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ArchonWing.9480

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Posts posted by ArchonWing.9480

  1. 1 hour ago, Astralporing.1957 said:

    That is fine. It only becomes a problem when as a reward for progressing one mode you use something that is aimed primarily at players of a completely different mode. GoB, in reality, is not a reward for WvW players. It's a bait for PvE players meant to get them in a mode most of them heavily dislike.

    I mean, I'm critical of Anet, but do you really want us to believe that Anet hates players so much that they would  make  most of them to do content that them dislike that many times? And kept it as a core design of most legendaries for over a decade.

    If that were true, it would seem that nobody would make legendaries, or WvW players would be extremely rich with their monopoly over this aspect of the game. Until Gen 2's came out, legendaries could be bought straight up.

    I think that'd be pretty hard to prove.

    • Like 1
  2. 30 minutes ago, XenesisII.1540 said:

    Yeah it's weird. If pve is their preferred mode there's plenty of ways to make gold to buy a legendary instead. Instead they come to complain about having to do one part in an area they hate and then demand changes to suit them instead. Personally I don't like pve in this game, it's too annoying, and the gift of exploration is boring as kitten to complete, so I don't do them, ascended weapons suit me just fine. But hey they complained enough about the wvw legendary gear to get an OW version eventually, maybe that's the hope for them for GoB now. 🤭

    It's not too weird. It just means admitting one's approach was flawed, and it's just really hard to admit it.
    And to be fair, sometimes one's building something and runs into something annoying or they think shouldn't be there, and it's easy to get frustrated. But it's still one's own responsibility to be aware of the big picture at the start and if they go in without a proper plan then that's on them.

    Though my problem is in general is that these things are generally not persuasive. When someone makes a demand or request, they have to give the other side some consideration (what's in it for them) because one sided demands are essentially pleading.

    At best it's something like "You'll no longer have players like me afking/inting/taking up space in this game mode". But this isn't persuasive, because it's more of a threat. Basically, "if you don't give me what I want, I will consciously screw up your game mode". And frankly, it's not a very strong threat either to the eyes of most WvWers.

    And of course, there's the ultimate threat of threatening to quit. Which never works. In fact if you read this subforums, you know of people that have been quitting for like 10 years. They've basically been quitting for longer than some have been playing.

    That being said, I'm all for hearing something more convincing.

     

  3. 47 minutes ago, XenesisII.1540 said:

    Yeah so just sell it on the black lion store. 🤭

    Yea but I've been saying just buy the whole legendary forever and nobody ever listens to that. Yea I know that some can't be, but the goal of the forums is always to ignore the obvious solutions, because then you can't vent! So even if that option did exist, it wouldn't even help.

    Just like how OW legendary armor was supposed to stop the QQ over that. It didn't, as expected.

  4. They already have a legendary kit in the WV that specifically excludes the gifts but does most of the work. That should be very telling what the intent is. If they did otherwise, they'd just be giving out a legendary in it.

    edit: Also even if they did, it would only give one at best per season. Then we're just going to have the same problem when someone wants another again.

  5. 1 hour ago, kash.9213 said:

    If I could give you one I would if it meant keeping that kind of toxic behavior out of this game mode. I'm used to trash talk and people trying to get attention in chat, but you sound like you might be on another level. Leave that in raids and places like that please. 

    I wouldn't.  Rewarding bad behavior just convinces people that's the way to get what they want. It never ends.

    But as always, I urge people to just  farm gold in their preferred content and buy the thing-- the WV always helps with that since it gives like 30'ish gold even when the shop is exhausted. Yes some cannot be bought but the gift of battle is the least of the problem for those imo.

    Like if one actually enjoys the process of making a legendary, it's fine. But if you just want a fancy skin and its utility, just buy the damned thing.

     

  6. 10 hours ago, Chaos God.1639 said:

    so you need more team work and more supplies to defend, because few supplies won't fix the wall. I don't think i was the the only who cared more about rewards and loot bags than supplies. now I know that I can't just rebuild the wall with few supplies. so the supplies now became more important. why do you ignore this fact?

    also destroying the walls is more valuable now. so people will probably start to build trebuchets more and actually use the wvw game mechanics like they were meant to be.

