Jump to content
  • Sign Up

Locuz.2651

Members
  • Posts

    73
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Locuz.2651's Achievements

  1. Like with any pvp game. I lose interest after a while...then i come back again etc.
  2. And top 250 is 1500-1550 + again. Just like it has been the last 10+ seasons.
  3. Yes thats exactly what happened allready. Full 5v5 ranked was so impopular that they got rid of it. 20 min q times even during peak hours.
  4. We tried this before and it didnt work. It was dead on arrival.
  5. We tried this allready and it didnt work. We had a seperated solo and teamq. Teamq was dead. On the teamq ladder we had 2 active good teams playing. The rest where all soloplayers or PvE guilds trying out PvP once in a blue moon. It was so devoid of good teams that i was consistantly top 30-50 on that ladder while playing solo. Spending (a lot of) time constructing a good pvp team is a hurdle that will drop the popularity of GW2 pvp even further. Comparable to RBGs in wow where at semi ok ratings (2200+) you spend half of your time trying to fill up your team. "But why dont you make a good/fun set pvpteam than" you will probably state. Playing with teams gives you somewhat of an obligation to play. The longer you play with that team, the more it will feel like a chore for people. 5vs5 and 10vs10 never really worked in WoW pvp a game that is far more group focussed. What makes you think GW2 has the type of community and the numbers to make this work?
  6. More depth you say? As a long time wow player who played constiantly above 2200-3000 on almost every class in the game id have to disagree.. The only thing it has that GW2 doesnt is chain CCs being executed by everyone above semi ok ratings. The basics chains are so standardized tho that literally all above 2100 execute it the same way...and it all comes down to who does more pressure. There is only exception in entire eu and thats whaaz on his thief. The thing that is WAY and i mean way worse is balance of combat (which isnt the same as classbalance btw). In wow us ranged classes are forced to facetank most melee since they have more gapclosers than we have gapcreating abbilities. The only thing u can do is drag them behind pillars and outside of the los of their healers. Its basicly this But with CC chains and dragging behind pillars mixed in between. As healer in GW2 i time my heals to safe players who dip low. As healer in wow i spam heal 99% of the time. The only timing i need to do is press my healing CDs when they press their offense cooldown. In GW2 mis positioning, overextending, using the wrong abbilties at the wrong time typically means you die. In wow you can play like a potato and get saved by your healer for minutes on end. GW2 is a lot more punishing in that regard. In GW2 the general rule is that almost everyone has ways to create seperation. With a mix of kiting and / or pressure. It feels a lot more balanced from a combat point of view.
  7. The community voted against this...and for good reason. We used to have team queue as the main competetive thing in GW2. It litteraly had like 3-4 serious teams in eu .... the rest was all random general chat and PvE groups. It was as dead as can be. 15-20 mins of waiting time and queueing in to the same teams 6-7 times in a row. During off hours the queue was dead. Noone was there. There is a massive difference in toxicity between unranked and ranked. esp if your gold or higher. - In unranked every single game there are at least 2-3 afkers who are there to leech their dailies. - In unranked there is always toxic chat, without exception...where in ranked more ppl stay possitive or silent since they want to win. And spamming chat doenst lead to a win. Doesnt mean it never happens in rated ... but its less common. - Some ppl incl me want to play ranked solo. The hassle of getting a (good) team together is comparable to wow arena or worse RBG. The season (people) starts out active...and then it dies out. This leads to me spending half of my game time (or more) looking for (good) teammates to fill out a roster. Not even going to start about off hour games etc. Doing this will lead to a massive exodus of the remaining pvp players. Ppl who just want to click and play a rated game within 5 mins of pressing the play button.
  8. You forgot a 3rd option "remove unranked". I think the main issue is unranked. Unranked games are a cesspit of toxic behaviour due to the insane difference in skill. You will find beginners and top 50 players in the same games. Whenever i try a new build and try unrated its always the same kitten: - 2-3 times as much afkers. Half of the team afk after the first death or wipe pretty much happens every other game. - Far more flaming and troling. Ppl dont care as much about winning in unrated. Its more about bored individuals trying to trigger others. - Top 100 players that play their main builds purely to kitten on / teabag new guys. Reading a conversation between a self proclaimed first timer get kitten talked by some "x of the arena"gets old is super common. New players get this horrible idea of what the community is with some of the worst examples this community has the offer. It would be far better to have only rated games (starting at pvp rank/level 1) where new/relatively bad players are seperated from mid to top tier guys.
  9. This wil lead to a lot of toxic behaviour. Ppl kicking others simply for not liking them or troll them etc.
