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WolfHeart.1256

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Everything posted by WolfHeart.1256

  1. Didn't even fully fix the kitten turtle. It still gets stuck for the first few seconds. Come on now!
  2. You can play arrowcart build and get better damage and utility out of it. The skill is a very slow projectile, if you hit anyone with it they must be new to using legs, because you can just walk out of its AOE so easily. If naked Lord Faren went berserk right now and tried to kill me, and that skill was all I had to defend myself, I would just let him kill me. There's no reason to be using that skill in WvW, other than just for show. Use your Rapid Fire. Use your Barrage. Don't make us look bad.
  3. Yes, if you like having 1/5 party slots be there just to devastate downed players...it's great. First, you gotta generate those downed players. They work because the downed player isn't going anywhere. Try devastating a moving target with them. The fact that the mech is really more useful than any of the ranger pets is hilarious. I think the Untamed is definitely the under-performer of all the ranger's elite specs, after having it tried this week. It might be decent in PvE, but it's completely under-powered in other game modes like PvP and WvW, way behind soulbeast and druid. The cantrips are so easily avoided or blocked, they are almost useless unless you use them on NPCs. The only one that is any good is the teleport, and the elite only if you get Fervent Force, otherwise it's not worth the long CD. For Exploding Spores to actually be any good, the enemy has to be hit by ALL the spores, if you're gonna get the knockdown off. The chances of that happening if you're not fighting an NPC... Perilous Gift is so easily rendered useless with the application of Poison... I've used it b Unleashed Ambush is super unreliable in PvP or WvW during that window, don't even count on it if you are using weapons with attack chains. This should have been the first attack of the chain on any weapon, after swap. And the most annoying change of all, is how the pet attack/return buttons were added as F6-F7 ...this "fix" in the beta alone gave me a real sense of how much thought was put into the Untamed. Compared to other professions. After 9 years of playing ranger, all of this just feels so disappointing.
  4. Returning items: https://wiki.guildwars2.com/wiki/Tempest_Gaze_Helm_Skin https://wiki.guildwars2.com/wiki/Storm_Dagger_Skin https://wiki.guildwars2.com/wiki/Sworn_Zaishen_Helm_Skin
  5. Soulbeast changes are fine, Sic 'Em nerf was even expected, I would say. But druid has no place as a support class in WvW and it's great to see this was untouched. Not. LE: reading all of the responses, this seems to be the general consensus about Druid. A shame, really.
  6. Create a copy of your GW2 shortcut, place it on your desktop or wherever you want, edit the shortcut, go to properties > shortcut > target > add -diag at the end of your GW2 location, after the closing " (add a space between them) See this image for what it looks like on my side, as an example > https://imgur.com/a/CP4nyrb GW2 has more info on this also > https://help.guildwars2.com/hc/en-us/articles/231273708-Collecting-Diagnostic-Information-for-Support-Reporting-Tech-Issues-and https://help.guildwars2.com/hc/en-us/articles/201862998-Troubleshooting-Connectivity-Issues
  7. GW2 servers are on AWS, you cannot get reliable results from pinging AWS servers. There are ways, but it takes research on your end. You can also get more reliable results by running GW2 with the -diag argument in the target field. Or use "pathping" instead of "tracert" and "ping" in Command Prompt, which does both and is the same thing as the GW2 diagnostics does, I think. I run RTTS to monitor various metrics while playing and, while everything is underutilized (CPU, GPU, Memory, Network DL Speed) I get rubberbanding in WvW that can only be attributed to server latency issues, after testing. Sometimes my ping spikes to 2500-3000 and stays there for 30m or so, then it goes back to normal. I have 0 packet loss before reaching AWS servers.
  8. Yes, perhaps people make the assumption too easy, but in your defense, you could have just said something in chat and it would end all suspicion. Bots can't and won't do that, no matter how many times you call them out. I've reported players that I am fairly certain (let's put it that way) are bots, with over 2000 games last season, after having called them out during games for botting. In over 20 players reported, I've not had a single one say something in chat or whisper me saying they are not a bot, or even try to make a case for themselves. You would join the next match and there they'd be again, up to the exact same pathing, exact same strategy. You call them out again, and they ignore it. Maybe they are all just shy players with very bad logic :) What I like most about them is that when you are fighting them and you go into stealth, they will instantly move towards a point, but if you appear out of stealth quickly, they will resume the fight. If you do this with a thief as a gimmick, say with a thief, the bot will just go back and forth without actually doing anything. They also have a hard time jumping over obstacles so you can juke them easy over crates, fences, low-walls, etc.
  9. The point I was making was that, if you judge Immobilize from the perspective of the people that don't know how to evade it to begin with, your logic for having the skill removed or changed is flawed. If my opponent uses Entangle and I use a cleanse without any follow-up action and expect it not to be re-applied, the problem is not with the skill. This was the idea. I never said Immobilize is Ranger exclusive or class defining, what I said was that pet mechanics isn't class defining. Have you tried killing someone in PvP with nothing but your pet? Try and have a duel with a friend where you use no weapon skills and let the pet do all the work, when you would be able to kill your opponent, then it would be class-defining. Otherwise, it's just a mechanic that's unique to a class, not class-defining. I am hoping you understand the difference - I am not trying to be rude, but pets are so clunky. I won't even touch on the fact that, necro minions (just one example) are largely similar to ranger having a pet, so it's not even that unique of a concept for other classes. Most pets can barely keep up with hitting a moving target - if you think these define a ranger, I guess you haven't been playing one for very long. Same thing applies to guardian, virtues is the mechanic that is unique to guardians, not what defines them.
