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pierwola.9602

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  1. How long do i have to wait for the fix ??? In 2030 i will be playing Ashes of Creation, so if you need more time than that just tell me now.
  2. It's not about the burst but how you do it. And about thiefs, I don't think that you should be able to catch up them, after all that's what they are; the fastest class in the game. What we need is a better balance between mobility and anti-mobility, because right now it's like 95% to 5%.
  3. So maybe i'm wrong, english is not my native language. What did you you mean by "core guardian one shot is how every high dps class build should be high risk high reward, if i fail well, probably will loose against same lvl of skill players or even less skill due to whatever broken class mechanic they have." ?
  4. I think that you are kidding yourself by putting something like this as a example of good gameplay.
  5. Your whole build is basically built around instant targeted teleport, one of the most broken s..... in the game.
  6. I'm the necromancer And i know exactly what this change means for me and others profession. But if that means less CC's in the game then, i'm ok with that. Why? Because i can "perma" cripple, chill you, but i can't stop you from closing the gap between us or from escaping me. Gw2 logic.
  7. Don't allow me to use instant cast skills while im under the effect of CC. I seriously don't understand why people don't mention instant cast skill when they talk about countering CC in this game. Less CC, less thing to counter it. PS the main reason warrior stuns me is here : Game updates/2015-06-23: Movement-speed adjustments no longer affect the intended travel distance of leap skills.
  8. I still don't understand why they didn't split support builds on 3 category with HoT expansions (Buffer, Debuffer and Healer). For example: Buffers: Mesmer (light armor), Engineer (medium armor), Guardian (heavy armor). Provide AoE might and fire combo fields but can't apply vulnerability to enemies or cure conditions. Debuffers: Necromancer (light armor), Thief (medium armor), Warrior (heavy armor). Apply vulnerability to enemies but can't buff allies or cure conditions. Healers: Elementalist (light armor), Ranger (medium armor), Revenant (heavy armor). Cure conditions (Weakness) but can't buff allies or debuff enemies. or Buffers: Mesmer (light armor), Engineer (medium armor), Guardian (heavy armor). Provide AoE Protection but can't apply weakness to enemies or cure conditions. Debuffers: Necromancer (light armor), Thief (medium armor), Warrior (heavy armor). Apply weakness to enemies but can't buff allies or cure conditions. Healers: Elementalist (light armor), Ranger (medium armor), Revenant (heavy armor). Cure conditions (vulnerability) but can't buff allies or debuff enemies. or Buffers: Mesmer (light armor), Engineer (medium armor), Guardian (heavy armor). Provide AoE blocks but can't apply blind to enemies or heal allies. Debuffers: Necromancer (light armor), Thief (medium armor), Warrior (heavy armor). Apply blindess on enemies but can't AoE block or heal allies. Healers: Elementalist (light armor), Ranger (medium armor), Revenant (heavy armor). Heal allies but can't AoE block or blind. They do different things but the outcome is the same. More damage and better survivability.
  9. Just counter them with one of the anti-mobility skills that this game has to offer. Or ask one of the necromancer from your team to do that. Thats their niche.
  10. You have some serious issues. Im done with you.
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