  10. MMO is a niche genre. To get good matchmaking you need a lot of players playing your game. There isnt a single MMO on the market with good matchmaking. To name an example: I played wow arena quite extensively. Every season is the same: the first few weeks are ok. The last months are unplayble on any character at semi ok ratings. My lock which ended at 2678: you cant play since 9 out of 10 times noone plays at those ratings. When you play you have to sit in q for 5+ mins just to face a team that gives you 2-3 points (and -30 if you lose). At those ratings 90% of the players sit their rating. They dont play. My paladin and priest at 2200ish and my mage at 2300 are in boosting limbo hell. In wow you have a lot of professional boosting services that make 100's of euros boosting ppl. At those ratings its 99% piloted boosts which means top players play the accounts of new players to bring their rating up to 1800/2100/2400 the ratings the buyers need to get rewards. So on my 2200 characters i often fought better or similar opponents than on my lock. If i can get a full team for that night. If ppl dont want to play or are offline and you have to rely on LFG youll sit in that menu for 1-2 hours with mostly "silver level players signing up for your legendary div games". At least in GW2 you can play. No matter what rating or what time.
  11. Your idea is noble and would work in an ideal world... (next to soloq that is) This isnt an ideal world tho. Rated pvp with groups bigger than 2-3 doesnt really work. Building groups means a lot more effort and time management. U need to find moments in schedules where everyone can play. And sometimes ppl will need to play when they dont really feel like playing. Just because the session was scheduled. It also means u whont be able to play rated whenever you feel like it. Which is a really bad thing for a pvp scene that isnt that big to begin with. It will drop activity during off hours and make rated pvp a thing that will only happen between 19.00 and 23.00. Next to that the incentives in GW2 arent big enough to make up for that effort. Ill pour that in to an example for you. I lead RBGs (rated 10v10) in wow at a very high lvl since 2011. At the start it was popular due to the fact it was the fastest route to the best possible pvp gear. Once that changed and that incentive got removed...it died. Noone really wants to go through the hassle of organizing in a PvE raid like manner. The only ones that play now are (real money) boost teams. In a game like GW2 that has no gear incentives the reason needs to be "being able to play some fun semi competetive pvp whenever we feel like it". Removing solo/duoq and forcing ppl to do 5 man only will remove that. And no....unrated isnt the same as playing soloq pvp at plat +. I got top 30 by soloqing in to team q back when it was in. Thats how few serious teams played that. It was literally only PvE guilds. So it was literally like this; sitting in q for 15-20 minutes just to play vs a team of guys that play PvP once a month (while i was in the top 100).
  12. Its really hard to communicate with newer players in this game. The most important reason for that is that the fast majority of all players (incl new ones) think they know everything allready. I dont have the time or the energy to spend 15-20 minutes to convince them that what they are doing is counterproductive. So for me personally i stopped communicating when soloqing. 99% of the time it leads to discussions which are more often than not a distraction. I ping nodes....and target players. Thats it. If i had to give one advice to newer player it would be to learn to listen. Ask friendly advice once the game is over, dont take critique personal and be open minded.
  13. The thing i love about threads like this is that its one big generalisation. Plz...for the love of god explain and specify. Name specs, situations etc. The only condi related spec that is overtuned is core necro. One can argue thats more of a general necro issue with necros being to tanky for the dmg they can do. Once the tankiness is fixed (imo by reducing shroud gains) (core) necro will be fine. Of all the other (non necro) condi specs only fire weaver is strong. But thats not perse due to his condi output, but more about his sustain. So what other sh*t do we have? Condi thief? Which is really weak vs heavy power based spike dmg like sic em soulbeasts, power heralds, DP daredevil etc. Burn guard? Which is really weak to any type of focus fire. A spec that only works if the opposing team forgets about them and sits mid point in aoe. Condi ranger variants. Good as duelist but doesnt fare well vs other sidenoders like weaver or valk ranger. It does well vs holo. Its typically very slow and not that good in teamfights. Works a bit like burn guard in team fights. Only good when left alone. Condi rev: good when you build a team around it, which is never the case in soloq. 0 Chase and kite potential so you need ppl to support you non stop to make it work. In 99% of situations in soloq, renegade or power herald is better. So those 4 have 1 thing in common ... they dont work as well as meta builds when focussed. The only condi builds that do well when focussed are fireweaver and core necro. Thats why ppl see them as the only viable condi specs for soloq.
  14. The only specs that fit in to the "passive play faceroll" meta you describe is scourge, MM and to some extend core necro. The rest is all managable and there is a huge gap between bad and good "anything else". All classes have at least 2 good options to push rating with. None of them are super hard to reach at least plat 1-2 with. So stop playing the blame game and start looking at your own gameplay or mindset as the reason you cant climb any further.
  15. Yes thats what we call anecdotal evidence. 90% of the pvpers on my list still play regularly. Both statements are based on a small percentage of the playerbase and therefor useless. I played wow since release. U know how many of the 100's of steady teammates i had still play? 0. Does that mean wow pvp is dead? That makes sense. The system found a group of players that are relatively evenly matched. And when youre done....you all q at the same time again. Not weird u get matched with/ against the same ppl again is it? Havent played with a bot in months if not longer. Bots mostly reside at 900-1100 rating. If you really play at that rating it doesnt matter that much. They are pretty much on par with the players at that lvl. In your first post you where talking about 2-4%...and now its 20%? Let me try this random numbers game: 67%......82%.......54%...etc. <- All factual numbers. My point is; dont pull random numbers without facts backing them up.
×
×
  • Create New...