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pierwola.9602

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Everything posted by pierwola.9602

  1. How long do i have to wait for the fix ??? In 2030 i will be playing Ashes of Creation, so if you need more time than that just tell me now.
  2. It's not about the burst but how you do it. And about thiefs, I don't think that you should be able to catch up them, after all that's what they are; the fastest class in the game. What we need is a better balance between mobility and anti-mobility, because right now it's like 95% to 5%.
  3. So maybe i'm wrong, english is not my native language. What did you you mean by "core guardian one shot is how every high dps class build should be high risk high reward, if i fail well, probably will loose against same lvl of skill players or even less skill due to whatever broken class mechanic they have." ?
  4. I think that you are kidding yourself by putting something like this as a example of good gameplay.
  5. Your whole build is basically built around instant targeted teleport, one of the most broken s..... in the game.
  6. I'm the necromancer And i know exactly what this change means for me and others profession. But if that means less CC's in the game then, i'm ok with that. Why? Because i can "perma" cripple, chill you, but i can't stop you from closing the gap between us or from escaping me. Gw2 logic.
  7. Don't allow me to use instant cast skills while im under the effect of CC. I seriously don't understand why people don't mention instant cast skill when they talk about countering CC in this game. Less CC, less thing to counter it. PS the main reason warrior stuns me is here : Game updates/2015-06-23: Movement-speed adjustments no longer affect the intended travel distance of leap skills.
  8. I still don't understand why they didn't split support builds on 3 category with HoT expansions (Buffer, Debuffer and Healer). For example: Buffers: Mesmer (light armor), Engineer (medium armor), Guardian (heavy armor). Provide AoE might and fire combo fields but can't apply vulnerability to enemies or cure conditions. Debuffers: Necromancer (light armor), Thief (medium armor), Warrior (heavy armor). Apply vulnerability to enemies but can't buff allies or cure conditions. Healers: Elementalist (light armor), Ranger (medium armor), Revenant (heavy armor). Cure conditions (Weakness) but can't buff allies or debuff enemies. or Buffers: Mesmer (light armor), Engineer (medium armor), Guardian (heavy armor). Provide AoE Protection but can't apply weakness to enemies or cure conditions. Debuffers: Necromancer (light armor), Thief (medium armor), Warrior (heavy armor). Apply weakness to enemies but can't buff allies or cure conditions. Healers: Elementalist (light armor), Ranger (medium armor), Revenant (heavy armor). Cure conditions (vulnerability) but can't buff allies or debuff enemies. or Buffers: Mesmer (light armor), Engineer (medium armor), Guardian (heavy armor). Provide AoE blocks but can't apply blind to enemies or heal allies. Debuffers: Necromancer (light armor), Thief (medium armor), Warrior (heavy armor). Apply blindess on enemies but can't AoE block or heal allies. Healers: Elementalist (light armor), Ranger (medium armor), Revenant (heavy armor). Heal allies but can't AoE block or blind. They do different things but the outcome is the same. More damage and better survivability.
  9. Just counter them with one of the anti-mobility skills that this game has to offer. Or ask one of the necromancer from your team to do that. Thats their niche.
  10. You have some serious issues. Im done with you.
  11. You are wrong. I am one and I am legion (Deathly Invigoration) 38:55 (necromancer 736 heal/ party members 736 heal) 39:19 (necromancer 736 heal/ party members 736 heal) 42:15 (necromancer 765 heal) MrTherber2 (Life from Death) 0.41 (reaper 861 heal/ party members 939 heal) 1.22 (reaper 629 heal/ party members 939/432 heal)
  12. Do you know maybe since when is bugged ??? It has to happen it the last 3 months when i was offline.
  13. Can someone tell me since when this trait (Life from Death) is bugged ??? It does not heal me anymore, unless i chose to play as Scourge.
