Jump to content
  • Sign Up

Ragi.7291

Members
  • Posts

    100
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Ragi.7291's Achievements

  1. LFG redirection problem Yesterday we were in LFG for W7, I was the lead I asked for 2 pylon dps in my announcement. Another group was in the LFG and asked for 1 alac dps for W7 too. But all the people who joined the other one's group were transferred to mine, even those who did a /sqjoin on the other lead joined my group. At first I thought that people were making mistakes but it was not the case, it was the LFG that redirected people to the right squad. I disconnected and reconnected, deleted the LFG, transferred the lead again, nothing to do.
  2. @Infusion.7149 I just redid the test by myself and a friend of mine did it too, it's still buggy. The combo is displayed on the screen but the effect doesn't work. On the projectile combo, you see the projectile combo displayed on your screen but it doesn't give the 2s of Regeneration that it is supposed to give. Same with the leap combo, the healing explosion is not given. All the other combo fields work correctly from the mortar kit (the 2,3 and 4) but this one (the 5) does not, the trigger effects are not applied. Do the 5 "Shell elixir" then the 1 (mortar shot) you will see that there is well a combo which is displayed to the screen now look at your buff bar and your log no 2s of regeneration is given. And that's it for all combo with this field.
  3. https://imgur.com/gallery/p4LEbSo On human mesmer staff, Peerless infusion moves from the center of the body to the left hand on one of the second animations of the staff
  4. https://imgur.com/gallery/lS8mmTV water shader disappears at a certain distance and lets the ground below appear on neo-kaineng
  5. https://imgur.com/gallery/hoKE9ov Numbers in the description of the golem's skills and what are really applied in the game are not the same. Here on the skill "barrier burst" it is noted that your golem should give you 750 barrier but in fact as you can see in the chat, it gives only 587.
  6. https://imgur.com/gallery/aNuSeS7 Water combo area isn't working of the skill "Elixir Shell" of mortar kit. The area of effect of the skill works and appears but if you make projectile combo the message appears. But you don't obtain or give any regeneration. If you do a jump combo, you don't make a zone heal, ...
  7. "cmc" and "Roy", you were both players. At which moment after 3 months of waiting to get a major patch you are excited about anything? Me by nothing, it doesn't make me want to create new builds. I'm not English, I'm sorry if I misspoke. I'm going to nuance it but some adjustments with the removal of traits that reduced the recast of some weapons and skills category is a very good thing for the game.๐Ÿ‘ But the associated traits aren't reworked or changed to give things the class doesn't need. "Brutish Seals" ranger trait now gives power and fury but it already gives itself a lot of power and fury in many ways, it doesn't need it. Instead, give him a unique buff that increases his damage for X seconds after using a sign. Other classes like Reaper could give him quickness every time he shouts, it would bring freshness and novelty. Besides you can always buff at the time you want shouts will not be used for 2 reasons: in PVP you need to engage and disengage skills. We take "Summon Flesh Wurm" and "spectral walk" from Hot.(7 years ...)๐Ÿ˜’ If you want Shouts to have a chance to be taken, you need to be able to take them, so put a stunbreak on the reaper's 3 "Infusing Terror" and turn the reaper's 2 "Death's Charge" into a TP like "Sand Swell" to engage and disengage in shroud. 2. in PVE, we will not replace the wells in builds dps. So make shouts do something that the wells don't do. Bring Quickness to these teammates via a trait, make shouts usable in Reaper's Shroud! ๐Ÿ‘ˆ Shouts will have something that other utilities don't have and won't be in competition. Let's talk about mantras, whether it's in Mesmer or FB or any other future spe, pre-incanting a skill for 3s during a fight is absolutely not interesting in terms of gameplay, nobody likes that, it's the same thing for the invocation of minions (necro) Why doesn't like with thief's traps, you press your skill and in 3s or more it is available. You can do something else while waiting without being blocked. In Mesmer, it is worse because you must precast and your first charge is boosted but in the vacuum since you make it out of combat. And now you accentuate that because with improvements that for FB mantra, normal that everyone is to scream at injustice.๐Ÿคฌ Why don't all skills families work the same way? It's already extremely difficult to balance for you and to use the complete battle system for most players, Simplified! All shouts must work the same way, all wells, all mantras must have the same triggering, same for all other families ... If you want something new, you need another family of skills and you need to name something else. Comfort adjustments like "Lucid Singularity" in tempest are welcome, many other traits and skills would need a similar treatment.