    I also think they should add friendly area damage to catapults so that catapults would destroy themselves when they are used near walls. this way the attackers cant hide near walls and the defenders can destroy their catapult with other siege weapons.

    there is difference between trying to understand something and just complaining the day after new changes were released. you think anet is going to just revert the changes immediately, because some people are being emotional on forums? ofc no, they will see how it goes for several weeks or days and then make a decision.

    So did you notice all the adjustments listed have to be made by the defending side, while no adjustments were listed for the attacking side?

    You only strengthened  Dawdler's argument. 🤣

     

    • Like 2
  7. 1 hour ago, Cael.3960 said:

    It depends on what you want out of the game. Many of us have jobs, kids, post-secondary opportunities and/or other responsibilities. We don't have the luxury of playing this game like it's a career or an extended summer vacation. If I have 60 minutes of free time and I want to spend it getting fights in WvW I'm not going to spend it flipping paper objectives because it's tactically sound for the server's PPT strategy. I'm going where the OJ's are. Or where there's a camp that's not on RI where I can assume other roamers are headed. If it's a guild night and I'm with a group looking for a fights, we're going to go where other groups are likely to be. If that means punching a hole in a wall to get at what's hiding inside, we'll build siege and punch a hole. If an enemy group wants to come out and fight on the open field where my guild will spend 60 minutes contributing nothing to the matchup's PPT I'm also fine with that. For those who care about the PPT and who wins a tier my guild's play is stupid. By not taking things when we have a group that can achieve it we're "actively dragging the server down". But I'm having fun, my guild is having fun, and even if the rewards are significantly less than what we'd get by k-training paper objectives I'd rather do this instead. 

    There's also not much point in retracing a havoc squad's k-train if you want fights and they don't. You're just giving them more objectives to re-paper while they continue to ignore you. When they've got nothing left to flip and their remaining options are to fight you or move maps, most will flock to whatever is under attack and call in reinforcements if they can't handle it. It may not be the fight you want, but at least it's content you came online to get. And by ignoring all the superfluous PPT you're getting more of it in your limited time than you would by doing the 'smart' thing that's in your 'best interest'.  

    As for those who suggest taking it to a guild hall if you want fights; you don't get pips, bags or wiggle chests in the guild hall. In fact, if you want food and utility buffs or the ability to change gear and test new builds you're going to need at least a little income to make that happen. WvW doesn't pay well at all and it pays even less if you don't k-train. But if you find PvE tedious and don't have the time to grind it for cash, WvW at least offers you the gameplay of a guild arena with enough gold incentive that you're not making yourself poorer by playing it. 
     

    I'm not really sure where this rant about PPT came from. In fact my whole post was about how  to maximize kills from PPTers so who really cares if they repaper stuff anyways after you kill them? I mean honestly you have some decent points there but you sometimes really veer onto really weird tangents.

    I mean I suppose if it's 5 people from the other server doing it then yes you would ignore them but that's just one of the scenarios.

  8. On 4/20/2024 at 12:27 PM, Cael.3960 said:

    If a full zerg hides inside a structure waiting to be attacked, and is ignored, while the rest of the borderland flips... it's tactically stupid. But because it's stupid doesn't mean it never happens.

    Yea, but why would you stop your opponent from doing something stupid?

    On 4/20/2024 at 12:27 PM, Cael.3960 said:

    While those two blobs are fighting in a keep, the other faction flips everything because they DO want to PPT and there's nothing stopping them. Now you have a map where the defenders have one objective and nothing else, a faction that doesn't want blob-vs-blob fights but will happily gank singles and havock squads who try to take back anything they've papered, and one faction that is desperate for a big fight and the only one they can get is hiding inside a keep. 

    Or one faction sees what is going on, and disengages, so they can simply trace the train of the 3rd server backwards and derail it getting some easy bags. Or (less likely) both servers briefly put things aside to slap the 3rd server for trying to exploit them.

    This is completely a player generated issue, but I would say a certain type of player that only cares about farming bags in the short term doesn't ever bother with these tactics because it is beneath them. Also applies to the player base as a whole as the mode degenerates and there is no point considering these factors.

    I mean if you're breaking into a keep and farming bads, the bads will always be there even if you take a break. In fact it'll encourage them to regroup. and allow for more kills over the long run. If you're pushing one side so hard in a keep at the expense of all else, then of course the 3rd server is just going to backcap. It's fine to say you don't care about that, but you're still playing a part in enabling this behavior.