  14. If I had power over the condition system. Cripple: Movement speed decreased by 66%. Gap closer range decreased by 33%, does not stack.Uncleansable, Profession: Necromancer, Guardian, Engineer, RevenantGrasping Dead: Summon skeletal hands to cripple foes in front of you.Activation Time: 3/4s, Recharge Time: 8s, Range: 900, Number of Targets: 5, Cripple 3sMark of Cripple (Chilblains): Inscribe a mark that cripple the target area.Activation Time: 3/4s, Recharge Time: 12s, Range: 1200, Number of Targets: 5, Cripple: 3sLocust Swarm: Gain swiftness and summon a swarm of locusts that cripple nearby foes.Activation Time: 1/4s, Recharge Time: 30s, Radius: 210, Number of Targets: 5, Duration: 6s, Swiftness: 6s, Cripple: 1sSignet of the Locust: Passive: You run 25% faster. Active: Cripple you target.Activation Time: 3/4s, Recharge Time: 15s, Range: 1200, Cripple: 3s Poison: Heal potency decreased by 66%; does not stack.Uncleansable, Profession: Necromancer, Thief, Engineer, RangerFeast of Corruption: Strike your target, gain life force, and poison your foe.Activation Time: 1/4s, Recharge Time: 8s, Range: 900, Poison: 1s, Life Force: ???Mark of Poison (Mark of Blood): Inscribe a mark that poison the target area.Activation Time: 3/4s, Recharge Time: 12s, Range: 1200, Number of Targets: 5, Poison: 3sCorrosive Poison Cloud: The target area is enveloped in a noxious cloud that poisons foes.Activation Time: 3/4s, Recharge Time: 30s, Range: 1200, Radius: 360, Number of Targets: 5, Duration: 8s, Poison: 1sParasitic Contagion (Blood Magic Grandmaster): Absorb health from poisoned foes. Blind: All outgoing attack misses, does not stack.Uncleansable, Profession: Necromancer, Thief, MesmerDeathly Swarm: Blind your target and unleash an insect swarm that reduce recharges upon landing.Activation Time: 1/4s, Recharge Time: 18s, Range: 900, Blind: 1s, Recharge Reduced: ???Well of Darkness: Target area pulses, blinding foes with each pulse.Activation Time: 1/4s, Recharge Time: 35s, Radius: 240, Number of Targets: 5, Duration: 5s, Blind: 1sDeath's Charge: Slide forward, blinding foes in your path.Activation Time: 1 1/4s, Recharge Time: 6s, Range: 600, Blind: 1s Weakness: Offensive potential decreased by 33%, does not stack.Uncleansable, Profession: Necromancer, WarriorEnfeebling Blood: Inflict weakness on foes in the target area.Activation Time: 3/4s, Recharge Time: 25s, Range: 900, Radius: 240, Weakness: 6sYou Are All Weaklings: Damage foes around you inflicting weakness on them and giving you boons when struck.Activation Time: 1/4s, Recharge Time: 20s, Radius: 600, Number of Targets: 5, Weakness: 1s, Quickness: 1s, Duration: 1sWeakening Shroud (Death Magic Grandmaster): Weakness nearby foes when entering Shroud. Take less damage from weakened foes.Weakness: 1s, Damage Reduced: ??? Chill: Recharge time increased by 33%. Endurance regeneration decreased by 100%, does not stack.Uncleansable, Professions: Reaper, Elementalists, RevenantExecutioner's Scythe: Deliver a powerful overhand strike to chill your foes. Deals more damage the lower health the target is.Activation Time: 1 1/4s, Recharge Time: 30s, Radius: 300, Number of Targets: 5, Chill: 3sDeath Spiral: Conjure a drill of dark energy on your blade and chill foes in front of you.Activation Time: 1s, Recharge Time: 12s, Range: 220, Number of Targets: 3, Chill: 3sSuffer: Damage foes around you and chill them.Activation Time: 1/4s, Recharge Time: 20s, Radius: 600, Number of Targets: 5, Chill: 1sChilled to the Bone: Freeze all enemies around. Gain boons for each foe you freeze.Activation Time: 1 1/4s, Recharge Time: 90s, Radius: 600, Number of Targets: 5, Chill: 8s, StabilityDeathly Chill (Reaper Grandmaster): Hitting chilled foes reduces the recharge on all you skills.Recharge Time Reduced: 1s
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