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Aenesthesia.1697

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Everything posted by Aenesthesia.1697

  1. But it is not a free to play game. It's a buy to play game. The fact that they are giving away some content for free doesn't make it free to play. You only have access to what, 50% of the game for free? It's a lot, but not the whole game and the company still wants to sell the game they invested a lot of money, on to pay the wages of the developers and hopefully make a profit.
  2. I think there are several possible niches for the swords in PVE: - Higher sustained damage than GS above enemy's 50% (which would make GS a burst option to pop before going into shroud and then the go to option below 50%) - higher burst damage than dagger/staff, in which case it would replace both as the burst weapon to use before going into shroud - Neither of the above, but a decent weapon for ranged damage. In this case, it would have its use in fights where you cannot always melee, or need mobility, but it would be a subpar option for fights where mele is not a problem, allowing for some dagger/staff use depending on the encounter. I think this is where the kit is at right now. I haven't tested yet whether the damage uptime from ranged attacks offsets the loss in burst from not using dagger, and it's actually difficult to test it in a controlled environment.
  3. Why sword 3? it's a great mobility skill, why does it need to be part of the rotation?
  4. Anyone can enter wvw so what? Look at the alternatives to achieve what you want from a monetization point of view: the game is 12 years old and, to avoid being dubbed P2W, it should have either no expansion, or have all expansions be free, or not tie any new spec, skill, mastery, anything that may affect combat or movement across the map, to buying the expansion. At that point, players wonder what it is that the expansion offers, if they can get most of it without paying for it, and the game dies before the second expansion is out.
  5. OK, so i finally took the swords to raids. While i ended up doing decent damage on Deimos (21k on target), none of my sword attacks ended up in my top 15 most damaging skills. On top of that, I barely used gravedigger, I guess I was caught too much in sword/sword and gravedigger only amounted to 1% of my damage, meaning I could have done fairly better by camping greatsword. There was always the fear of hitting #3 and ending up triggering the oils, or jumping out of the plaftorm. During Matthias, it was nice to use #3 to cleanse and drop the poison, I hate that fight though and always avoid wing 2. I guess i have to get used to them but, for the moment, i only see them as a very convenient (and fun) mobility tool...
  6. yeah, op basically wants to play greatsword reaper without the greatsword or the reaper.
  7. No, you just simply take the game as advertised. GW2 was never advertised as free to play. You pay for the game, you can unlock everything that gives you a chance to 'win'. Fair and square from day one. A pay to win game, on the other hand, may charge you for the game or not, but then offers a substantial advantage to players who pay extra. And by substantial i mean that they can beat the content or other players with the same game, carried by their cash investment. In the case of GW2, you can beat other players based on your cash investment but only because they are not playing the same game. If they don't have the expansions, they just have part of the game you are playing. And, of course, you can gain some advantages even by playing the same game, but having extra bag slots or nicer skins doesn't give you an advantage in any kind of competitive endgame content.
  8. Wrong, the game is, and always has been, pay to play. If you didn't pay, you are just giving it a try. Don't expect to be competitive or have full access if you are not playing the full game.
  9. It's not a pvp weapon. Just a weapon that offers a little more than damage. As such, it's going to be outclassed if your only aim is to hit a golem and get bit numbers. Try dual swords on the golem to see what the actual dps loss is. You might be surprised. Or ask the people that made the builds, they will surely have the numbers. Keep in mind they look for the absolute highest dps possible against a non moving target that doesn't hit back. Convenience or real encounter mechanics are not even in the menu for their builds (and yet, some may include weapon and utility variations for specific encounters).
  10. What the title says. Worst offender is the Wizard's Tower, which can crash several times in the few minutes I go there. I avoid it at all costs. But the rest of the game, too. Even Strike Missions, which is particularly troublesome when it happens near the end of a long fight. I used the Repair several times and nothing has improved so far.
