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Westenev.5289

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Everything posted by Westenev.5289

  1. I'm not here to discuss how people SHOULD play the game. I'm here to discuss how people ARE playing the game, and how that influences my experiences as a PuG commander. The main problem, as I've already discussed, is that people have trouble reaching the Wizards Tower or (formerly) Arborstone. The two main causes are 1) lack of story progression/lack of wizards tower scroll and 2) Doesn't understand that you need certain expansions to do certain strike missions. The fact that I can sometimes get 1-3 of these players per "beginner/training group" makes me suspect that some players are struggling to understand when they should attempt strike missions.
  2. This thread is funny. Lots of people deflecting, like "if you hate story, you hate the game! Just don't play!". Well, no, you can enjoy gw2's combat and hate the story. I personally think expansions would be better if we visited the mission Hub (wizard tower) first with no story progression. It'd help get players into strikes and raids. As a PuG commander, I see A LOT of people struggle to either reach the hub (story progression locked without teleport to friend) or don't own the expansion (thinking they can enter the strike from EotN like a fractal).
  3. I kinda wish gw2 would take itself less seriously. Less "save the world", more "omg I have a hangover. Wait, where did I park my tank?". You see aspecs of this in the base game, in lws2, and in the lws5 prologue. Palworld is fun because it is chaotic and allows for some horrible player cruelty potential, either for laughs or just to see if you can. Like catching Humans in palspheres, which, while possible, the game outright tells you that's not okay.
  4. Guilds are the lifeblood of the game. The Dev's provide the framework, but it's the players provide endless content that keeps the game alive and fun. I wish the gw2 dev's understood this.
  5. TL;DR 1) Add more fun pvp maps. 2) 20v20 "enter the castle" pvp to avoid interacting with Inactives/Nubs. Basically describing WvW with meaningful objectives, or castle wars from Runescape? 3) Clan based open world PvP. 4) Add customisable housing. 5) Horses and stables. 6) 2 new mounts. 7) Spider that can shoot webs and climb walls. Players can climb said web. 😎 Spider mount can catch (kidnap) players in its web and transport 1 player to safety (certain death?) 9) Monkey mount that stays in combat when you dismount. 10) Will consist of 5 seperate minions, each with different skills to aid in keeping us safe while we AFK. I will admit, at the very least, the mounts do sound kinda cool.
  6. Hottake solution: Anet should add more visual effects to skills. If the whole screen looks like a blob of flashing lights, NOBODY will have an advantage.
  7. If it was an option for Commanders, it'd be easier to remember minute details if you could AT LEAST tag and identify the two most important members of the subgroup (Alac/Quick). From there, it'd be easy to figure out who is the healer, tank, etc because you're focusing on 4-5 people by filtering out all of the dps players from your attention. I'd be a HUGE boon for PUG commanders in group content, IMO.
  8. Alac, Heal, Dps and Quickness are the common player terms for roles when it comes to forming a group. It also seems to be how Anet is happy to balance the game, so adding these tags would be nice. I guess terms like "Handkite" or "Tank" would probably also be applicable for raids. It would REALLY help with PuG group building, where people often join or leave without a word, and it can sometimes be difficult to remember who the Alac/Quick/Heal of the subgroup was.
  9. I prefer the 60 dollar expansion + living world over 5 years. It wasn't perfect, but Lws3, PoF, Lws4 and Lws5 prologue came kitten close. I feel like they need to go back to basics and rethink some design decisions. Particularly in the "do x events to do next story chapter", and this might be a hot take, but we need to get (skippable) cutscenes back. Waiting for npc's to finish talking feels awful. Also the fact that some conversations stop and branch at points, where your options are "continue talking" or "leave". If there's no illusion of choice, why not just continue the conversation? Are you just trying to captcha players, to ensure they're listening? xD
  10. It depends. We could demand for gw1 or gw2 updates all we like, but unless it's headed and staffed by passionate workers, we're going to see substandard, disappointing and buggy work that will be justified with something like "players can't understand the hardships we go through because they're not in the industry", per industry standard.
  11. Idk, one of the fun things about magitech fantasy is that you can have people in high tech armour, steampunk, robes, buttcapes, trenchcoats, edgy metal plate, tight leather or even peasant clothing that resembles modern clothing.
