That may be part of it, but before that people were asking for some of the following:More mobilityBigger maps (which in turn leads to more mobility)Reasons to want to control, and hold, objectives More options to get to a fightDownstate changesMore balance between zerg/havoc/roamer play Granted my WvW game before this was Warhammer and we did have mounts in RvR, but the logic was if you took damage you were put into combat and dismounted. So it was a pure movement speed tool, which did work. Could still see it working here but if we end up with a person on foot is faster than a mount then that too would be a fail in my opinion. So again, will come down to what they define its role to be. Having it faster in your own territory granted owning an objective a bit more strategic and sometimes taking a target was less about it and more about creating quicker passage thru an area. Hate to see any more reasons to discourage people from defending and this lends itself to that argument. But let's see the bigger picture. Warhammer was amazing compared to this game even with the lack of good team behind it, nowhere near the disaster wvw in gw2 is regarding balance.