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Heibi.4251

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  1. Happens keeps as well. I've helped take a lord from 100% - 0 but because I didn't get in to the circle I didn't get credit. It's one of those "features" in WvW. Doesn't always happen, but does on occasion.
  2. Of course. More thief stealth in wvw. They'll be able to jump higher and farther. Unlimited thief superspeed. Maybe they'll just get rid of gates to make it pointless to exploit.
  3. Last night we had a thief exploit into Fire Keep Lord's room. Only reason we knew was because we had a dedicated scout. With all the walls and gates at 100% she noticed the lord's health going down. They kept exploiting all during our time at wvw reset. Also, during the week we had known and reported exploiter constantly getting into our T3 objectives. Thief as always. Please ANET, address these exploits. Or at least tell us that you don't care so we can just stop reporting and quit the game mode. That'll leave just the exploiters hacking their way in to objectives to see who can cheat the most.
  4. Yep, you still cannot dismount from your warclaw in the air in WVW
  5. Same thing here. I interact, get dismounted and just stand there. On all other mounts I actually start working on the node.
  6. Yeah, but hacks are another issue. These guys/gals are using known exploits over and over again without using hacks. Fix the obvious issues.
  7. There's other ways other than that. We've watched thieves use them. But yeah, making the doors up to the entrance height would help on some of them.
  8. Too many exploits exist in WvW and have for far too long. One class seems to be the main culprit in using most of them. Before you go off and say this is another thief bashing thread it is not. The truth is that players using thieves are the main culprits in using the current exploits. As it is since ANET doesn't seem to want to go in and put up barriers to these exploits it is probably time to fix the class itself. They've done this before on the Engi Rifle exploit in desert bl. So it's high time that the skills used by thieves in WvW also be "Fixed". 1. The daredevil staff skill used to exploit over objects needs its distance and height adjusted to prevent this. I mean, kitten, they reduced warclaw jump height by snapping their fingers, so why don't they do the same to thief. We caught a thief just last night who blatantly exploited in front of us at Ospreys keep. Didn't even try to hide it. 2. Thief portal should be deactivated in WvW until all exploits into objectives are fixed. 3. Simplest solution until they get fixed is to disallow thieves into WvW until the exploits are fixed, then you don't need to mess with nerfing skills. 4. Anyone caught exploiting until they are fixed should received no shorter than a 6 month ban. Repeat offenders have accounts deleted and are perma banned. ANET there's a video showing all of these exploits to you. I'm not linking it here as it has already been sent to you by the one who created it and others have reposted it here. It's high time these exploits get fixed. They are making the WvW mode of play very dissatisfying. Having a T3 keep flip with no swords even popping just makes you want to quit playing WvW.
  9. I'm finding the Janthir Wilds release to be fun. Lots to do. Can't see how it's doomed. Likes: 1. Story - flows better than SOTO. 2. First Map - lots to do, pleasing to the eyes. 3. First map hearts are not to difficult to complete. Plenty of events to do in the vicinity. 4. Boss fights aren't a pushover. 5. Love the pve warclaw. Has now taken the place of my raptor for general ground movement. Love the in combat mounting ability. 6. Homestead stuff is enjoyable. Dislikes: 1. Having to do the spear mastery to advance the story was a little annoying. 2. Hearts on second map. First heart is a pain - not enough happening around it quick enough - takes forever to complete. Second heart(South Western one) also has a pacing issue, though you can advance it while waiting for events. Third heart is adequate. 3. Warclaw dash button change in WvW, plus the lack of jump height - can hardly clear minor obstacles(so much for agile and precise).
  10. Yep we just had a potential guildie have this happen. 5/6 but tells us he has max number of guilds. He already joined our alliance guild but wanted to get into our primary guild.
  11. These last 2 weeks it seems the max number of players allowed on the map for our team has been reduced. The queues pop almost immediately. Yesterday for example, our squad of 38 moved to a map and 10 of our people were put in the queue. No other tags on the map, only 6-8 pugs at spawn, and nothing being attacked on the map. Seems like the max we can have on a map these days is about 50. Though our enemies don't seem to have this problem. They seem to easily have 60-70 on the map. ANET, what is the real deal on the map population?
  12. For a couple of days now the Gosta event says it has started and Gosta is nowhere to be seen. You can circle the whole area staying in range of the event and there is nothing. I've seen Gosta before and he's usually near the waypoint camp near the bloodstone area.
  13. I've seen it pop miltiple times now and there is no indicator of where Gosta is. I think this is a broken event.
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