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Buran.3796

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Everything posted by Buran.3796

  1. Last week a large patch arrived and Vindicator's Imperial Impact got nerfed. Some people eagerly claimed how it would destroy the OW PvE celestial build with 0 test to suport those statements, including Teapot (which loves to mock poeple every time nerfs arrives), and Nike DNT which made a Herald OW PvE video portraying a guide for the same Herald build Hizen showcased 6 months ago (only with different sigils) in which said "The last patch killed the most solo OP open world build which has ever existed, the celestial Vindicator, while we are forced to say RIP to the greatest of all time there's no need to despair tho since the gear would be transfereable to the second best the original OW got tier Herald which is now better than ever". He also said "The changes of Imperial Impact more or less kills the build for solo environment since no longer has perananet uptime for every boon besides alacrity". While the Herald is certainly in good form and a challenger for the top place that spec didn't get affected by the balance at all so nothing changed (albeit He's comparing it to his previous build and not the one from Hizen). Is not better, at most is the same, and in my opinion the nerf to Imperial Impact barely affected the performance of the PvE cele Vindicator which is not only a powerhouse but probably still the top dog. I expressed that Vindi gameplay didn't changed at all, and the loss of some seconds of boons won't affect it too much, since its main card is the tankyness, not the damage, and Vindi still has better cleanses, mobility and evades than Herald, while Herald has only a bit more damage and better cc. His time with Herald against the Mordrem Vinetooth was 47" while mine with Vindi was 55" so ~20% slower but that comparing a good player with rotations and food and ofensive sigils vs a mediocre players with defensive sigils and cheapo meals; I guessed than at equal skill damage difference would be lower than 10% and Vindi survability would be way better. Then I was called dismal and cele Vindi a shadow of its former self. Last days I've played a bit the dismal cele Vindicator, a shadow of the former self. Pretty much levels all PvE content as before, including Hero Points, Tyria Bounties, and now I'm doing PoF/S4 bounties/legendary bounties with no problem (I'll upload more videos from desert bounties in the future). Meanwhile, Hizen did release a video reviewing the patch changes stating that cele Vindi remains prety much the same gigachad. So, recaping: patch arrives, people make some statements without fundations, I make allegations, provide evidence, they go radio silent/refuse to deal with it. That's called dogmatism; staying in your lines, because you've already have formed an opinion and won't change it just because doesn't fit with the reality.
  2. That maybe for power stats, but cele Vindi with Mallyx + Alliance and short bow + mace & axe is probably by far the strongest OW PvE solo build in the game (even after the nerfs). Second best cooice probably the same build with Herald. Power builds for PvE are nice for grpups of players or for trashing easy mobs, but as soon as you face challenging mosnters as some HP and bounties you'll notice the difference: outside power Soulbeast/Untamed and power Bladesworn or maybe Reaper I don't think that power builds are very good (and even those they have handicaps), since armor in enemies absorbs lots of damage and those builds don't do damage when they are cced. Condi/hybrid builds have longer ramp up and lower overall dps but deal with hard fights much better. Is a bit sad because power Vindi with greatsword + swords is my fav PvE build in the game but power at solo is nowhere near to condi builds in terms of self sustain and tankyness.
  3. Is a support weapon in a game in which their developers don't want tank builds (pvp) and which will never be competitive against other support healers (Druids, Scourges, Mechanists.. ) at PvE. A pure exertion of futility. And from the artistic point of view, while I appreciate the efforts of ANet of breaking archetypes developing mele weapons which hit at range (as Mesmer's greatsword or Rev's Hammer) there's a point at which all that originality just becomes silly (and oftenly useless). Would be a condition mele longbow our next kitten? I crafted Metheorologicus knowing that Rev's scepter would probably suck, but I did it because thanx to the Wizzard Vault the whole cost was like 250 gold coins and my Guardians could make some use of that weapon. But I have 0 hype about new weapons or specs, since I think the game is already bloated of dull weapons, useless traits and specs no one touches. Why I would want a new power ranged weapon when hammer was good at some time in the past? Why I would want new dps weapons when swords and greatsword used to be decent at that? Aside from a second condi mele set (or maybe a cc focused weapon) Rev already has every square covered; is just that most of the weapons are in a mediocre state. Whe don't new new mediocre ones to fill no role and deliver no joy. I entirely agree with the previous coment of "people trying to get blood from stones" thing: 2 or 3 of the last weapons are good, the rest are trash and seeing creators trying to force them into functional builds is both hilarious and sad. Is such a shame that ANet releases all those beauty gem skins as the new shield but even if I would want to support the game purchasing it wouldn't make sense since in 3 Revenants and 14 gear templates I don't have a single build fro my main class which uses a shield, at all...
  4. Do they? Warrior is already very close to complete the whole arsenal years before most of the other professions... They already have 17.
