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Vegeta.2563's Achievements
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Yeah ANet had posted about it after I had created my topic, but in their original post they said about HoT not being able to use it in WvW. Just that accounts with HoT or PoF will gain access to Warclaw if those players enter WvW and put 1 point into the Mastery. Nothing worded saying PoF players will only be able to put 1 point in.
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Infusion stacking is broken [Merged]
Vegeta.2563 replied to rune.9572's topic in Bugs: Game, Forum, Website
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List of Homestead bugs noticed by players
Vegeta.2563 replied to Mystflower.7319's topic in Bugs: Game, Forum, Website
For plants its 3-9 VM per node. Which it still does not give lol -
Ever since the introduction to alacrity for Scourge, ANet had adjusted some skill's cooldowns to make up for it. Since then they removed alacrity from Scourge in WvW, but never did anything with the skill cooldowns. What they need to fix is the following. Reduce Cooldown for Devouring Darkness from 18 seconds to 10 seconds Return boon corrupts to dagger 5 Remove cooldown increase on Nefarious Favor when using Path of Corruption trait in Curses. Reduce Serpent Siphon to 20 seconds recast from 30 seconds. Boon removal was insanely overpowered when Sigil of Absorption literally had no ICD per target. Since it was nerfed to 10 sec ICD, things between boon application and boon removal felt pretty even. Then ANet went did the unnecessary and reduced boon removal across the board. Now it's more like 75% boons, 25% removal. There is no way to keep up with it even with a perfect rotation. No this doesn't mean nerf boon application, it means give us our boon removal back!
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So this seems to be random for some people. For me personally It's missing the Wintersday Tree and Salvage Pile node. Some are also reporting that Orichalcum and Difluorite and Quartz Crystal nodes were also missing (I've seen those in mine though).
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Infusion stacking is broken [Merged]
Vegeta.2563 replied to rune.9572's topic in Bugs: Game, Forum, Website
Try with just chak alone and apply them 1 by 1 and keep in mind the color of the orbs and the number of them. After you get a good look at it, remember it and then go back to character screen and reload in. Are the orbs a different color? Does the number of them look different? -
Infusion stacking is broken [Merged]
Vegeta.2563 replied to rune.9572's topic in Bugs: Game, Forum, Website
So after applying 6 chak 1 by 1.. I noticed different colors.. the purple orbs are normal during then.. after reloading.. those purple orbs turn into a blue color instead like they are overlapping with another color. -
Infusion stacking is broken [Merged]
Vegeta.2563 replied to rune.9572's topic in Bugs: Game, Forum, Website
try removing and re-applying them.. then getting an idea of what that looks like then reload the map and see if it looks the same -
Infusion stacking is broken [Merged]
Vegeta.2563 replied to rune.9572's topic in Bugs: Game, Forum, Website
Despite what your eyes may try to tell you. No stacking is not fixed. I put on 6 chak and reloaded and it goes back to less particles. -
Infusion stacking is broken [Merged]
Vegeta.2563 replied to rune.9572's topic in Bugs: Game, Forum, Website
When you apply them 1 by 1 the effect is different and how it should look when loading into a map. Not have it appear as one. -
Infusion stacking is broken [Merged]
Vegeta.2563 replied to rune.9572's topic in Bugs: Game, Forum, Website
I hope this change also means a fix for confetti (not how it was before). The streamer effects (the things that swirl around your character) had never worked properly, but the little confetti firework things did. -
18.000 zephirite lockbox disappointment
Vegeta.2563 replied to shinjin.3924's topic in Guild Wars 2 Discussion
18k boxes is a very tiny amount. Try hitting 500k next time. -
Infusion stacking is broken [Merged]
Vegeta.2563 replied to rune.9572's topic in Bugs: Game, Forum, Website
I dream of a day infusion effect stacking works properly again with the addition of actual proper confetti stacking