    So yea it can be frustrating when people do dumb things against their self interest and drag you down with them, but someone's gotta make a concession somewhere. And at the end of the day, it's important to know your enemy and their tendencies. A lot of people in this game  (not you in particular) tend to wax  about skill and strategy but the moment something comes along that actually forces them to use their brain instead of regurgitating it from someone else, they just freak out.

    • Like 2
  9. 12 minutes ago, Dawdler.8521 said:

    Yeah I mean there is an entire side of the tower to drop out of, far beyond the range of that necro... 

    But you know as well as I do that people would still jump when they could just run and drop down like a normal person.

    Yea in fact they're more likely to jump now that you said that, just out of spite. That's just standard forum behavior:

    Complain about problem, reject all advice, double down and then continue to feed bags to show everyone how wrong they are. That'll show them!

    • Haha 2
  10. The only person that could be interpreted as wanting to jump out of the tower is

    On 4/20/2024 at 5:09 AM, Dawdler.8521 said:

    Why where you not outside the side of the tower killing that lone necro already?

    but that's still  very different from

    3 hours ago, urd.8306 said:

    a ranged class to jump down and give up the main advantage it has in that situation.

     as being outside of a tower does not force you to attack enemies in melee. Especially if you have a bow.

    Furthermore, this tower in particular has a hill behind it that's pretty convenient for pew pew, though you'll need other people adding to the damage.

    Of course the best strat is actually to go to that higher up cliff and build trebs, which makes you safe from virtually anything unless they go around to kill you. And ideally you'd have siege in both the tower and there with people using it. Also the tower has 90 supply...

    So even humoring this idea, it's probably still better than uselessly pew pewing off a wall.

  11. But the thing here is that the bar for farming random  defenders is actually extremely low.  Almost anyone with a working build can tag up, and just get a group of people that will stick together. It doesn't even have to be a comp.

    The thing is people won't follow you if nothing gets done as naturally everyone has their own agenda. So you have to get kills or captures somehow. Nobody wants to sit with you in a keep refreshing siege or repairing walls and thus essentially all groups are fight groups as needed.

    In fact that's what I used to do back then when I was bored and really how I'd introduce my friends to WvW. Just set up catapults or some ranged siege to hit a wall to a northern tower or keep with zero intent to take the structure. The people that arrive at first typically arrive peacemeal and aren't cohesive and if you kill them first, you can usually kill other people that come along. Then you just leave if a real group comes, or just wipe, because who really cares; you've already accomplished the objective.

    Most advanced fight guilds have the sustain to actually take the objective but as mentioned above usually just try to kill as many as possible.

    So I don't really see the nerfs to defense really affecting the above groups. The only groups that I would think of that have trouble with defense and can't farm bags are generally one or more of the following:

    * PvDoor guilds that have zero confidence in actual fights. Like, they will literally jump off a cliff if faced with an equal force.

    * Over specialized groups that are only specialized for open field fights and simply have siege deficiency. Yes, attacking a structure is a skill. Also tends to make up their own rules that naturally nobody follows.

    * Unpopular guilds that refuse to work with the rest of their server and thus lack the numbers or skill to actually overpower their enemies.

    * Parasite guilds that are bad in sustain somehow and rely on a sneaky burst, and thus need another guild or pugs to take the first hits as a meatshield. Often becomes unpopular.

    Needless to say, these are also groups that are most likely to be thwarted by a small amount of defenders.

    Regardless of the nature of the group, I also fail to understand why veterans of the game mode don't understand this and the goals of these groups, while continuing to int. Do you think that feeding them bags is going to make them stop?

    Maybe some like the challenge, but given their lamentations here and in game it would seem like the clear answer is just to not give content and ppt elsewhere as needed.

    Like, yea if you suicide into an obvious bait catapult once or twice, that's fine. But by the 6th or 7th time, it's kinda just self-inflicted. And sure the meta sucks, but I feel like people that have been constantly on the wrong side of the meta for 10+ years really should consider getting their kitten together, if they want to actually play the game.

    All and all though, I think more and more people are going to catch on and a lot of the bag farmers are just going to end up training empty maps and then come back and call this a dead game mode. Well, I guess some people will never learn and still keep the bags flowing.

