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lederhosen.7530

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  1. Dinosaurs with dome-shaped bumps on their heads are called Pachycephalosaurs.
  2. Applications are open. We are looking for 1-2 new players to join our ranks. Give it a shot!
  3. [Aves] is a speedrun guild that formed back in September 2020 with the purpose of optimising and speedrunning single boss encounters within GW2. Since our formation we have produced several glitchless boss records focusing on finding new ways to play the meta with extreme attention to detail. Dhuum 4:37 --> https://youtu.be/wlVXA8DJHQY Deimos 2:09 --> https://youtu.be/ZGm9hyB7pUc Conjured Amalgamate 1:21 --> https://youtu.be/HqHqJgzu4RM Harvest Temple 4:03 --> https://youtu.be/mQ-QmCA1j2k 𝗢𝘂𝗿 𝘀𝗰𝗵𝗲𝗱𝘂𝗹𝗲 Our raid times currently are Saturday and Sunday starting at 7 PM CET. We raid for 2.5-3 hours on both days. In rare instances our raid times can change depending on the availability of members (due to Raiding League for example). It is also possible that we opt to raid more than 2 times a week when we are trying to wrap up a project. 𝗪𝗵𝗮𝘁 𝘄𝗲 𝗼𝗳𝗳𝗲𝗿 Raids on 2 weekdays pursuing high-tier records. Raids with some of the best players on their respective class. Raids with a clear focus on single boss encounters. [Aves] is not a full clear guild. Focus on long projects that involve high amount of comp iterations and extreme attention to detail. Friendly, non-toxic environment where members try to improve their gameplay together. 𝗪𝗵𝗼 𝗮𝗿𝗲 𝘄𝗲 𝗹𝗼𝗼𝗸𝗶𝗻𝗴 𝗳𝗼𝗿 We are looking for applicants with evidence of ability to perform on par with our standards. Our projects take time to finish. This means that even if you are not familiar with the class you would be playing you'd have enough time to pick it up and perform at the level requested as we progress. For this reason prior knowledge about a certain class is not seen as a prerequisite - but it is certainly a bonus. As an applicant you are to show that you can get a grasp on the classes you are required to play and perform at the level requested. It is also important for us that over time you understand the underlying dynamics of your class and you are not copy-pasting or relying on other people's work. This knowledge is essential for our speedrunning approaches as it will allow you to get the maximum out of your class while dealing with mechanics in the most efficient way possible. This is one of the main points we will be looking at should you be accepted for a trial period. 𝗔𝗽𝗽𝗹𝗶𝗰𝗮𝘁𝗶𝗼𝗻𝘀 Applications are currently open. Please fill out our recruitment form if you are interested: https://forms.gle/eDwAo2WxmZTZqMqk8 𝗖𝗼𝗻𝘁𝗮𝗰𝘁 𝗨𝘀 If you have any questions about the recruitment/trial process, feel free to message us directly on Discord. Leder#7727 Resetzz#2707 KarlFranzOtto#5135
  4. Allright, time for some sweet, salty and spicy feedback on the upcoming changes as requested. Engineer: The updates to the Explosives traitline are very welcome and will certainly make Power Holosmith a lot more viable in PvE endgame. For Power Holosmith both Enhanced Capacity Storage Unit (ECST) and Photonic Blasting Module (PBM) will be viable damage traits with ECST providing more damage overall coupled with Sword as a mainhand weapon (the rotation can be seen ). This rotation ideally requires players to enter Photon Forge at specific heat values (around ~90 Heat) and exit just before they would overheat (since overheating is a major DPS loss with ECST) by using Corona Burst and immediately disengaging Photon Forge afterwards. Outside of Photon Forge player starts losing heat (cooling) and can wait until ~90 Heat to enter Photon Forge again. My concern is that this heat management outside of Photon Forge can become annoying to deal with. Unlike PBM, you cannot preheat to specific values at the start of an encounter because of immediate cooling (only possible in very coordinated groups that can time the start of an encounter). On fights with a lot of downtime between attacking and doing other stuff perfect heat management is considerably harder to achieve. Not impossible, but hard and sometimes annoying because you cannot control everything that is going on around you. So what I am proposing can be considered as a QoL update: ECST (PvE): Increases maximum heat capacity. While above 100% heat, periodically gain might. Some skills and traits gain additional heat tiers. Engaging Photon Forge while cooling will no longer cause the player to enter Photon Forge but will immediately end cooling. Engaging Photon Forge a second time allows the player to enter Photon Forge as usual.This way the players can fixate the amount of heat they want before entering the Photon Forge while using ECST. Ranger: The changes to the Skirmishing traitline are welcome. Power Soulbeasts will now most likely use this traitline over Marksmanship which was a pretty bland traitline (only taken because of 20% damage modifiers). My concern here is the Twice as Vicious (TaV) change. The additive modifier is being changed from 5% to 10%. The overall design of the trait means that you have to use CC skills as part of your rotation in PvE endgame and I don't find this particularly good design. CC skills should be used reactively and buffing Twice as Vicious will make things worse. Anyhow, for Power Soulbeast the change can be accepted since this spec already has to use CC skills as part of their rotation and can maintain a very high TaV uptime without any problems. For Condi Soulbeast, maintaining a 10% modifier is certainly very attractive, but how to do it? There really is a small amount of CC skills for this spec and these are mostly on high cooldown (>20-25 seconds). With the trait as it is, the only way to solve this problem would be the introduction of some form of new CC in my eyes. This can be done in many ways obviously, but I'd propose a change to off-hand Dagger skill Crippling Talon: Crippling Talon (PvE): Throw a dagger to bleed and cripple your foe. If your foe is already crippled, daze them instead (1/2 second daze).Since Crippling Talon is an ammunition skill with a recharge 12 seconds (without Alacrity), this update would make it possible for Condi Soulbeasts to maintain a high TaV uptime by carefully using this skill in 10 seconds intervals. These are two things that caught my eye while I was reading the patch notes. I hope this feedback can help the Systems Team in some way.
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