it's very hard to understand what (if anything) you are trying to express here. Putting the CC on the spear to increase it's chances to hit its target is an idea that won't work. The CC has to be applied BEFORE the spear hits the target, not during or after.
  16. Everyone has an opinion, but some are more informed than others. Don't Anet have any ideas for new legendariers? Yes, they do ... the ones they showed us. I think the biggest negative comment I have on Gen 3 is that the forms are too similar between the various skins. I still voted no because I don't really care though ... because I already have hundreds of skins to choose from.
  17. I don't think it makes sense to view The Alliance spec as a damage dealer OR a Healer ... it's designed to use both and you CAN use both. It's a weird take to disregard a significant portion of what the spec does ... then claim the remainder is deficient. The advantage of Alliances is the design around 5 targets and its broader access to useful features that are BOTH DPS and sustain. If think about using the spec to do things it's not specifically designed to do, then it's pretty easy to conclude it doesn't do those things very well. The two issues the OP mentions ... not really co
  18. Well, that's a complicated question because it depends on you weapon of choice. You have to be build specific.
  19. No problem ... I know that view that players should get rewarded primarily for winning and being successful in a competitive game mode isn't just 'arguing just to argue' ... that's a VERY reasonable view to have.
  20. Yup ... so that should tell you something about the problems that are in that game mode. Let's be clear here ... it's a competitive game mode so rewards should be based on ... being competitive and winning, not making people feel good if they aren't.
  21. Actually, no ... no good game should ever account for the differences between varying group performances in competitive game modes though some mechanic ... that's the WHOLE POINT of these modes being competitive. Rewards should not be given primarily for participation in these modes (or at all depending on who you talk to)
  22. I read those posts ... I get you want more competition at the meta level. But things don't compete there ... they are meta or they aren't. So complaining something is meta to get a buff to non--meta builds to 'compete' but not necessarily be meta doesn't make sense. Hence, this fallacy between the relationship between meta and balancing triggers the metapushing alarm. Likewise, complaining some builds are OP and need a nerf BECAUSE they are holding meta positions ... another non-starter because it establishes meta as a standard for balancing. In short, you will LIKELY see me in any thre
  23. Well, no offense but ... yeah ... because the 'discussion' here isn't new and we know what the result is anyways. The "hey, 3 classes are meta, FIX IT" isn't exactly a message that's going to have much energy ... and you know why right? I mean, I'm sure you don't want to hear my 'why meta isn't a reason for class changes' diatribe again do you? You don't seem in the mood.
  24. Hey, these threads generate lots of discussion because people are passionate about the game ... and that IS what having a forum is all about. If it requires 75 posts so I'm not misunderstood or my words don't be misrepresented ... I'm going to do that. As long as I'm not breaking the rules, that's what the forum is all about.
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