    But you know what they say about the golden goose. Cuz I can tell you Anet doesn't.

    tl;dr If you don't like what's happening, then you basically have to protest. Just  don't give people that don't deserve it content.

    • Like 6
  12. Wait.... so a ranger using barrage (which doesn't require LoS), is complaining about attacks not using LoS. So btw, you don't have to stand there for your barrage to hit (there are much safer locations), though I'm not really sure what you think you're doing. Do you think you 500-1000 damage hits are putting a dent into the zerg? Even if you do down 5 uplevels somehow, are you going to be able to secure it?

    And of course there's only a lone stunbreak and no dolyak, aka the free bag slb large scale build.

    And then the necro pulls with zero follow up, and to OP's credit uses leap to jet away. And now they're in perfect range to send this isolated necro to the shadow realm in a few seconds because it happens that the build's one lone strength is finally in play, so what exactly is the problem here?

    So basically the game handed you victory on a silver platter which you did nothing to deserve, and you still threw it away. I strongly recommend you think twice about balance changes.

    • Like 1
    • Thanks 2
  13. Ranged attacks and a lot of CC. But always be spamming attacks. This is why most of the good ones will try and force you to fight them on a ledge or somewhere narrow and then you have to eat all their attacks. Most readers probably eat all their attacks anyways so...

     like most meta roaming builds, it is a waste of time. if you fail to catch them when they're asleep, the fight will be tedious even if you begin to win and they will either start running away or you will find out they have like 5 other friends waiting nearby. So the actual best advice is just to make a 180 and attempt to ignore the fact that they exist or that 1v1 is simply not balanced at all.

  14. 15 minutes ago, Cael.3960 said:

    Honestly, a boonball full of bad players must be like Christmas for you guys. 

    It is. I mean I basically never pve. That's where my gold comes from, besides stupid TP ploys (also from bad players that are impatient)

    To me, when Anet nerfs pulls because bozos that got pulled off their arrow cart for the 100th time this week, or when Anet nerfs siege disablers because bozos can't run a bubble, it is all the same to me. It is not about nerfing offense or defense that bothers me, but catering to lazy bozos that want to be even lazier to the point they want the game to play itself. I just don't think people who can't do basic things should be deciding how this game is played.

    I just do not understand how people can play a game for literally thousands of hours and cbf to put a stunbreak/emergency button on their build when they are alone. If they just played the game a few minutes every week sure, but they appear to be serious too. That's just a lack of self respect.

    IMO, if people wanna siege hump or blob or whatever, it's cool. Just be the best they can be and not ask for help every time they want to lower the bar.

    • Like 2
  15. 33 minutes ago, Cael.3960 said:

    I'm in multiple guilds, both WvW and PvE, and training nights are a frequent discussion. When we have them turn out is generally low and most of the people who show up are veterans who really don't need the lessons, they just want to share what they've learned and maybe pick up a new trick they haven't seen before. Those who most need the training and understanding of how everything comes together in a build and how best to play it aren't interested. They expect to be carried on the back of more established players/guilds/servers and as the game is a casual interest at best there's little need to become skilled at it. Once they've experienced the content there's not much point in revisiting it, and if they don't intend to play it again there's no point in learning to improve. 

    I see that quite a bit, but I think sometimes it's some veterans that need the training. It's veterans that are veterans solely by time and are kinda stuck in their own ways, while not adapting to game changes.

    The game as a whole encourages people to do the bare minimum since it's rather rare to see the results of one's bad play since as you noted the carrying can cover up for it, and therefore players are rarely held accountable for their actions.

    There are of course limits to both sides. A game that is overly punishing discourages casual players. And without casual players, the game dies. But players in this game always ask the floor to continuously sink.

    Granted the forums tend to color things a bit where people seem to complain about being required to do literally anything.

    At the end of the day, some people have to be held accountable for their choices. Groups should prioritize people who want to be improve and be a bit more serious first. And if people are just showing up with the wrong builds and not playing them right, then they simply can't be trusted with anything important and into group 1 it is.  Basically if people want the kid gloves, then they get the kid gloves.

    Personally, I only bother to give feedback to people who actually are willing to take it. The others can just be scraped off the pavement when the fight ends.

