SirTomato.3627
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Hey. Is anybody tried something different in term of effectivity? How much GS or Axe/Axe worse compared to Axe+pistol?
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If they don't want turrets being an instrument of passive play, they could make it more interactive.
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Funny thing that no one can explain why metabattle builds are bad but almost everybody i met like to claim it is.
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End of Dragons: Character Customization
SirTomato.3627 replied to firedragon.8953's topic in Guild Wars 2 Discussion
Doesn't really matter. Human females still will be like 80% of your screen -
Legendary Armory compensation for duplicate items
SirTomato.3627 replied to Spartacus.3192's topic in Guild Wars 2 Discussion
If you can make 4 sets of legendary armor like nothing i doubt that some sort of compensation will make difference for your wallet -
New elite spec will come with "Legendary Savior Stance" It will be purely support spec with scepter and "Thorn Crown" mechanics. Now i wonder who will be that legend?
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Icerazor's Ire is what make battle scars so broken. And problem not only about sustain but also DPS since scars account for a 1/4 or even 1/3 of the total DPS. Do not forget that Viper gear boost it's damage even more because scars have power scaling and Viper have a lot of it. Nowadays condi renegade have best benchmark on small hitbox and i suspect that battle scars has a great influence on this. Open world make up most of the game. And pvp it's already different game placed inside the game judging by how differently skills work compared to the rest of the game. Also Thief have to sacrifice 250 ferocity for that kind of healing. Reaper cannot be healed while in shroud and that 5% is tiny while outside of it. And finally scrapper was designed as defensive spec from the very start. Condi renegade dont have any downsides by using Dance of Death. Even make it stronger in term of DPS while providing unhealthy sustain.
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For over two yeard maybe even more
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Other classes have to sacrifice big portion of damage for sustain while while revenant make a little tradeoff. Revenant already have one of the best sustain on its meta build while these runes in addition to this makes it unkillable if not poisoned. Even in viper gear. Basically its an extra 340hp/s (PER TARGET) just by activating EtD and using skills (which heals you even more is these skills apply torment) Looks like you using these runes and try to protect them from nerfing. Dont be afraid, Anet unlikely will do it.
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Judging by youtube videos people doing solo Cairn even with berserker stats on almost every class. I doubt that these runes is a key to it. Lord Hizen in his video also used all battle scars traits that is heal much more than tormenting runes. Indeed it feels tiny compared to battle scars. But this is only at first glance These runes shines when you use it on 3+ enemies. Also it dont have any ICD and heal you per stack so even if you use as exampe "Sevenshot" you will heal yourself seven times per target hit. Plus EtD + other skills that apply torment plus battle scars will result pretty OP PvE combo. And it's not hard to execute it at all. And its not niche as people mentioned above. It useful even in competitive PvE. As long as you know your rotation youll not lose alot of DPS by using tormenting runes instead of nightmare. Most of renegade's damage comes from torment and bleeding anyway.
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Maybe 1s internal cooldown between healing per target hit? I just tried these runes and healing they provide is absurdly high. You can just turn on "embrace the darkness" and semi-afk farming spot without fear that something will kill you. Same for group events as long EtD hitting few targets you become almost unkillable and using dodges and defensive abilities become very optional. It would be fair if any profession has this kind of option but this feature available only to revenants that make me a bit salty. Runes last bonus usually a bonus and not that powerful that make it main purpose of getting them
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Balance Update Update - Global
SirTomato.3627 replied to Irenio CalmonHuang.2048's topic in Professions
What the point of FMW change? It change nothing you just have to use it more often due cooldown reduction. Few posts above have proposed nice alternatives like completely remove quickness from it and replace it with might. At least this change will be more weightful than current one. -
DPS Firebrand, still viable please help new player?
SirTomato.3627 replied to Romes.8613's topic in Players Helping Players
Im not about raiding but fractals(including cm), dungeons and group open world content. Power firebrand with some boon duration is good for every content. Good damage and high uptime of quickness and other boons (depends on build).Condi firebrand have most powerful condi burst in the game. But in term of dps not top tier despite that persone above said so. Also very easy to gear because you don't need viper gear. All you need is 100% burning duration. Comfortable keybinds is very important if you want to use class on it's full potential. Sometimes f2 and f3 will save some lifes even if you pure dps.