๐Ÿ˜„ There are also problems related to summoning skills that need to be dealt with urgently. Golem of Mech, does anything, we must call it back every 2s it's a nightmare, it does not tp when we change platform( #fractales or Sabir for exemple), with the trait you added it's a horror. Also, we have to be able to summon our golem underwater, we are useless, we can't heal, buff, or Dps underwater while there are underwater fractals, meta event leviathan... Spirits of ranger, they die constantly, they must remove their life bar and we can tp them even at 2500 range, on full content or the arena is very large or we must move from platform to platform or room to room, Raid or Strikes, it's horrible. Minions of necro, they die very fast, with all the aoe, keep us in combat for an eternity and force us to reinvoke for a long time when they die with a recast time or when we are transformed (#mathias, #samarog for example). Press the skill, sacrifice some Lf and after 3 seconds like thief's traps minions are created, because it is not interesting to incant for 3s something again like mantras. A lack of vision (and financial means surely), and worthless changes because of need to fill the patch. I'll take the necro again, the change from 6 months ago on the staff and focus, now it's dagger and warhorn but if these weapons and skills haven't been used for 10 years there's a reason, they need an overhaul, micro adjustments won't change the problem. You make adjustments but on what spe of necro, you want us to play the dagger? with what?โ” We need a support weapon for example, you had the choice between focus, dagger, staff (which has been a problem in WvW for 10 years), war horn and there is no advancement. We have skill and trait Death Magic for example which is used only by AFK farm and bot PVP, same not fixed. ๐Ÿคฌ We were promised a change so that the shell of death does not give more toughness (like the F3>5 of the FB), for the problem of tanking in PVE, the toughness is always there. Runes and Sigiles, 60% of this aren't used and useless, it will be good to review this, and there is no need for animation or FX budget for this one. For example, the thief runes, dardevil, sniper .. can be used only on the thief class and their spe. ๐Ÿ‘ˆ So you can be more creative and give them tools that class needs with runes and adjust the balancing more finely without having to take into considaration all classes. ๐Ÿ‘‰The desire to connect and test new builds is what is missing from this patch!๐Ÿ‘ˆ There is almost nothing, just percentage adjustments on some skills especially via the removal of traits - 20% recast. I want to add also the balancing, it's also the balancing of mobs, boss in this game, not just the classes and specializations of players. Because the differents patches don't fix the problem of the new PVE content that you release that always ask to dps at distance, to move away every 10s, to CC a lot, to dps several target so the classes with pierce and multitarget are always and still advantageous. We still see the same classes: FB, Mechanist, and Virtuoso. CM fights are too long + having 10 people with specific roles for a game that is casual and accessible, it's not logical and it doesn't encourage new players to start. Thank you to those who have read ๐Ÿ˜‹
  8. I don't understand what you are trying to say. I'm not saying jade sucks, I'm just saying it's dรฉjร  vu look at the shroud it's just the basic shroud in green, or the new fractal infusion in green. Could we get any better after waiting 5 years! It's visually poor. yeah I'm salty! Because it's been 4 years soon 5 in 2022 and we have an extension and we find ourselves with no major feature that changes the world of GW2 As a reminder, the 1st expansion is hang gliding, anomaly line, airstreams >> 3D gameplay. It changes your way of doing all the current and previous content. 2nd extension mounts, it changes your way of doing all the current and previous content. And the 3rd expansion, we have a 2 place mount, even if it will be great, it's not content of an expansion, it's open world like skyscale or Roller Beetle. And the fishing, same it's a side content that could have happened to any (with the map of drakkar, we have done nothing but collect fish to get a skin of staff fishing) which patch as the increase of the kitchen, the change on the mystic forge or other. Ancient magic, same as unbound magic and other open world mastery not expansion. All this to say, there is nothing currently that is a feature worthy of the other 2 expansions and the only hype is specialization and even that they are doing a rehash, they use assets that date back 9 years for an expansion of 2022. When you look at the work of GW2's rivals in terms of visuals, but they did a huge job while here we have the same thing as 9 years ago And for the shouts out of heal, they are almost all instant or at 1/4 of second + quickness thus instant. ("Shake It Off!","On My Mark!","For Great Justice!","Fear Me!", "Stand Your Ground!", "Save Yourselves!","Retreat!","Hold the Line!","Feel the Burn!","Eye of the Storm!","Suffer!","Rise!" >> instant "Rebound!", "Flash-Freeze!",Aftershock!","Feel My Wrath!" +quickness = instant) The necro 1s1/4 for 1 skill, youpi. you have time to be interrupted 4 times I love this game and its universe, and it has so much potential and when you see that it's a waste. Then they still have 6 months to improve it...