    • Like 1
  16. 1 hour ago, Cael.3960 said:

    Unfortunately there's a huge disconnect in this discussion that centers around being outnumbered vs being a defender. For many it's impossible to equate one without the other and this is the underlying issue preventing meaningful discussion. Boon balls aren't the only groups that attack objectives. If you can't imagine any other circumstance being possible, it makes sense that these changes are especially punishing for defending players. If you recognize that it's also possible for defenders to outnumber their attackers you may begin to see the problems in giving any one side a significant advantage over the other. 

     

    An entrenched full squad with siege and tiered up walls is almost impossible to remove. They can rain dps down upon attackers and stealth-push/ambush with impunity upon anyone who dares attack a wall or gate. They have reserves of supply to patch walls, build additional siege, and in most cases have an easier time reviving downs along with better access reserve forces streaming in from the nearest waypoint. Very, very few groups have even the most remote chance against groups like this and the situation becomes increasingly difficult the longer a siege continues. Smaller squads ~15 or less, will just run from an objective once they see a similar sized group waiting for them inside. By the time they've managed to punch a hole (if they can punch a hole) attrition will have removed any chance of victory in the upcoming fight.

    I feel like that's a rather bad counterexample.

    A full squad that is  entrenched in an objective is of zero relevance and no threat to anyone unless you exclusively want to take that objective. By it's very definition they cannot guard every objective on the map in this manner simply due to the fact that they cannot fit that many people on the map.

    This is probably why nobody imagines this scenario as they would just ignore said group and just take other things around it. And if nobody attacks them because it's way too fortified, the defenders also lose participation and don't really do anything.

    The only way this  is relevant is a scenario where they have all the objectives sieged up, and can quickly defend all of them and everything is scouted. Or more commonly they ninja something during a dead time and fortify it up.  But in general, that's only possible if they have a population advantage, and as you've noted yourselves, discussions shouldn't be centered around that.

    Not to mention that usually groups that play like these are usually free bags and again, only are relevant when they outnumber the enemy. I don't really see a reason to drive these types from the game if you ask me....

     

    • Like 3
    • Thanks 2
  17. 2 hours ago, JusticeRetroHunter.7684 said:

    Hello. Listen, I have zero attachment to this guild aura but…

    but to think guild aura is responsible for kills in WvW… is a stretch.
     

    There’s certain “copers” that believe in that but it is 100% cope. Those people will continue to get rolled over in WvW the same way they’ve been getting rolled over, and they’ll continue to blame some other thing

    Anyway I came here to say that…I think the guild aura nerf was just lazy anet deving as usual. It would have been a great opportunity for anet to inject interesting and useful mechanics into the game by just replacing the aura with something else’s (and reevaluate other less used tactics) instead it is just this boring thing still…it’s always been a boring thing that adds nothing nuanced or clever into the game mode, along with the other tactics and…it’s still gonna be that way so no problem actually got solved.

    im pretty tired of the constant number changes that only end up making X into a useless thing rather than taking the time to just replace the mechanic so that the game remains interesting and not a watered down   And diluted “+1%” mmo 

     

     

    Yea, I am sure the copers are going to find something else to complain about. You can probably put a stopwatch to it.

    I also agree that both balance and design are lazy. Number nerfs are already bad, but huge % changes make it seem even less effort.

    It really just seems like they balance to make things more convenient for themselves; after all it's just the players that have to live with the consequences for months, if not more, not them.

    • Like 1
  18. 25 minutes ago, Ronin.4501 said:

    It's not just the lack of mounts and gliding that make EOTM an awful map. It's the necessity of having STAB at all times on that map so long as enemy players have knockback. If you're in a squad without a lot of STAB or even in a party without permanent STAB you're basically setting yourself up for an easy death. Terrible design flaw.

    Yep. Except the part where you can destroy the bridge so they will die even  with stab. And as an added bonus, you can kill your own team!

    EOTM does have its perks.

    • Haha 2
  19. 2 minutes ago, XenesisII.1540 said:

    I still get a laugh when I see a group of 10-15 try to do something to 2-3x their numbers only to have that blob turn and completely overrun and swallow them up.

    Well it's often 2-3 groups of 10-15 wiping separately, so in a way it is even numbers!