  10. Show me a top 50 game where Pulsing Immob locks a target in place for the entire duration, or even 60% of the duration. Thanks. LE: I agree it might be a problem for new players that don't understand the mechanic yet so they don't yet know how to avoid it, but it can't be for anyone else. Also, I am not playing a druid or even using immobilize in my build, just to make that clear. I just don't find it an issue.
  11. It's not fun for me to play vs flamethrower core engi, skill-mash mesmers, torch-spouting berserks, sic'em soulbeasts, trapper dh, deadeyes, flame weavers, reapers. Let's add these to the list. If it's not fun to play against these, they should really be removed, it doesn't matter if the teams are not composed of 5v5 immob-druids, they should be removed cause that one guy is not fun to play against. Also because newbie players waste their skills to cleanse it. It's not like the solution would be for them to learn not to, like everyone else did during their progression, it's the skill. If you rely on dodge to remove the condi, then you're not packing enough condi cleanse to fight that class. I am also relying on dodge to remove burning, but I don't want guardians to be removed from the game because they reapply it after dodge. That would be nuts. Also, you know that moving from that spot prevents the reapplication of the roots, right? Somehow, all of these people I keep finding in PvP seem to have no problem leaving my roots...of course, there is always that guy...
  12. That's like saying a Guardian's mechanic is to guard not to deal damage or burn.
  13. Runes like this one should have different effects for every profession with that mechanic, eg. traps in this case. You heard it here first.
  14. Show me what you use your Druid for and I will show you another profession that does it better. If all you use it for is Immobilize, then you're a one-trick pony, and no one wants that. This is why no ranger build or profession has ever been in the meta for WvW squads since the start. We're good at one thing and that's small skirmishes, and after all this time it doesn't feel like they will ever do anything to change this. The problem with small skirmishes, is that we're not the only ones good at it. It's just not a great trade-off :) You are only viable if there is nothing else to fill that role. Or until someone comes along that can replace you. And they will. Cosmic Ray (skill 1) is a joke in competitive modes, try sticking to your commander during fights and casting it on your party, as opposed to healbrand just hitting 11111 while in Tome of Resolve that heals in a wave with a 600 radius. There is no comparison, it's a joke. As a druid myself, I would take a healbrand over a druid any time of day or night, when available. Ground targeting heal on skill 1 is awesome only when your party is standing still, like they stack on the boss during raids, and it's useless everywhere else. After the patch in 2016, this skill became a waste of time anywhere outside of PvE. Rejuvenating Tides (skill 2) has a 240 radius. Again, tome of resolve can do the same thing with just spamming 1111 and doesn't even need to be on top of you. CA requiring energy is a joke as well, compare it with all the ways a necro has to get life force to go into shroud. HA. HA. Staff skill 2 (Astral Wisp) has a 180 radius compared to guardian's Holy Strike, which has a 240 radius. Not even on par with this. You literally have to be on top of your target to get and healing from it. Yeah, I main ranger since launch and I keep playing it, and I have no idea what's wrong with me.
  15. That makes some sense in the current situation, but could probably be fixed as I guess they are not meant to be that way. Just speculating at this point. Still leaves the question of the tonics. Again, I bring this up as novelties in general, but for what concerns me, I am only really interested in the Wolf Totem working, so I don't have to keep dishing out gold to craft tonics, when I already put a lot of effort into getting the novelty version :)
  16. I'm not gonna say they are not, because I don't know...but they are definitely not defined as mounts in the game. They fall under novelties and there is a separate drop-down for them under the Mounts list. Moreso, you can't move while sat in a chair. But chairs aside... if they fix the transformations I'd still be happy, so I wouldn't have to keep creating tonics when I can just use my novelty transformation.
  17. I was addressing them in general, but my specific issue is with Wolf Totem and Wolf Tonics, both of which have the exact same effect, but only the latter works. Coincidentally, it costs me gold to keep creating Wolf Tonics, when I already have the Wolf Totem novelty, which is free of use. I can't see what kind of advantage I could have from the Totem that the Tonic doesn't already give us...if any.. The chairs also force you to stand still, so I don't see how they would also allow you to breach structures :)
  18. Is there any game breaking reason why most novelties are still not generally available during World vs World? For example, I can use my Wolf Totem during open world, but not in World vs World. But I can use the Wolf tonic with the exact same effect in World vs World (gold sink for someone that already has the neverending novely unlocked). At the same time, I can use /sit in World vs World, but I can't use my Great Lodge Chair. For someone that plays mostly World vs World, it's very disenchanting to keep buying and working towards these items which I can't use in this game mode I enjoy, considering I can't see how this would break the game in any way or give me any type of advantage over any other player.
  19. Only lost Ad Infinitum which I had finished on Saturday and close to 90% progression on A Henge Away From Home...no big deal ><
  20. This is a great idea!!! One of the best QoL improvements since adding Legendary items. Will it ever be possible to create a Skin Template also, which saves the combination of looks/dyes ? Because I am guessing this won't be added with the Legendary Armory.
  21. Any thoughts on this? At the very least, can we have a returning Garm on the Gem Store?https://wiki.guildwars2.com/wiki/Mini_Garm
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