  11. Around 3-4k loss after a couple of tries at the golem? Seems quite a lot, but maybe I screwed up my rotation.
  12. I am not sure you know how reaper works anymore? Incoming damage is not a problem while out of shroud. It´s a problem during shroud, because it depletes your life force and that cannot be topped up by a healer. If you think LF generation is enough, you haven´t faced sabetha with a group of randoms that constantly refused to walk away with their bombs. The "actual sustain" of the meta reaper is actually low sustain with low damage, that´s marginally better than the other options. No one takes the Fiend for the healing. Because you stay in shroud longer (actually, you can stay in shroud forever against the golem using Fear of Death), and this build is optimized for reaper auto attacks. Your reaper AA generates might and quickness, so those won´t be a problem for you, and also apply vulnerability. So, you have might and quickness covered, and don´t rely so much on alacrity since you don´t have access to your utilities and the AAs don´t need alacrity. See how boon uptime affects you way less? Then you have incoming damage, which you can try to survive with Signet of Undeath LF generation, and you can even throw in some Fear of Death (since you don´t really want to go out of Shroud ever, making Soul Barbs a bit of a waste). Again, this works in theory. I would have to try if but I updated my necro to ascended before this patch and I am a bit reluctant to spend the gold on valkyrie gear just to try it.
  13. Ah, I fail to see how this build is not good. First, the snowcrows build relies on not being hit while on shroud or your damage goes down the drain. As all builds, the benchmark is tested on a golem that doesn´t do any damage. Now, if i am playing condi mechanist, I know I can tank damage and a healer is going to top me up, so i don´t have to interrupt my rotation. If I am playing reaper, and i get hit while on shroud, I can lose a big chunk of life force and then i´ll be struggling to rebuild my life force pool because the build is optimised to barely generate the minimum required, so I´ll have to either interrupt my rotation to avoid damage if i cannot walk out of it, or suffer trying to rebuild my LF pool for a good part of the encounter. As i see it, this build has superior LF generation, and superior LF pool. Of course it will do worse on the golem where those things are not needed, but the question is: can it do better in a real encounter? I would have to try it but, if playing power mechanist has taught me anything, it´s that most pug players don´t get anywhere near the benchmark and melt like cheese under pressure. An easy to execute but subpar build can outperform any meta under most circumstances, because the meta requires zero incoming damage, 100% boon uptime, no rezzing fallen comrades, and no mechanics that will interrupt your complex rotation. Practice makes perfect, and you can time your skills to nail your complex build´s potential in every encounter, but you seldom see players with this level of mastery in pugs, because pugs don´t provide the stable scenario you need to perfectly tail your rotation to each encounter (someone always screws up and you have to adapt).
  14. OP, don´t know what to say. Infantile mode? Let´s call the other one gatekeeping mode? I am sure you raid with your static, good job, you must feel great downing all those impossible to beat bosses. I tried to get myself into raids when they came out and I couldn´t. I just couldn´t put up with the downtime required. Putting a group together takes more time than raiding, and commiting to a static means commiting to a schedule I cannot keep. I recently cleared my first raid on my first try, after doing harvest temple with some randoms. The guys say: let´s go raiding now! and i was like: what? i don´t have any LI or KPs! We cleared W1 without wiping. I topped the dps in all encounters (in Sabetha, the second was 5k below me). After that I spent a lot of time trying to find pugs and I completed w2, 3 and 4 (save for the last boss). This means i spend more time looking at the lfg than playing, nowadays. I started playing less, too, as I quite enjoy the raids but it´s not always possible to find a group. What are you cheapening exactly? The biggest difficulty of Raids seems to come from the lack of players playing raids. If you value that, then yes, it seems it would be better to keep your precious elitist thingy closed to casual players that may discover there´s not much prestige there either. Otherwise, this change should make it easier to group for at least one wing per week. The "infantile" mode doesn´t kick in if you don´t wipe, and it will at least help prevent the group from disbanding after the first miserable fail.