    • Haha 2
  20. 3 minutes ago, Chaba.5410 said:

    Man, how did you get so off-track? Please don't attribute stuff I quote like "limited approach options to structures" to me.  Did you just skim quickly through my posts and miss the citations?

    Well not only is your format confusing, I feel like you should have probably filtered these posts a bit better because you didn't really explain the context of individual quotes well on how it related to your conclusion, or really at all, so I thought you were endorsing the points or just not aware they had such issues.

    I'm sure it made sense to you, but it confused more than a few people it would seem.

     

    5 minutes ago, Chaba.5410 said:

    My only point is that defense was buffed in the past and we're still playing with many of those changes despite subsequent nerfs.  We still have tactics and improvements today.  We still have automated upgrades.  We still have guild objective auras.  They weren't all nerfed before 2017.  We had them in 2015.  We had them in 2017.  We have them in 2024.

    Yes but there's something called degrees. We have a keep claim buff now, and we have a keep claim buff last year, but these are not the same thing.

    6 minutes ago, Chaba.5410 said:

    Taken on a whole, minor details like the megalaser event or even the recent buff to EWP (notice that no one here is mentioning that either?) doesn't affect overall trends and I certainly won't be pestering others for not mentioning the recent EWP buff.  "Oh look guys, there were all these nerfs but this one buff makes up for it!"

    Just because it doesn't fit into your narrative doesn't make it a minor detail.

    Granted, I think what happened 9 years ago is a minor detail in the grand scheme of things.

    You could have mentioned the EWP buff. People would have countered that the change is outnumbered recently, but it would be a valid point, and hey it's not a 9 year old change and actually something people would remember.

    • Like 2
    • Confused 1
  21. The inspect nonsense was a meme because it was either:

    1.) Self important people that thought people cared enough about them to "steal" their style. Even if they were exceptional, there's so much visual clutter that it is not reasonable to expect this-- people have much better things to do than look at your character.  Basically these fears were based off of unsubstantiated delusion that isn't even self consistent.

    2.) People who are afraid the inspect will extend to builds in the future. They probably wouldn't do this ever anyways Personally I think this angle is silly because again, nobody really cares about what you run unless it's causing problems and instanced content probably demands people ping stuff anyways.

    It's simply not a rational opinion that people being able to inspect you would affect your gameplay.

    • Confused 4
  22. 1 hour ago, Justine.6351 said:

    The stupid part about 50% repair is that it will take one person forever to close but also it will take even longer for someone to reopen. Who is this update supposedly helping?

    Someone probably got mad that they got locked out due to a troll repair, and I suppose we've lost quite a few structures to people sealing in the enemy zerg turning various structures into a deathtrap.

    But even with that in mind 50% is just silly.

    • Like 6
  23. 1 hour ago, Chaba.5410 said:

    That don't matter. Their first exposure to WvW at any later time after HoT would mean they never knew anything different, only know how it is with the tactics and auras. Similar effect to playing back then and getting comfortable to the new normal.

    Except a lot of those things were nerfed within a year.* If someone had only played Gw2 during that year and a half you might have a point.

    You're deliberately slicing a subsection of Gw2 history where that trend might have been applicable  (Hot release to about late 2016), and applying it to WvW in general-- taking Desert BL and defense buffs at its absolute worst, and attempting to paint that as the norm. You also ignored stuff like megalasers that were clearly anti-defense, and also laced with blatant inaccuracies like "limited approach options to structures" which makes me doubt if you've actually visited DBL in the last 8 years.

    Your statement doesn't even hold water even to someone that starts the game in 2017 due to these adjustments. And we're much farther away from 2017 then 2017 is to 2015.

    It's also hilarious you actually included emergency waypoints as a buff to defense, since some of us still remember the time when you could freely wp in between defense events in vanilla.

    Anyhow, this is why I brought up why archaic versions of the game don't matter-- it can be hard to remember.

    *Example: Catapult supply being reduced within 3 months of HoT release: https://old.reddit.com/r/Guildwars2/comments/5yt6j7/when_did_catapult_supply_cost_change/

    Literally the first point you bring up gets undone in 3 months. Safe to say, nobody sees that as the norm.

    In reality, HoT was so volatile and had multiple changes of plans that you can probably take any part of  that era and spin into anything you want.

    • Like 5
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