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zabandija.9623

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Everything posted by zabandija.9623

  1. Same here, but this only happens to me during afternoon/late fights. During the day on ebg is all good.
  2. This is so much truth, and you easily feel this after a few hours of play when you realize you never achieve what the spec suposedly encourages you to do, plus you got no advantage on the field.
  3. Sorry for adding this probably dumb question, but for they wording I'm not sure if I have to do all the episode achievements or only the new ones (return, farm nodes) on all four returning episodes to get the Legendary amulet
  4. I'm posting this to contribute this idea to the devs, have some discussion around it (maybe you've seen other games implement similar concepts). Also, I think ArenaNet is awesome taking bold moves as we've seen with Mounts for example.Another reason behind this post is that I'm sick of chasing skins and farm trains, it really seems about time to go one step forward. I also hope this helps Anet realize they don't really need to go and develop further class specializations to provide quality class customizations and offer variants of play styles on the same class. So the idea is that while doing any content on the game, depending on the mobs, maybe zone and mob type you get a chance after lvl 80 to be dropped an skill page.Once you completed the skill tome, let's take for example Fire Ball (Staff 1 of Elementalists). You can learn it and apply it whenever you want.This skill tome can be variants of the former staff one skill, for example: charged fireball (increase the AOE at the cost of holding the fireball for a bit after releasing)thunder bolt (change element of the skill) -> yeah this messes skill bar and elemental atunements, but who cares we are looking for customization of the skill bar here, not the Mona Lisa of atunements.meteor ball (just change the skill animation, instead of casting the ball, it drops from sky to the poor little Moha fella)And so on, you get the point. As I said, this skill pages drop from any boss, dungeon dudes, raid, fractals, open world events, some can drop from story episodes. The theme of the mob can match the theme of the skill tome.This can bring replayability, customization (at last!!) that makes each character on your account unique, and also is a base system that can be expanded further with other mechanics like skill leveling (keeping close watch to the damage scale). Anyway, I really hope this idea inspires someone, even if it's not ArenaNet itself, anyone out there should know that character customization by skins is a dead end. Cheers and stay safe!!
  5. Sorry guys but, what is DSD? I havent played gw1.
  6. Returning playera here, is heal necro a thing for wvw or anything? I wanted to try it out for a while
  7. Bump up this brilliant idea, other games work this way afai. Imagine a warlock made up by necro and ele! Screw balance!
  8. This made me recall there are several "Arcanist" npcs and a floating wizard tower but no such class or spec yet. Hope we see it soon!
  9. Thanks for the replies guys! I'm actually going for the druid stone backpack in that same slow peace.
  10. Hey guys, to all of you who enjoy lore the most, what is your favourite activity you do in gw2 to feel a good bunch of inmersion into gw2 lore and it's magic?I personally like map completion, casual dungeon paths and re-doing some LW stories with new chars.
  11. This is exactly why I ask (hope) for more end game features like good house building and custom.. I would love to farm materials for that goal.Or even guild oriented events like "defend your guild hall from raids and siege", things like that are really better than LW craps, lw is good but cant be your only focus orelse you let people go away.
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