Jump to content
  • Sign Up

Locuz.2651

Members
  • Posts

    79
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Locuz.2651's Achievements

  1. Its the just the MMR system they use. They push new players in to the average rating group. So at times u get guys who get 1v3ed. or even 1v4ed.
  2. In this gamemode people spawn super fast. It isnt a bad idea to have a few good players " catch respawns" to prefent them from getting to the node in the first place. Comparable to conquest to some degree really. Quite often i see 2-3 players sitting on and escorting an empty node while i try to cap the buffs and prefent the inc ressers from reaching the node. Its like playing football with half of your defenders standing on the goal line. Or you have people getting mass cleaved down while standing mid point with the 3 of them. You cant cap or push when dead. I see some players dying 10+ times per game since they have to stand on point perse. Thinking they contributed while all they did was ralley opponents.
  3. It needs to be more punishing if you die. They need to add some extra seconds to the ress timer.
  4. They dont make it an extra option since they allready have issues getting ok enough games in conquest or 2v2. Thinning out the population by spreading them between multiple modes just makes the game unplaybale.
  5. The top stats are one of the worst things to happen to this game. We used to have raw stats shown but Anet saw how ppl used that information to flame people who underperformed. The solution was the top stats that we know now. The theory was that it was purely meant to give ppl who did well a pat on the back while being neutral to the rest of the team. The reality is that a lot of toxic players will say i had top stat X Y Z....the other players did nothing in that area. So you can have 2 players who performed similarly during a game. One doing for example 499k dmg...and one doing 500k. The 500k dmg guy can claim the 499k dmg guy did no damage at all. And when you look at you suggestion the 499k gets more rank loss than the 500k dmg guy? Makes no sense to me.
  6. Like with any pvp game. I lose interest after a while...then i come back again etc.
  7. And top 250 is 1500-1550 + again. Just like it has been the last 10+ seasons.
  8. Yes thats exactly what happened allready. Full 5v5 ranked was so impopular that they got rid of it. 20 min q times even during peak hours.
  9. We tried this before and it didnt work. It was dead on arrival.
  10. We tried this allready and it didnt work. We had a seperated solo and teamq. Teamq was dead. On the teamq ladder we had 2 active good teams playing. The rest where all soloplayers or PvE guilds trying out PvP once in a blue moon. It was so devoid of good teams that i was consistantly top 30-50 on that ladder while playing solo. Spending (a lot of) time constructing a good pvp team is a hurdle that will drop the popularity of GW2 pvp even further. Comparable to RBGs in wow where at semi ok ratings (2200+) you spend half of your time trying to fill up your team. "But why dont you make a good/fun set pvpteam than" you will probably state. Playing with teams gives you somewhat of an obligation to play. The longer you play with that team, the more it will feel like a chore for people. 5vs5 and 10vs10 never really worked in WoW pvp a game that is far more group focussed. What makes you think GW2 has the type of community and the numbers to make this work?
  11. More depth you say? As a long time wow player who played constiantly above 2200-3000 on almost every class in the game id have to disagree.. The only thing it has that GW2 doesnt is chain CCs being executed by everyone above semi ok ratings. The basics chains are so standardized tho that literally all above 2100 execute it the same way...and it all comes down to who does more pressure. There is only exception in entire eu and thats whaaz on his thief. The thing that is WAY and i mean way worse is balance of combat (which isnt the same as classbalance btw). In wow us ranged classes are forced to facetank most melee since they have more gapclosers than we have gapcreating abbilities. The only thing u can do is drag them behind pillars and outside of the los of their healers. Its basicly this But with CC chains and dragging behind pillars mixed in between. As healer in GW2 i time my heals to safe players who dip low. As healer in wow i spam heal 99% of the time. The only timing i need to do is press my healing CDs when they press their offense cooldown. In GW2 mis positioning, overextending, using the wrong abbilties at the wrong time typically means you die. In wow you can play like a potato and get saved by your healer for minutes on end. GW2 is a lot more punishing in that regard. In GW2 the general rule is that almost everyone has ways to create seperation. With a mix of kiting and / or pressure. It feels a lot more balanced from a combat point of view.
  12. The community voted against this...and for good reason. We used to have team queue as the main competetive thing in GW2. It litteraly had like 3-4 serious teams in eu .... the rest was all random general chat and PvE groups. It was as dead as can be. 15-20 mins of waiting time and queueing in to the same teams 6-7 times in a row. During off hours the queue was dead. Noone was there. There is a massive difference in toxicity between unranked and ranked. esp if your gold or higher. - In unranked every single game there are at least 2-3 afkers who are there to leech their dailies. - In unranked there is always toxic chat, without exception...where in ranked more ppl stay possitive or silent since they want to win. And spamming chat doenst lead to a win. Doesnt mean it never happens in rated ... but its less common. - Some ppl incl me want to play ranked solo. The hassle of getting a (good) team together is comparable to wow arena or worse RBG. The season (people) starts out active...and then it dies out. This leads to me spending half of my game time (or more) looking for (good) teammates to fill out a roster. Not even going to start about off hour games etc. Doing this will lead to a massive exodus of the remaining pvp players. Ppl who just want to click and play a rated game within 5 mins of pressing the play button.
  13. You forgot a 3rd option "remove unranked". I think the main issue is unranked. Unranked games are a cesspit of toxic behaviour due to the insane difference in skill. You will find beginners and top 50 players in the same games. Whenever i try a new build and try unrated its always the same kitten: - 2-3 times as much afkers. Half of the team afk after the first death or wipe pretty much happens every other game. - Far more flaming and troling. Ppl dont care as much about winning in unrated. Its more about bored individuals trying to trigger others. - Top 100 players that play their main builds purely to kitten on / teabag new guys. Reading a conversation between a self proclaimed first timer get kitten talked by some "x of the arena"gets old is super common. New players get this horrible idea of what the community is with some of the worst examples this community has the offer. It would be far better to have only rated games (starting at pvp rank/level 1) where new/relatively bad players are seperated from mid to top tier guys.
  14. This wil lead to a lot of toxic behaviour. Ppl kicking others simply for not liking them or troll them etc.
  15. MMO is a niche genre. To get good matchmaking you need a lot of players playing your game. There isnt a single MMO on the market with good matchmaking. To name an example: I played wow arena quite extensively. Every season is the same: the first few weeks are ok. The last months are unplayble on any character at semi ok ratings. My lock which ended at 2678: you cant play since 9 out of 10 times noone plays at those ratings. When you play you have to sit in q for 5+ mins just to face a team that gives you 2-3 points (and -30 if you lose). At those ratings 90% of the players sit their rating. They dont play. My paladin and priest at 2200ish and my mage at 2300 are in boosting limbo hell. In wow you have a lot of professional boosting services that make 100's of euros boosting ppl. At those ratings its 99% piloted boosts which means top players play the accounts of new players to bring their rating up to 1800/2100/2400 the ratings the buyers need to get rewards. So on my 2200 characters i often fought better or similar opponents than on my lock. If i can get a full team for that night. If ppl dont want to play or are offline and you have to rely on LFG youll sit in that menu for 1-2 hours with mostly "silver level players signing up for your legendary div games". At least in GW2 you can play. No matter what rating or what time.
×
×
  • Create New...