  12. TBF, I'd actually like Burning and Bleeding to have "conditions" attatched to them BEYOND DOT damage. Similar to how I'd like to see "Cripple" get something that makes it more than a worse "Chilled".
  13. Mmo's are boring without guilds or active friends. I tend to bounce mmo's when my guilds die and I stop meeting cool people to hang out with. Maybe that could be your issue too?
  14. Personally, what makes GW2 so hard for me is that it's a relatively fast paced game with little to no indication of enemy npc abilities besides "coloured circle on ground" and sometimes "bullet hell". Something you don't have to worry about in personal story, at least. What REMOVES all difficulty from the game is that you can just fight and respawn until all the enemies are dead, because very few story-related enemies actually reset when you die (something I HOPED would change after HoT's hearts and minds, but it seems Mordremoth was a uniquely hardcore dragon). But take this with a grain of salt.
  15. My first rig was a standard work desktop with an integrated graphics card from 2011. Framerate was around 25-30 FPS going up to 50 FPS in unpopulated zones. When PoF launched, the meta event in Vabbi literally caused the computer to crash so hard that the game would freeze for 3 minutes, then lock me for another 3 minutes as my character tried to execute all of the inputs. I mean, I'd never go back, but the bare minimum to play this game is actually really low.
  16. We're talking about a company who thinks OCE (Aus, SEA, NZ) servers would be a waste, and is currently looking at downsizing their player bases expectations with every update. I wouldn't expect a console port.
  17. Sounds cool in theory. It'd be neat if it could attract dedicated guilds, otherwise I'd say it'd end up as another dead activity.
  18. Siege turtle's value is that it's a 2 person mount, so it can be used to transport people through thin walls without a mesmer portal. Also makes running people through maps so much faster since you can transport people to waypoints on the same map (like wanting to show a friend tequatl, but you only have 5 mins to get there and your friend hasn't been to sparkfly fen yet).
  19. Why can't npc's deal damage and carry? How is it more skill expressive to just respawn until you win?
  20. Just gonna pull a hot take here, for all these "BUT IT ONLY COSTS $25, IT'S VALUE REALLY!" crowd. Who would be willing to pay/wait a little longer for a bigger/better/more complete expansion? Because I think people have a right to be upset. Let's be real, there's probably less content than a living world episode, and this isn't a cyberpunk 2077 situation where a mediocre/okay-ish product will get developed into something awesome. Let's be real, what you see now is what you're going to continue to get.
  21. I'm not fond of part-map releases, or the 2-part metas that inhabit them. I think the mini expansion would be easier to swallow if we got 3 whole maps, even if we had to wait for the third to cook.
  22. I could get you back into the game for 30g, if you made poor gear decisions before you quit (because the scholar/berserker meta never fell out of favour). Hell, I've jumpstarted new players with less given the availability of bargain bin exotic level 80 gear on the TP. You seriously overestimate the standard of player gear, many of whom probably still take their level 60 level up uw gear into t4 fractals lmao.
  23. I thought Gw2 already solved this problem with map scrolls. I wonder why they've stopped using them.
  24. So long as the meta shifts towards certain relics, and game shaking updates like Rune/Relic split don't become the norm for expansions, I suppose Relics are fine. My fear is that a new player will log in, be confronted with a load of "options" they don't have the numbers/context to navigate, and make suboptimal/unfun decisions that will drive them away. Because, you have to remember that GW2 is easily the most forgiving mmo in regards to quitting for long periods of time, and coming back like nothing ever happened.
  25. This has been my experience too. As a guild hall designer for three guilds over the years and having supported a few guild halls, the main contributors have always been longtime vets (generally gw1 players) with lots of gold and no outlet to spend it. Creatively and financially, the guild hall decorator is usually on their own, but even if you contribute there's no guarantee your designated guild hall decorator will listen to your suggestions to stop walling off the path to the kitten resource nodes. I think the problem with Guild Halls as a whole is that it directly competes with the resources players need to build their accounts. Most people want to sink their time and resources into something more tangible, like legendary armor, fashion, a griffin, etc. Which is a shame, because I REALLY like seeing what a bored person can do in a weekend.
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