  5. ^ Maybe that's why ANet would need to add new weapons to the game: now that most of them are lame and useless the developer can cash money selling a good power ranged weapon or a good mele weapon. The thing is that we already have two whole swaps of power mele weapons (swords, greatsword), two swaps of support weapons (staff, scepter and shield) two ranged weapons (hammer, short bow) and a single swap of condi weapons (mace + axe albeit shortbow works perfectly as alternative condi weapon). So what's left? A second mele condi set? A new hybrid or power ranged weapon? I think that anything would be mostly redundant, as long as the current options were good. As I said, Rev will never compete for a dps place against a Virtuso, nor as support as a Druid or Scourge; in contrast, a Virtuoso will never be a great choice for solo OW PvE. I don't want a new weapon just because the ones I have sucks at their role. ALSO: people which designed the first Herald weapons and the short bow are out of the company; the greatsword is a copypaste from skills from other professions, and the scepter is a perfect kitten. How in the hell could I be hyped about prospect of this team designed new weapons? I don't. Just use your assets and resources to add homing, or new WvW/PvP maps or game modes, or to add horses... I think that after EoD and SotO's weapon mastery everything they could add in terms of specs and weapons is already done, and any addition will only make the game worse. I mean: there's traitlines in which you can select no traits and you barely feel any difference... If they end allowing "legend mastery" I think that 2 ot the 3 spec traitlines would just cease to exist... Because no one wants Renegade or Vindi due their traits.
  6. Or a staff, a hammer, a shield or a couple of swords... A couple of swords would fit superbly with Shiro!
  7. Me curbstomping Zawadi the Turncoat 40 days ago in 5'05": Me doing the same after the patch nerfs this evening in 4'51": ANet pls nerf Vindi! Think about the children!
  8. ...Aaaand is not even that, since Vindi damage was nerfed in the last two patches despite being a pure mele which does ahlf of the damage (or even 0) if has to be at range. The latest CM Strike already proved this, with Virtuoso filling ALL the dps places due not only has higher dps, but since can deal damage and move and do mechanics without the damage going downwards.
  9. I'm not prone to think that your intentions are honest since you never liked Herald, ignored Renegade and hated Vindi except when was a sitting duck with a single evade after which its only function was to die. "Options" is a deceiving concept since there's only place for a support class or two in PvP (and Vindi will never compete vs Guardians or Druids at that) and currently Vindi isn't even that good at teamfights or damage, so mobility is its only real card. And Herald/Rene aren't bad PER SE, but because ANet deliberately chose to brick both. This was me last night after the patch; very mediocre damage (rarely reach 400k) and arguably badly played but still somewaht impactful thanks to the mobility: No Energy Meld button was harmed during the recording.
  10. Of course nothing: * In the first vertical pillar of traits you have a couple of viable options (the bottom trait is very weak). * In the second vertical row Energy Meld is required to get any effect, so for most of Vindicator players those traits have no use. * In the last vertical line of traits the bottom one doesn't heal or give barrier and the one in the middle doesn't provide buffs so with power builds (PvP/WvW) you just run Forerunner of Death for the tiny increase in damage which is better than nothing. In contrast, beta Vindicator got heal and barriers, boon sharing or a significative damage burst based on the traits of their choice. Current traitline of Vindicator is meaningless... But Vindi is still better since The Alliance is strong whereas the other legends move between mediocre and garbage. My guess is since the model for the new "expanions" for GW2 is to deliver the least amount of things to save the most amount of money in production costs the main "novelty" for the 5th expansion will be "now all the utilities are shared between specs", which in Revenant terms will mean that "now you can run any legend with any cor/spec build". A M A Z I N G , I swear! That would mean that the abrassive homogeneization across all professions will be mostly done; in the case of Revenant you'll probably run the (stronger) Glint traitline (since both Renegade and Vindicator are now very close to be useless) but with The Alliance as main legend. And that would end the class since no one wants alacrity Renegade and Herald has both quickness, the strong traitline and could wield gs + sb so no other thing would be required. In my case I couldn't care less since no way I'll move to Herald.... But even that is too much since I'm already 105 h into PE and pushing... I'll keep playing Vindi or not playing the game at all.
  11. WoW has much worse gameplay mechanics and control, but it doesn't require to go down to the gameplay since WoW loses much sooner than that: * Despite the population size, WoW PvPqueues oftenly exceeds 15 minutes, whereas GW2 rarely reaches more than 2-4 minutes. I would unisntall any game which takes longer than 5 minutes just to start to play... * GW2 has homogenized stats with plain field and equal level for everyone, WoW doesn't. So yes, WG2 PvP is leagues ahead, but doesn't matter much since we are just arguing about which corpse has rotten the most... Dead game modes.
  12. To me Elementalist felt in the "middle group" in terms of esyness at leveling: delivers good damage and AoE + decent cc and has very good mobility, at the expense of being frail (can be circunvented with health stats). But I played dagger dagger, not staff. On the other hand, Thief is esasily bottom tier at leveling, since while is as brittle in terms of HP as the Ele most of its damage has low cleave and has less access to AoE and cc. The main difference to me was that Ele had great access to burns, which is the burstiest condi in the game, so you can land your big burst, retreat and see most of things to die in seconds.
