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supreme.3602

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Everything posted by supreme.3602

  1. This person is spitting facts. A warrior using Gun Flame is one of the most telegraphed things I've ever seen. I don't see how somebody isn't able to dodge it. I can understand if it's within a blob fight, where there are many players and it's easy to get lost, but in regards to clouding outside of SM, you have enough time to execute a dodge. Timing, brothers. It's all about timing. Open your eyes. Use your brains. And one more thing: a Gun Flame user is using everything to get the shot off. Once they've done it, it's essentially a free kill. So you have no excuse or reason to complain.
  2. @Sobx.1758 ty for posting my video, friend. Regarding Gun Flame being able to pierce: I would very much like to see this skill being able to do that. It takes up almost everything to get a perfect shot off. It's basically a high risk/high return skill, so having it pierce would balance out the effort needed to succeed in downing enemies. I also have another video out if you'd all like to see it 🙂 For those who have said that there are a lot of fails when playing something like this, you're absolutely right. Sometimes people are very tanky and sometimes they aren't. But for the most part, it is very easy to pull off a shot which is over 10K. Anyway. I hope you all enjoy this.
  3. Just a few gun flame videos here to annoy the haters:
  4. Treliss was one of my good friends in this game. I had the pleasure of being in two guilds with him for a few years, though I wish it could've been longer. It would mean a lot to us in [Kill], and our close friends in other guilds, if he was commemorated in WvW like some of our fellow fallen soldiers in the Mists. Rest in peace, Treliss. I will always remember you, my stalwart brother-in-arms.
  5. Bruh, give Staff Weaver some buffs already. We know you hate the class, but give us a break.
  6. Give me one good reason why Elements of Rage for Weaver was nerfed. I'll wait.
  7. Don't change the condi. The burning is a must.
  8. 100% the truth. This is basically one of the main reasons why I switched from Elementalist to Scrapper full-time. The class is just a joke now.
  9. Buff Meteor ShowerBuff Lava FontBuff everything else
  10. Tempest is dead.It was already easily outperformed by scrapper, and then they nerfed shout targets to make sure Ele can't do anything the best. Thanks anet! Tempest cleanses more than scrapper does, assuming you are running the right build. It also offers a glyph rez. It's much stronger than scrapper at the small scale because of that. The shout nerf (which was known as going to happen for almost a year) did nothing really to affect tempests place in zergs, it was and is still about the superspeed, stealth, and condi conversion. No competent Scrapper will allow themselves to get outcleansed by a Tempest. It's not possible anymore, not with the nerf to Tempestuous Aria and Water Overload. Give me some of that good stuff you're smoking, as well, because I wish I could play Tempest again and get high numbers like I once did before, I really do. Scrapper CleansesFumigate: 25 cleanses every 12s (2.1c/s) (Edit: Thought it was 30, its 25)Cleansing Field: 20 every 15s (1.3c/s)Purge Gyro: 25 cleanses every 20s (1.25c/s)Cleansing Synergy: 5 cleanses every 17s (0.3c/s)Super Elixir: 5 cleanses every 20s (0.25c/s)Some Whirl finisher shenanigans: ?4.98 Cleanses per second. D/F Elementalist, Trooper Runes."Feel The Burn": 10 cleanses every 25s (0.4c/s)"AfterShock"/"Deep Freeze": 10 cleanses every 30s (0.33c/s)Eye of the Storm: 5 cleanses every 35s (0.14c/s)"Wash the Pain Away": 10 cleanses every 25s (0.4c/s)Fire attune ->Transmute: 15 cleanses every 10s (1.5c/s)Water attune: 5 cleanses every 20s (.25c/s)Shocking Aura -> Transmute: 15 cleanses every 25s (0.6c/s)Overload Water: 25 cleanses every 20s (1.25c/s)Stop Drop n Roll: ??Air overload -> transmute: ??Extra fire aura casts: ??Randomly blasting your guardian light fields with one of your 3/4 blasts: ??4.87 Cleanses per second. The scrapper has a slightly easier/more consistent time, but the tempest is easily competitive, and better if any of those ??s happen regularly (more than once every 10s)Nice, you're one of those numbers kind of guy. Doesn't matter, anyway. I have yet to see a Tempest outcleanse a Scrapper in this current meta. It won't work no matter how many numbers and skills you post here.
  11. Tempest is dead.It was already easily outperformed by scrapper, and then they nerfed shout targets to make sure Ele can't do anything the best. Thanks anet! Tempest cleanses more than scrapper does, assuming you are running the right build. It also offers a glyph rez. It's much stronger than scrapper at the small scale because of that. The shout nerf (which was known as going to happen for almost a year) did nothing really to affect tempests place in zergs, it was and is still about the superspeed, stealth, and condi conversion.No competent Scrapper will allow themselves to get outcleansed by a Tempest. It's not possible anymore, not with the nerf to Tempestuous Aria and Water Overload. Give me some of that good stuff you're smoking, as well, because I wish I could play Tempest again and get high numbers like I once did before, I really do.
  12. In this current meta, if a Tempest is outcleansing a Scrapper, the latter is playing bad.
  13. If Rock Solid got changed to giving Stability on every attunement swap, as opposed to having it on Earth and nothing else, it would be a great trait to have. Maybe buff the duration a bit, as well.
  14. More Tempests nerfs... nice. That's one more reason to not log in on that class anymore.
  15. Truth be told, I sometime wonder why ANet carried on the element traitlines from GW1 to GW2 while they forsook warrior's weapon traitlines. Lack of inspiration or imagination maybe. But all the traits/skills have been watered down. I'd love if staff earth 1 stoning had the same effect as the original skill. Or if MS had original KD to justify the cd+rooting+forever casting time (and i think it did in gw2 alpha) although aoe was increased. Knockdown on auto attack.Yeah, that doesn't sound broken at all. /sFirst, you need Stoning to actually hit someone. That is a big challenge. (I didn't play GW1)
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