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Dr Cynosure.1840

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Dr Cynosure.1840's Achievements

  1. I thought that as well, so I took some new ones I just feel the new ones just confirm it even more, since my character is max height
  2. Rytlock is clearly taller than my character in this screenshot. Am I crazy? He looks a lot shorter here.
  3. Will we be able to have the armor be transmuted to look different on each individual character?
  4. It will show as open soil? Anyone else have this issue. I'd rather not have to craft them again everyday? Is this intended or is it a bug? https://i.imgur.com/rsVaFF6.pnghttps://i.imgur.com/kwztH7o.png
  5. Am I suppose to receive a letter now or something? I haven't received anything, I don't know what to do now. Help?
  6. It started happening today after I updated to KB4505903 (Windows 10)
  7. The issue right now is that that's the crash dump I got after I did a fresh reinstall of the game, nothing was left of the old install. I haven't had shaders installed for GW2 for years
  8. Not really sure what to do--> Crash <--Exception: c000001dApp: Gw2-64.exePid: 11908BaseAddr: 00007FF70B390000ProgramId: 101Build: 97999Module: d3d9.dllWhen: 2019-07-28T16:54:58Z 2019-07-28T18:54:58+02:00Uptime: 0 days 2:18:59Flags: 0 --> System <--Name: ed1e302fIpAddr: 192.168.1.11Processors: 8 [GenuineIntel:6:12:3]OSVersion: Windows 10.0 (64 bit) --> System Memory <--Physical: 18923MB/24514MB 77%Paged: 21886MB/28098MB 77%Virtual: 134174909MB/134217727MB 3%Load: 22%CommitTotal: 6211MBCommitLimit: 28098MBCommitPeak: 10150MBSystemCache: 13887MBHandleCount: 74027ProcessCount: 175ThreadCount: 2250 --> Process Memory <--Private: 1494MBWorkingSet: 1163MBPeakWorkingSet: 1163MBPageFaults: 347918143 --> Memory Category Usage (Inclusive) <--[Category] [size(MB)] [Count]Root 457.60 277894Programmer Data 362.97 150180VRAM 257.35 20756Game 233.83 122520Content 211.88 27941VRAM - Gr Postproc 124.71 17Collections 80.21 480Dictionary 80.10 155Uncategorized 68.43 126678VRAM - Composite Tex 54.66 41VRAM - DDI Shader 32.78 19104VRAM - DirectX Geo Buffers 30.56 1520I/O 27.46 1830Archive 26.16 1395Art Assets 19.75 281Character Models 18.19 71Composite Models 18.19 71Composite Tex Pool 17.84 42Composite Tex 17.84 42Engine 16.36 24395Composite 11.51 1752VRAM - Cinema Tex 9.56 38Audio 8.11 428Audio FMOD 8.05 345 --> Memory Category Usage (Exclusive) <--[Category] [size(MB)] [Count]Content 211.88 27941VRAM - Gr Postproc 124.71 17Dictionary 80.10 155Uncategorized 68.43 126678VRAM - Composite Tex 54.66 41VRAM - DDI Shader 32.78 19104VRAM - DirectX Geo Buffers 30.56 1520Archive 26.16 1395Composite Tex Pool 17.84 42Composite 11.51 1752VRAM - Cinema Tex 9.56 38Audio FMOD 8.05 345Collide Havok 6.45 755Game 4.97 31778Text 4.46 354Debugging 4.00 2VRAM - Gr Texture 3.56 26Gr Material 3.38 19420Gr 3.04 129File Service 1.24 12VRAM - Instance Buffers 1.00 1Game Animation 1.00 60687Uncategorized Tex 0.99 23Gr Umbra 0.62 12
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