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ArchonWing.9480

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Everything posted by ArchonWing.9480

  1. https://wiki.guildwars2.com/wiki/Skirmish_reward_track#See_also If you reach silver tier (82 tickets) every week, you can complete the legendary set in 96 weeks. If you reach diamond tier(365) every week, you can do it in 22 weeks. However you have to spend about 3.5x more time per week to reach diamond instead of silver. So someone can get legendary armor 4.36x faster than you if they play 3.5x more per week. Like I said, it's really not that much better. Plus you also need to cobble up about 2k gold in materials too so tickets are hardly the only factor.
  2. Yea we can't have people playing the game mode because (insert gatekeeping) even though it helps people that play the game mode. But hey, before HoT, WvW was a gold sink. Like it was basically negative income because no reward track and tagging was everything. And RIP you if you had to pay for structure upgrades. Nowadays siege is cheap as dirt and consumables are everywhere with free stat selectable exotics every week. It's also possible to grind out legendary armor without any pve but it is slow though. Did you know you can still buy regular siege with laurels? Yea, some stuff is still stuck in the past. I dunno, perhaps participation could decay slower if you're actually out of spawn and in combat. But it would still be hard on those WvWers that have to do more boring activities like walk yaks and such. Yes I know it resets participation but it's still horrible. I only do it to help other people because I know how horrible it is and it's more like feeling bad for them than anything else lol.
  3. There's no way to fix the tagging system, because it's inherently flawed due to it incentivizing selfish behavior (tag enemies rather than working for group success). And for the most part the game has moved past it. This is why most content after vanilla in pve gives rewards based on content completion rather than hitting mobs. This is why I said earlier that the tagging system was dated. In WvW, the reward system switched to be based on skirmish and reward tracks. The tag for bag is basically just a relic for the past. So the best solution is to improve reward tracks as well as skirmish track rewards. They could have actually useful things to buy with tickets, for example. This will level out the loot earned for most people so the actual tags matter even less. Of course it does kind of suck to have a lower kill count, but considering how the counter is raised, it is really just a number. I probably could have had UD by now if I didn't play support I guess. Oh, and Emblems of the Avenger. Why? You only need 2 at most, and honestly that's just extra garbage in my inventory these days. Finally, are we really saying the game is ripping you off by granting you -30% condi damage reduction with at least 50% uptime without any effort just because you get a few less spikes? Priorities? If you go down, you'll lose out on loot anyways. If your response is "Lol my group clears all the condis anyways", then maybe you farming those 12 pugs that keep running back really shouldn't be rewarded that much.
  4. 20 slot bags are fine. Getting more storage just encourages people to store more useless junk IMO. 😉 Some of my friends do 18 slots and have much more gold to me because I guess it's more cost effective, but I don't see the need for that. Can just buy the wvw bag. Oh, nothing wrong with upgrading mats in your spare time. I just meant obsessing over it like it must be done. There's just so much crap that enters the inventory that I just don't care to deal with a lot of it beyond finding the fastest way to get rid of it. Although I do ID the unid'd stuff, because apparently that's better over the long run. Maybe I'm just not an much of an MMO player but I don't have the constant urge for legendaries. So my gold goes mostly to making ascended food which isn't that expensive and cheap people can often freeload off someone else too. I don't use guild siege I guess. The game gives you so much crap for free (logging in, dailies) that I never worry about gold unless I have something in mind. Even just being a little patient with sell orders >>>> picking up a few more tags.
  5. Getting wvw ascended gear is horrible value. Marks don't even save you gold; the final cost from crafting marks is actually more expensive than crafting it normally unless you're willing to wait like a year to get all the "free" marks needed for a set. Even if you are to craft celestial, there's no reason to wait that long. Trinkets aren't a bad idea but still pretty bad and you are better off unlocking the wvw reward tracks for them. Yea I guess legendaries is a thing but as I've linked the graph, the higher chests don't really give that much better of a rate on them. It's like putting the effort of a part-time job to earn tickets 30% faster? Not advised for a casual player at all.
  6. https://wiki.guildwars2.com/wiki/File:Skirmish_reward_track_pips_vs_tickets.png Ehh, Diamond chest isn't a big deal. You are overestimating its value. The only thing interesting is the Mystic Coins, but to spend like 10 hours or whatever it takes to get them is highly inefficient. I don't reach Diamond myself most of the time, but honestly, all you really need to do is hit bronze every week. (+1 pip next week for finishing wood is useful and bronze gives some real rewards). The chests above are more of the same. You can also increase your wvw rank via birthday booster. That will earn more pips. Btw unless you're going for wvw legendaries or for some reason you can't get stat selectable jewlery, there's no real use for tickets either and you're better off selling memories of battle. Everything else from the vendor is terrible value.
  7. Yea I wouldn't upgrade mats unless it's the Mystic Forge Daily or you want a legendary. Time is more important. It's why I hear people using runecrafter to salvage the greens and w/e, and I'm just like; I don't care about squeezing the last copper. It's not like you really need gold for much anyways.
  8. Nope, https://wiki.guildwars2.com/wiki/Heavy_Loot_Bag And you might just get rekt and get t5s. However, I do believe it's slightly better over the long run to open them.
  9. What reward track are you running? Living story reward tracks give you lots of high value mats. Are you salvaging everything? Mithril Ore is @ almost 1s per pop now. I don't even mine mithril most of the time; a few bags here and there is nothing. Also don't forget people aren't guaranteed to drop bags. They're more likely to drop spikes. So 1 tag is not 1 bag it maybe; about 1/4 of one. And of course, those polar bears near N camp drop blood that's worth a bit. But I feel like just 15 min of pve would be better, as opposed to not going all out to support your squad because of some silly loot. If your group is worth their salt, they should be providing all the food anyways if they know what's good for them. It shouldn't cost you anything to run as a support in WvW for groups. (ok, oil) edit: of course, if you roam, the income is much lower. Though you also wouldn't get as many bags either.