  13. Easiest healers are Druid and Scourge. Easiest dps the Virtuoso. Easiest quickness probably Herald.
  14. Runes are abandoned content. They used to have personality albeit 90% of them weren't used in the past; now the "personality" relies in the relics, and runes are nothing but a stat points buff, and only 3 are used (Dragonhunter, Trapper and Monk; maybe Surge if you want mobility). No reason to develop new runes when you have 95 runes wasted...
  15. Specially nerf Vindicator and Rev's hammer.
  16. Why would we need new weapons? The main appeal of SotO as a main Rev player was Weapon Mastery granting free access to previous spec weapons, and the start of the show has been the short bow so far. Half of our arsenal has no use, why do you want new gimmicks to pile in the trash can? There's not a single role for a Rev build which isn't already covered, and new weapons means just stolen animations from other classes and time wasted in delivering nothing of interest (ex.: scepter). I would rather prefer from ANet to focus in new features as homing or gestore skins; I already have all the useless weapons I need in all professions. Also: nerf Vindicator! To the "confused" folks: this is not a posture, I'm talking sriously; they released a new expansion with no new specs (it's ok, the field already feels overcrowded and a lot of specs are already underused), no new mounts (it's fine, we already have a ton and Skyscale overall obscures most of them, pun intended), no new crafting or fishing or homing... So the main novelties were spec weapons shared (which was great), a couple of new maps and the promise of new weapons and legendary armors. But none of the latest were available at release, and after 6 months more, what we got is that more than half of the new weapons are garbage (as expected), and most of the roles are alerady filled, so why we would want new weapons? What weapons we need? A dps weapon? We already have those so if they suck why not fix them? A support weapon? The same. Why to waste time re-making something we already have (or had in the past)? What ANet should do instead is something productive, of some use. Maybe even fun? I'm not in a hurry (73 h and counting in Last Epoch, still chosing main in Tekken 8), they can spent as much time as the want... But spending another year making another round of lame weapons would be just a waste...
  17. ...They dodn't even showcase the spec icon in the PvP minimap...
  18. I hope never. Relics succesfully turned a system with 99 runes of which barely 6-12 had any use of a system of 99 runes in which only 3 are used (4 if you play a healer). This is almost perfect since the goal was always to make most of past content redundant and homogenize the professions as much as possible. Next step is making useless almost every sigil to work as in PvP were barely 4-5 have any use. Also, the relic change made me re-craft runes for near 450 gold coins to re-gear most of my characters (plus another 800 gold coins in a legendary rune for the respirator and to unlock the legendary relic) so now that is done and I'm 1250 gold coins poorer I don't have any interest in any silly balance change just to end in the same place: a single rune used in all power builds, another in condi and another in support (plus one for movement if all). You should also consider that in the current schemes runes aren't but a powercreep buff, since they have 0 personality; that ship is now reserved to relics (in which ironically 5-6 are all you need, as we could spect). Runes is a done system, pure abandoware. I don't expect any changes there.
  19. I started maining Warrior for like 4 months, then moved to Guardian over 2 years, then HoT arrived and swaping to Revenant was unavoidable. I like Warrior but wasn't able to play it right; Guardian was better but ANet hates tanks at PvP so it was just a low HP Warrior with poor mobility; when a new heavy armor class with good mobility and mid HP arrived seemed the right choice, and has been that way since. Cele Vindi is arguably the best solo PvE spec in the game; Vindi is also a meta WvW support choice and powerful roamer. Is currently mediocre at PvP but that happens with most of specs and at least I enjoy the gameplay and options provided. Rev is also very convenient since has very few weapons and uses even less of them, and even without legendaries is easy to gear.
  20. As I said I agree with you: nerf Vindicator. I don't care about buffs for core Rev, Herald or Renegade since I stopped playing Herald when they changed the way in which worked and I won't play a gamestyle I don't like; I won't come back to Herald no matter how much meta is at dps golem. Being said that, how was last February MAT for Revs? I guess not one did reach finals; hard to assert since streamer sources seems to have died in the last 4 months. Now, if you excuse me, I have to go back to put another 50 hours in Last Epoch...
  21. ....You can only pick 2 of those 3. You'll never be able to have those three at the same time unless CmC comes back again with the "5 Elementalist x team" meta.
  22. See, I think that I finally agree with you here. Lets further nerf Vindicator to the core Revenant level, so we ensure that no one will ever play this profession in a MAT again. That will put us and potential Rev players of the future in the place we deserve: away from that putrid game mode which died long time ago and which carcass has been distracting too many of us with its stench. Save us time and regret. ANET NERF VINDICATOR!!!
  23. Cele Warrior for unlocking the Berserker spec while running long bow + sword torch is really good (not top but quite high and more important: easy to use). I would only run power stats in Warrior with the Bladesworn spec, but again the question of the topic was more about which profession would be harder to level manually so boosting it makes sense and not "which one is the best to take advantage from the free celestial exotics since then the answers would have been diferent.
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