  15. OK, I´ll bite. I have every profession in the game, and I have played most, since my main was always necro, trash tier for all group content until Scourge arrived. Only full ascended condi gear I had pre EoD was medium, from when i fully decked my core engi to excel at dps just before it got nerfed. That will always be remembered as the piano engi. I checked snowcrows benchmarks, and decided: cool, let´s try the new mechanist condi. I also came up with some sick skin for my character and I am loving the theme and aesthetics. And it´s FINE. It won´t break anything? there are professions with higher dps potential and it shows when people know how to use them. It also has a relatively long ramp up time, which makes it lose A LOT vs more bursty condi specs in some encounters. As DPS, it´s near top, but many other professions are. It was nerfed on thursday, too. As heal, it´s as braindead as Hfb, with potential for some big play if you really know the profession and the encounter (same as hfb). The rifle was probably too much but only overperforming condi where ads die too fast. Now it´s back to too little. Also, boring as hell for PVE. I think mechanist is fine. Other professions need more love and to be played by more capable players.
  16. I think you are missing the point of the story. Jormag wakes up, and the first thing he does is turn Bangar into its voice. Hence, to Jormag, Bangar´s role is the most important there is. My take is Jormag will use Bangar to corrupt Aurene. Making Ryland Jormag´s champions was almost an afterthought. It wouldn´t have happened were it not for Ryland begging for it. Clearly, the champion is not as important a role to Jormag. As to whether this is justice for Bangar and Smodur, well, Bangar started a civil war and went against a dragon, only to be used by the dragon, it suits him. Smodur, yeah, the last few episodes were a mess for him. I am glad they killed him, he had become a Meme at this point.
  17. What kind of argument is that? The tradeoff of being Tempest is that if you don't use the overloads you don't get the benefit of the overloads? Its literally 4 extra skills that are extremely usefull boon and aura suppliers, stunbreakers, aoe fields and finishers that make it so I don't have to play the ele like a piano to get good results and you're telling me that is in some way a tradeoff? I guess you're right in a way, I traded out stress for relaxation. The traitline never counts as a tradeoff for other classes so I'm not sure if thats a good argument. Having an additional option in the form of overloads is also not considered a tradeoff because it is an option that is just additional whether you want to use them or not. The skills themselves are not a tradeoff for the class because what do you trade in order to have access to these skills? nothing. The problem lies in ele's core mechanic, attunements. It's less of a mechanic than it is a playstyle. It's more comparable to thief's initiative or revs legend swapping, which is why I think core ele should get an extra mechanic or unique buff because they can't really trade or alter attunements in many more ways than weaver did, and it will always cause a huge upheaval in balance. I was answering the OP, who said that the tempest doesn't have a tradeoff because the longer cds after overloading atunements, can be bypassed by not overloading at all.I said that it's a non argument: if you bypass the main specialization's most powerful mechanic, there's no point in going for that specialization in the first place. If you do use the mechanic to get the specialization's main benefits, then you face longer cds, and that's your tradeoff.
  18. i find orcs boring and it would be too low effort to include those in GW2. Also, there are more interesting races in game, like Tengu ir Kodan.
  19. Tempest does have a tradeoff. If the tempest doesn't use the overloads, he is just a core elementalist with a wasted specialization. If he uses the overloads, he is punished with longer cds. In both cases, there's a tradeoff for being tempest.
  20. great summary. You forgot to say: if you are necro, you can even heal yourself up with the #1 skill, that also causes quite some damage. There was even a meme pvp build in the past that consisted buffing everything that affected downed state, and then going to downed state on purpose, since it was like a god mode for the necro.
  21. what's the expansion for? This would be the third time I'd have to type this today, so I'll simply copy and paste from here: ah, but you don't know if the saga will be consistent in terms of quality and coherence or not, same as, even with a single team handling the expansion doesn't guarantee it will be workth playing. which then, leads us to the second part: content that can be played at once and not being spoon fed. I see where you are going, but then all people are going to breeze past the content, ignoring 95% of it, only to complain the expansion is too short and there's not enough things to do. Been there, done that.
  22. what's the expansion for? great story content you already get through the Living Story (well, at least there's no reason why the expansion story would be better).
  23. They can buy PoF like everyone else. It's not so weird to give old content for free with new expansions. It would be weird to give current expansions for free to old players.
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