  10. Ehh, it's 2 separate issues. Retal was a dumb mechanic with 0 counterplay, and made it impossible to attack into certain boonballs without your own support, while the loot system probably deserves consideration because it is outdated-- most reward systems in this game are not tag dependent anymore. And that's good as it promoted a selfish playstyle. That being said, heavy loot bags are barely worth anything. 100 bags is just 3g. You could make that just by grabbing all the leather nodes along the way. Mostly, anything of value comes from reward tracks and the occasional memory of battle. The other thing is that support classes will probably adopt cele, so it's only a problem for firebrands and scrappers. The death of the minstrels is not really a bad thing if you ask me.
  11. Well that's why I tried to bring an end to the whole druid part since I think it's widely established by now that everyone knows that scrappers are better at the healing and cleansing stuff, and whatever it is, is probably immob bot first. At least that's how everyone I see bothers with them. If they run minstrel or w/e, it's probably not because they're healers but rather because doing damage is just immaterial or they just don't want to die or something. Any healing is just going to be incidental and backup. Maybe people just want spotter. I think I covered it all before so not going to bore you. Druids or not, they are just inconsequential in today's context. I did not want this discussion to drag through this very uninteresting point lol, and as you can see, I had some good reasons. As for the rest, I wasn't really aware of any personal history, though I think we were talking about some interesting things beyond that.
  12. Eh, I think the way people give criticism needs work too. I rarely focus on those things unless the user is doing something severely mechanically wrong (like wasting mantra charges too rapidly) since comps are often orgnaized under some internal criteria. Some tend to be more of a black box than others. While I often like to inquire about these things myself, I think saying things as inefficient can technically be true, but isn't always the best way to start a conversation. Also I think we've tunnel visioned onto 2 specific things that not many people care about. (ok, maybe just me)
  13. In that case you just tell people to avoid the glowing dome. There's no need for in depth explanations. Of course it's better if people understand it, but that's best done out of combat. It takes only a few minutes to explain blasting stealth and avoiding the dark glowing dome. And this is really most of it. In most cases, people fail because they panic and scatter. I will admit it's counterintuitive because that's how boons and heals in this game work by proximity. That's why they blame "boons", because they're somewhere in Narnia and don't get any. But I guess you can argue that this is too counterintuitive. Gw2 isn't a very competitive game, and most guilds aren't particularly better than their pugs beyond some knowledge and practice. There are exceptions of course, but frequently overstated. Googling some random build, and learning to steer your character properly will already give you a leg up in most encounters. If you ask me, the bigger problem is commanders or other players explaining nothing and then proceeding to flame people for it. That's overly complicated. The best is probably when they rush into the enemy without really telling anyone.
  14. Not to mention most classes don't have that much access to resistance.
  15. Well the necro thing is interesting though I'm thinking pushing condis is still a difficult thing these days. The druid thing.... eh, pretty sure that's not really worth discussing. Nobody will push for a druid healer over a scrapper healer. If they use staff, it's probably just to stack more immob plus rangers have no real ranged option that wouldn't get rekt by reflects.
  16. I never said Druid was a good idea; I was pointing out they were suboptimal healers lol for the exact same reasons you are and that they are mostly for immob. Maybe they already know that. There's already scrappers in the party. Idk about death magic because I didn't pay that close attention but were they really running minion traits since that trait has other traits you can pick. And yea I consider Death Magic training wheels but who knows. Some people like the survival. Maybe they just picked them up xD
  17. Yea this debate about who is better is pretty riveting.
  18. I don't think the druids are healers in this, and nor should they be anyways. They're better for immob. Also every necro elite is a long cd, probably none will come back up as these fights aren't very long so the only other real option is "chilled to the bone" for those reapers. There are reasons for taking either but neither is going to be the focus of anyone's build.
  19. And guess what? I play soulbeast too. A lot of people do this already. But why would you be against a QoL change that doesn't hurt you at all?
  20. If you consider pet to be a core aspect of ranger, then all the reason to ensure that it is not broken. The fact is that in practice players choose to not use the pet because it's a liability and pick soulbeast suggets that it isn't working right. What you are missing is that you think people don't want to use pets, which in fact the suggestion-- more control over the pet-- means people want to use it instead of switching to soulbeast to ignore it entirely. Suggestions like "play another class" or "don't use the pet" are just misunderstanding the issue entirely.
  21. Not really sure what you're talking about here. We were talking about mentality, as opposed to tactics. Elitism is developing an extremely insular group that gatekeeps in a dying game. I don't think asking for comp builds and discord really counts as that either.
  22. lol fighting a condi rev with condi anything but necro is like "why even bother". Fire weaver also seems really bad since condis do nothing.
  23. Yea, it's kinda sad. I do really feel like people need to have more patience with new players that want to learn and not meme them. But people also need to give new commanders a chance. Now certainly you may not like those old players that don't want to learn, but getting hung over that is no good. It's a lot of work, I know. I don't care enough myself. And yes, Anet deserves blame.
  24. Well, if the 1 key is broken for your teammates, yea I guess you can't do much. I've just never found it to be the case, even if people come on all sorta of classes and skill levels. Being on comms makes all the difference. Better players can get away without it. Personally though, I find that people that hide behind blaming their teammates are probably holding themselves back.
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