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Westenev.5289

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Everything posted by Westenev.5289

  1. When we got this mastery line in 2015, I'm pretty sure a lot of us had the baseline achievements for most of the central tyria mastery points (I'd only played a couple of months beforehand, and had plenty of mastery points to spend). The only annoyance I remember was getting the exp to level up masteries, which was a drag. While masteries are annoying, they are a one off annoyance, so the pain dulls with time.
  2. Sounds like a 2d Korean mmo would better suit your needs. They're usually hot trash gameplay wise, and you generally have to buy weddings from RTX, but the community these sorts of games attract is SAUCY and 100% worth the experience if you're looking for drama, intrigue and a bit of harmless flirting on the side. Playing devil's advocate here, responses here like "Just go RP where nobody can see you" doesn't really work, because games with a marriage system tends to turn a fringe RP thing nobody's interested in into a gamebreaking "wtf you're not married? You're missing 30% of you
  3. Kinda a moot point, considering we already have a class with a second healthbar just one f1 away. I agree mount skill spamming might become an issue (Infinite alacrity spam from a mechanist would be my first glitch/abuse due to jackal barrier) - but what if Anet implemented longish cooldowns to counterbalance mount engage skills?
  4. Every opinion on these forums are held by some substrata of the unvocal playerbase. Yes, even the dumb ones you disagree with. People also come to places like the forums or reddit to vent, so comments will often be jaded or a little salty.
  5. I suppose a bow could make for an acceptable harp. But, then, what would a bard even do? It's not like the game lacks boonspam.
  6. Sorry, I misread the question. People seldom focus on the leveling experience in Gw2, because you won't keep your gear for very long. That's why it's hard to suggest leveling builds - because you're essentially just developing your full level 80 build with whatever gear the story gives you. The only advice I can give is to try to keep to power builds/weapons - condi is underwhelming before level 80, and condi weapons tend to have poor power scaling. Also, use tomes of mastery to level Revenant - the class feels awful before level 80. xD
  7. I find that when I do a mesmer portal run for dailies, or help people in general, I'm uncomfortable getting more than 50s-1g per tip. You sometimes see people tipping something like 2-5g, sometimes something ridiculous like 10g. Sometimes people tip nothing at all, which is ok too. I don't do it for the gold anyways. The best tip you can give is to stick around and help liven things up with a rousing conversation on the nature of broken spoons.
  8. I mean, Heal Quickbrand is very similar to a classic healer. Throw on some harriers gear, a mace/shield and staff and you're basically a heal mage. That being said, while it can perform solo, to maintain your sanity it's best to keep an alternate set of dps gear for solo adventurers.
  9. I can't speak for anyone else, but the Skyscale has been gamebreaking in all areas of open world, to the point where it's my default mount (only turning to skimmer for permanent evades/water and roller beetle for cross-map travel). Telling people who don't like the achievement to simply not do it is out of the question, since the skyscale is borderline necessary to remain competitive with other players, especially on vertical maps. Having your meta train leave you behind because you can't find a way over a wall and have to go the long way feels... awful, to say the least. TBH, I ki
  10. Monastery armor is outside the norm for this game - it looks like a medium set of armor without the tacky decorations that must take 2 hours to put on, and is available on all armor weights. Jade Tech and Antique armors are also outside of the norm, being somewhat functional armors that don't contain excessively bulky add ons. I'm somewhat okay with the haul of armors the expansion delivered with EoD - even if I'm not happy with the ancient armours.
  11. Former Runescape player here. I made the switch because I didn't enjoy the direction the game was headed (lv 85-95 gear treadmill, plus I got tired of playing a game where everyone is on autopilot while watching youtube).
  12. Unless you massively muck up your game (looking at you, Runescape), a classic mode is only going to attract a hardcore playerbase akin to what pre-searing ascalon is today. Is it worth the effort? Plus, you run into problems like "when was the golden era of nostalgia in this game" - which will probably be closer to 2015, since, if I remember correctly, it's when a lot of players signed up.
  13. The point is to make gathering easier for people who enjoy home instances and don't play firebrand (ie. have access to insta-cast source of quickness that won't disrupt the gathering animation).
  14. It's a tough sell for me. Who does this benefit? It's not like siege is expensive or cost prohibitive, so why would you bother mounting up when you could just throw three bundles at the wall and let the zerglings do the rest? Roamers still need to work in groups to fire the turtle, so they're also better off just building a cata/ram. Plus, what would happen to the turtles current run-to-reload ammo mechanic? Particuarly if it gets speed capped like the Warclaw. Add to that, Anet has historically never really been big on balance splits between game modes, even in areas where it makes sense.
  15. The problem becomes, how do turtle mounts become viable without making actual siege irelivant? Personally, I think it'd be neat if they could add a wvw mount that could act as mobile supply depots, or shuttles to get players safely to the zerg (think troop transports in fps games).
  16. Core staff ele is still useful in wvw. But from a roamer/duelists perspective, I can understand the annoyance. Maybe burn guard or some form of core warrior build might still be viable?
  17. Can't make a profit off of dead people in Evon's line of trade. I think people like him are the most reliable in a disaster, because every person saved is more profit in the post-rebuild efforts.
  18. I feel like Anet was trying to hint at this by putting a coin infront of the door. But knowing their track record with zoning, my first thought was touching the door would kick me out of the drone. 😕
  19. I remember starting the game in 2015 as a sword and board warrior. The experience made me almost quit the game, since I thought I was the reason my build sucked when in fact I should have played Warrior more like a viking or barbarian (Axes, maces and greatswords for the win). I then tried to play Mesmer as a magician (scepter/torch-staff, they both sucked) when I probably should have played it as a class with a cool laser sword. I think a new player's first impressions of a class will dictate their success and engagement with the game, since many weapon/utilty choices are not made
  20. The average player will pick a ranged weapon (melee is scary) and use whatever gear they have in the bank. Testing will be negligable, since they will fall into buildcrafting pitfalls and will declare a class worthless rather than look for more effective options (ie. Playing longbow berserker by just auto'ing, no runes, and wondering why they always die. Must be the class or an experience problem, never the build or strategy, right?). They will aim to be self-surficiant, selfish, and not consider their role/benefit in a team and the benefit the team gives them. They will occasionally seek out
  21. Oof, I felt that. Well, it might be worth taking a trip to Lions Arch, and asking for help on the map chat. There are a lot of bored people sitting around, and someone maybe willing to help. Or not. It's kind of a mixed bag, really. Just out of question, are you on the EU or NA server?
  22. What if you invited a friend/guildmate into your party and have them start the story for you? I think that'd be the quickest solution.
  23. It's true that doing the story multiple times can be annoying. However, there are alt-friendly solutions that allow you to enter the map while only doing the story once! 1) You could use teleport to friend (I have no friends, so I have no idea why this was the first option that came to mind) 2) You could collect portal scrolls. I'll leave the links so you can check out how to get these for yourself - they're cheap, easy to get and save on waypoint costs! https://wiki.guildwars2.com/wiki/Season_3_Portal_Tome https://wiki.guildwars2.com/wiki/Spearmarshal's_Plea
  24. You could make another thread, detailing what you didn't like about the adventure and how you think it could be improved? I'm not sure if this applies, but adventures in gw2 are activities/minigames in open world where you can score Gold, Silver and Bronze by achieving a set goal. As far as I'm aware, these are optional (unless you want their achievements). Are you talking about personal story chapters gating entry into expansion maps?
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