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Ampa.2749

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  1. I've done all the light puzzles a few times. I think it's like juggling plates on the ends of sticks. You have to return to the beginning to keep them going. I start at the beginning, try to turn mirrors as fast as I can, and keep up. When you have to turn a mirror a few times the lights will get ahead. Eventually the lights will stop and you have to go back to the beginning to start them up again. But now you don't have to turn all the mirrors so it's easy to stay ahead of the first light pulse. If something like the ice wall has reset you can get ahead to open it. Then even if the light source stops the first light pulse is still on it's way to the end. At least that seems to be my experience. I'v not tried them since the update.
  2. I'm not a serious farmer, but I do gather as I go. I have a bunch of shared inventory slots, and three of them are set aside for my unbreakable tools. I have 10 characters.Originally, I did just as OP described. I carefully placed my unbreakable tools back into their shared slots after use. Until I didn't. Some of my characters forget to put their toys away after using them. Then I have to try to find them. Relog over and over trying to find the missing tools. So I got frustrated with myself and started buying new unbreakable tools so more characters could have their own. My Bad!I don't buy unbreakable tools for the visual effect. I buy them so I can stop churning the breakable ones. And more than that is the glyph of Industry. I can gather and mount before the nearby mob puts me into combat.
  3. Or i don't know....maybe display the name we can set for both build and equipment "templates" on the screen instead or in addition to "activating template"??? Why even let us set the name of equipment "templates" if you don't use it and we can't save them? Yes, that could work too. When you switch configurations with a key bind, a small little box appears on the screen that says something, but it goes by too fast to read. When I leave a character standing in a map somewhere, then log in the next day, it would be cool if I could tell what configuration the character is in by looking at it. I don't want to open the Hero window to check the configuration. Color coding "red boots" or "green boots" would do for me. Using template names would be fine if I could perhaps hover the pointer over the Hero window icon and the active configuration templates would popup.
  4. I'm a PvE player, and just started trying templates in order to switch specializations and weapons. Since my armor does not change, it's not quickly obvious which configuration my character is in.I would like to have dye selections included in the build template so I could recolor something and "color code" the different builds.
  5. I have experienced similar problems. I've done the Beast of War followed by To Kill a God on two characters. Each time I kill Balthazar, the cut scene plays his disappearance and fails to return. At the black screen the client DCs. When I log back I get to do Kill a God again and it completes correctly. I'm looking forward to my third character's encounter and the chance to do it over.
  6. Nope. I'm not buying this security excuse either. I would like "the security guy" to provide some links to or titles of papers, articles, analysis, or evaluation from within the security industry that actually substantiates his claim.
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