  9. Let's summarize, we have a spe that uses a ranged weapon with a shroud in close combat, where is the synergy of the class weapon? Re-use of the basic shroud dyed in green. Re-use of the mantra of the guardian dyed in green. Re-use of the shroud name of the harbinger of the scourge. Re-use of the engineer's elixir for the lore. All shouts of this game (outside heal skill) are instant except on the reaper who has shouts that they must incant. All the mantra are instant so the harbinger should incant them... Since there is no logic in the game. That goes, it did not take you much time to make this spe Otherwise for the Necro FF14 releases the reaper in its next extension. In brief we listen to our community, nobody wanted the gun on the necro, there are already necromancers in the game who use other weapons. NO, no we're going to make something really crappy, that comes out of nowhere by reusing everything we can because we can't balance the class. Disgusted ๐Ÿคฎ
  10. I wish that when you interact with a pnj or an anvil to fix whatever equipment model you are on, it would fix all tabs. The problem being you have your tab 2 and 3 to fix, you repair the 2 or the 1 (the one you are on), it doesn't repair the 3. You have to switch tabs to repair everything each time it's annoying.
  11. @Catmander Neko.5643 I understand why we can't have the option to uncheck for this 3 trinkets . But GW2 is Skinwars 2 all this community know it, to make all the characters look the same with these balls is not a solution to keep your players especially seen the level of content released since 1 year and with the extension pushed back. So I found a solution to satisfy players who want this PVE balls, those who don't, and those who only want first or second effect. And you already have most of the code already done. 1. duplicate the code of Slumbering Conflux renamed Coalescence without effect with a new ID linked to a coalescence icon with a red cross. 2. Make Coalescence without effect and Coalescence unique and only one of them to be equipped on our character. 3. Get the code for the aurora/twilight tickets changed from twilight/aurora to coalescence and aurora/twilight ticket to a coalescence ticket. 4. Created a pnj at Lion's Arch, where you can exchange this ticket for Coalescence without effect. Or add directly coalescence without effect to legendary armory that avoids the step 3 and 4. Problem solved. Redo the same thing for aurora and vision. Slumbering Conflux has no buff, so no more problem of accumulation of buff and those who want the version 1 or 2 of the effect can have it too. sorry for my english.
  12. If you can do everything you said, it's fine ๐Ÿ‘, just one thing to do ๐Ÿ˜† A box to check and uncheck the visual effects for vision, aurora and coalescence. This is an option requested since the very first legendary jewels. Please encapsulate the effects of these 3 jewels and make a checkbox. ๐Ÿ‘ˆ Besides that all our characters will have these balls that we like or not. But the big problem is that game already lags quite a bit but with the legendary armory more and more people will make these 3 jewels. As soon as there will be a lot of people gathered in Meta-event PVE or in WvW bus fight, it will be more and more complicated to play. And visually it will be less and less clear... ๐Ÿ˜ฑ Excuse me for my English.
  13. 10 june 2021 3 server crashes in 30 minutes in France, I don't know where else. Youpi ๐Ÿ‘
  14. 36Kdps VS 45K dps don't you think that's a lot? On a duration of 2 minutes it makes a difference of 1080 000 dommages between a scourge and a thief on a golem. On the 100CM : a good scourge is 45K and a good thief is 65K over 1 minute that's just 1200 000 dommages difference, on 2minute it's 2400 000 dommages. LuL When you see small differences in numbers per second and when you take them to a whole fight you see that the scourge is always far behind. The same way you say I don't bring anything in weaver. It's not true, fire combo field are a dps contribution for other projectile classes (soulbeast, renegat, thief ...) + free power combo. Maybe you don't see it but other classes can't bring that or take advantage of it.
  15. To have some rotation simpler than others is good for the game, it is necessary for all the tastes. You want me to show you the Daredevil rotation, the DH hammer rotation 4 years ago = auto attack, ... Many classes have a rotation / priorities not complicated, and it is normal that is below here is 9K below is already a big margin. I also remind you that necro belongs in scourge with barrier and a little dispell but otherwise brings nothing in dps to his group, he nerfed it on the contrary with his combo zones. 1 scourge in 1 group does not bring much, on the other hand 6 scourges in a group which plays well brings much, it is the stacking the problem not 1 scourge alone. As it was said, in condi we inflict conditions to send them back and very often they are clean which lowers again our dps. moreover the scourge is not a class has projectiles what it makes that it up not are dps with the zone of combo poison confusion or burn as of other class DPS condi which rises still higher whereas which are already has more than 40K. And once again we are at 36K, some thieves are at 45K at golem now! that's 9K below! Before 11 May Maj, I regularly saw FB at 50, 60, 80K in factal CM, we were at 29K And it still has no counterparts related to specialization by the way. After in fractal CM 68k dps To solve the problem of shield accumulation with multiple scourge. We should just limit shield stacking to one number every 5 seconds. This would solve the support of multiple scourge in pve and WvW. Protection was only stacked 5 times before the May 11 patch.
ร—
ร—
  • Create New...