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Threather.9354

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  1. Population imbalance is caused by bad balance. Unfortunately the WvW infrastucture is a toiletshow as it is and needs to be fixed. If there are fast upgrading objectives that give massive combat boost everywhere combined with watchtowers that reduce serverwide communication, it just feels like an unnecessary hassle playing on a weaker server where you can never take anything from stronger/overpopulated ones, even on that one-day-a-week you feel slightly stronger than them. And relinkings make only viable long term goal for a server: "lets stack it!" as any other problem will just renew with
  2. Thats generalization, just people in every industry and generation are 90% replacable. Do you think there are any irreplacable people left in Anet after they have been doing nothing for years? Only time they show any passion is when they release new expansion indicating the issue is that their main goal in job is to show off how creative they are and the money they're making through gemshop, not give customers what makes them happy. Happy people don't loiter around gemshop. True, this is the biggest issue. They ruined WvW with HoT claim buffs, relinkings, desert map, faster
  3. Each expansion only add 1000-2000 hours of gameplay/theorycrafting. After you master the builds, it just farming and socializing around, that is obvious from how most people act in the game these days. The expansion is just long overdue. Unfortunately also the combat is pretty terrible with no proper matchmaking or server stability (relinkings). It always devolves into 1 server defending with extra stats and no chance to reverse the situation due to stats and siege advantage flipping over making 20% damage and 20% survivability swing. Overall if they remove claim buff, there would be mor
  4. It's just combination of mass transfers with an off hour server. Deso never held SM for long before this linking or had big coverage. Theres influx of guilds, 24/7 pptmanders and scouts on WSR. Overall T1 is pretty boring, enemy isnt even trying to fight, just not play and drop. Please just remove link servers completely, this just happens every 2 months on different server. Keeping the timezones and populations more constant will lead to better server building and you can actually tell usual time for fights
  5. I get this is a joke and if you want extra things to memes me about I'll list some other beliefs I have as I haven't posted them on the forums in a while: Upgrade times are too fast these days. Keep and castle upgrade dolly amounts should be increased by at least 100%.Packed dolyaks shouldn't count as 2 for the upgrade, instead carry 4 times as much supply. Dolyak escort buff should be reduced to 50% damage reduction.Relinkings are too frequent, make transfers too cheap, promote bandvagoning and ruin server timezones every 2 months. They should just delete the links and give players there free
  6. This thread isn't about turtling. It is about the fact that if you defend with ~9% extra damage and ~11% survivability and then go on offense, there is ~20% damage and ~20% survivability swing making it nearly impossible to have good fights longterm, no siege or turtling involved. Same applies to keep fights even harder. For example bloodlust and food buffs aren't comparable because all sides should have them at the same time instead of them hopping sides. Of course claim buff does promote turtling as well but turtlers are only so widespread atm because most people that played for frequent fi
  7. Claim buff is stupid because it reduces the amount of good fights you can have. Instead of servers being close to equally strong and being able to fight almost anywhere, it limits fights to following:1) One server has to have 10% more damage and 10% better sustain players so the fights are "even"2) The above must stay consistant across week: Thus forcing stacking guilds and commanders3) The location must always be the stronger server attacking meaning maps are much smaller and strategical diversity is almost 0.4) Keeps can never provide good fights, just farm if there is big stat swings (800+
  8. NA: Only 3 T5 and 1 T1 link servers are medium/high pop. 12 servers are full and 8 very high. Europe for comparison. Does this mean NA WvW is doing very well right now? Is it time to reduce EU to 4 tiers?
  9. Its 17% damage and 21% survivability difference fighting between friendly and enemy claim buff. Unfortunately I cant see how that is minor in any scale. You are of course welcome to prove it by doing a guild Raid without runes and sigils winning against same guilds as before. See how ridiculous you guys sound like? Power 100 - ~3 stacks of might - 100 power is pretty nice for damage classes, worthless for support.Precision 100 - ~4% crit - 4% crit is virtually worthless if your damage spike relies on fury and worthless to support. Imagine making a build with bl or claim buff in mind.Toughness
  10. Issue is that over 90% of fights you have against between 2 servers is at claim buff of one side, so it is either one side has it, or the other has it. So the difference is actually doubled. Reducing claim buff radius could be good idea too. 90%? I mean there's already a lot of questionable numbers but What. Are you guys really doing roaming fights at 5000 range? This can really only apply to EB keep and maybe Bay , and why would you roam into keep areas when you're going to instantly get tagged by cannons and mortars? If you're getting kited keeps regularly, this really calls into questio
  11. Lol, at people thinking MORE maps is what we need. Outside of Reset (and for an hour at most), when do we EVER see all 4 current maps queued? They could lower map caps, which helps with lag, to spread players to more maps.... It's an option. just no... its yet around 70ish only, the caps got lowered once or twice within the last two years. if we keep going by that, you won't be able to field full squads anymore... Wvw dies with increased pug-pirateships. it's so toxic having to play on maps that have 30-40 ppl open formating cloudfighting. that'd be really a reason to abandon gw2 for the last
  12. Desert bl is perfect map... For making more queues. Its where weak guilds and roamers go to find each other once an hour. Everyone else queues up to alpines or EBG. Yea remove it, and add another ebg as well. From 3 playable maps to 5, would be lit. 2 sms to assault, the dream
  13. Issue is that over 90% of fights you have against between 2 servers is at claim buff of one side, so it is either one side has it, or the other has it. So the difference is actually doubled. Reducing claim buff radius could be good idea too. 90%? I mean there's already a lot of questionable numbers but What. Are you guys really doing roaming fights at 5000 range? This can really only apply to EB keep and maybe Bay , and why would you roam into keep areas when you're going to instantly get tagged by cannons and mortars? If you're getting kited keeps regularly, this really calls into questio
  14. Its 17% damage and 21% survivability difference fighting between friendly and enemy claim buff. Unfortunately I cant see how that is minor in any scale. You are of course welcome to prove it by doing a guild Raid without runes and sigils winning against same guilds as before. See how ridiculous you guys sound like?
  15. If we were being honest. The only group the claim buff is catering to is off-hours defenders that need every advantage they can get vs groups that run in those time zones. Like, we can't pretend that there wasn't years and years of people whining about all their hard earned stuff being flipped during non-prime time hours. If anything has encouraged players to not want to fight in objectives, it's the fact that flipping objectives and winning matchups just gets you put into match ups against servers with better coverage. True. They sacrificed any equal numbered fights in order to cater to minor
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