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prototypedragon.1406

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  1. You gain the attack speed when you have that trait equipped when you have a axe,mace,dagger,or sword in your offhand. But it only applies to one handed weapons and the trait is not used when you have 2 handed weapons equipped.
  2. Just curious is all since the change over Anet did to remove the cooldowns off the traits and just slap them into the weapons themselves? Shield stance use to have 25 seconds recharge when traited along with a lower cooldown for shield bash with the original Shield master trait equipped prior to the 2020 blanket nerfs.
  3. Or in other words they could at least change the name of backbreaker for those that are confused about the endure pain comment.
  4. Hmm with time perhaps backbreaker shall stop casting endure pain on ours foes after we hit the 2 more years mark.
  5. I mean they could just build a trebuchet to take out the arrowcarts right🤯? last I checked most towers have camps nearby to carry supply from? Even quicker with the handy dandy warclaw🤔. And at least then there was a incentive to defend. And if a zerg dies to arrowcarts it's not on the zerg but the commander for making the decision to run into AOE without clearing siege? Isn't world versus world technically guild versus guild hence the name of the game? ( Granted wvw is split amongst various levels of game play zerging, roaming, scouting, havoc, f2p accounts pulling tactivators on opposing teams side)Not to bash on roaming but I mean at least back then in terms of defending it has to be better then this boonball mess unless you counter boonball with equal boonball the roamers still shall get ran over anyway so it's not like it makes any difference still while against greater numbers your better off roleplaying a tower guard then actually fighting with no ability to counter or at least being able hold your ground for back up to arrive if it ever does?
  6. In the old days years ago defending was a lot easier especially in southwest tower. On the alpine maps. If you have 7 or 8 people you could setup 6 guild arrowcarts and have 2 guardians run line of warding and sanctuary to hold back a entire zerg back then of 50 plus or more by creating a deathzone on the bottom of the stairs. Given back then there were no mounts and not as much access to stability. But zerglings complained about it since they wouldn't wait 10 seconds for the skills to end or to dodge through the arrowcarts fire ( or bait the use of the skills by doing a false push 🤷‍♂️) back then boons also were not a requirement for skill. More of a slight addition.
  7. What if anet cut the number of strikes of hundred blades in half to 4 strikes, gave it the animation speed that quickness would have normally. Then double the damage for each individual strike then with the forth strike have the increased damage( or 3 times the damage)? ( With Quickness added it may be difficult to avoid hundred blades but it may actually allow the full damage to be implemented even if rooted)( Hundred blades swings happen so fast it becomes like a blur).
  8. It seemed like a few weapon skills at least cc ones when you swap to the wvw status in the guild hall it don't show the correct damage values in their description. For instance warrior hammer 4 or 5 the description says that each hits alot higher then they currently do in wvw but when used they still do the laughable 10 damage which is on par for the current iterations. idk I could be crowdcontroldelirious or maybe they may be gracing crowd control skills with hopes of a distant horizon.🤔🤷‍♂️
  9. https://youtu.be/VMv5U-a-wEc?si=92v9MJgL5mHBWYcp 3:44 kicks for all I say!
  10. It seemed like a few weapon skills at least cc ones when you swap to the wvw status in the guild hall it don't show the correct damage values in their description. For instance warrior hammer 4 or 5 the description says that each hits alot higher then they currently do in wvw but when used they still do the laughable 10 damage which is on par for the current iterations. idk I could be crowdcontroldelirious or maybe they may be gracing crowd control skills with hopes of a distant horizon.🤔🤷‍♂️
  11. That is true, but in terms of "back in the day" I was meaning it more towards balancing and not a over reliance on boons and adrenaline generation was a lot easier to maintain. Along with mace and shield feeling better to use.
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