Jump to content
  • Sign Up

Ragi.7291

Members
  • Posts

    100
  • Joined

  • Last visited

Everything posted by Ragi.7291

  1. LFG redirection problem Yesterday we were in LFG for W7, I was the lead I asked for 2 pylon dps in my announcement. Another group was in the LFG and asked for 1 alac dps for W7 too. But all the people who joined the other one's group were transferred to mine, even those who did a /sqjoin on the other lead joined my group. At first I thought that people were making mistakes but it was not the case, it was the LFG that redirected people to the right squad. I disconnected and reconnected, deleted the LFG, transferred the lead again, nothing to do.
  2. @Infusion.7149 I just redid the test by myself and a friend of mine did it too, it's still buggy. The combo is displayed on the screen but the effect doesn't work. On the projectile combo, you see the projectile combo displayed on your screen but it doesn't give the 2s of Regeneration that it is supposed to give. Same with the leap combo, the healing explosion is not given. All the other combo fields work correctly from the mortar kit (the 2,3 and 4) but this one (the 5) does not, the trigger effects are not applied. Do the 5 "Shell elixir" then the 1 (mortar shot) you will see that there is well a combo which is displayed to the screen now look at your buff bar and your log no 2s of regeneration is given. And that's it for all combo with this field.
  3. https://imgur.com/gallery/p4LEbSo On human mesmer staff, Peerless infusion moves from the center of the body to the left hand on one of the second animations of the staff
  4. https://imgur.com/gallery/lS8mmTV water shader disappears at a certain distance and lets the ground below appear on neo-kaineng
  5. https://imgur.com/gallery/hoKE9ov Numbers in the description of the golem's skills and what are really applied in the game are not the same. Here on the skill "barrier burst" it is noted that your golem should give you 750 barrier but in fact as you can see in the chat, it gives only 587.
  6. https://imgur.com/gallery/aNuSeS7 Water combo area isn't working of the skill "Elixir Shell" of mortar kit. The area of effect of the skill works and appears but if you make projectile combo the message appears. But you don't obtain or give any regeneration. If you do a jump combo, you don't make a zone heal, ...
  7. "cmc" and "Roy", you were both players. At which moment after 3 months of waiting to get a major patch you are excited about anything? Me by nothing, it doesn't make me want to create new builds. I'm not English, I'm sorry if I misspoke. I'm going to nuance it but some adjustments with the removal of traits that reduced the recast of some weapons and skills category is a very good thing for the game.๐Ÿ‘ But the associated traits aren't reworked or changed to give things the class doesn't need. "Brutish Seals" ranger trait now gives power and fury but it already gives itself a lot of power and fury in many ways, it doesn't need it. Instead, give him a unique buff that increases his damage for X seconds after using a sign. Other classes like Reaper could give him quickness every time he shouts, it would bring freshness and novelty. Besides you can always buff at the time you want shouts will not be used for 2 reasons: in PVP you need to engage and disengage skills. We take "Summon Flesh Wurm" and "spectral walk" from Hot.(7 years ...)๐Ÿ˜’ If you want Shouts to have a chance to be taken, you need to be able to take them, so put a stunbreak on the reaper's 3 "Infusing Terror" and turn the reaper's 2 "Death's Charge" into a TP like "Sand Swell" to engage and disengage in shroud. 2. in PVE, we will not replace the wells in builds dps. So make shouts do something that the wells don't do. Bring Quickness to these teammates via a trait, make shouts usable in Reaper's Shroud! ๐Ÿ‘ˆ Shouts will have something that other utilities don't have and won't be in competition. Let's talk about mantras, whether it's in Mesmer or FB or any other future spe, pre-incanting a skill for 3s during a fight is absolutely not interesting in terms of gameplay, nobody likes that, it's the same thing for the invocation of minions (necro) Why doesn't like with thief's traps, you press your skill and in 3s or more it is available. You can do something else while waiting without being blocked. In Mesmer, it is worse because you must precast and your first charge is boosted but in the vacuum since you make it out of combat. And now you accentuate that because with improvements that for FB mantra, normal that everyone is to scream at injustice.๐Ÿคฌ Why don't all skills families work the same way? It's already extremely difficult to balance for you and to use the complete battle system for most players, Simplified! All shouts must work the same way, all wells, all mantras must have the same triggering, same for all other families ... If you want something new, you need another family of skills and you need to name something else. Comfort adjustments like "Lucid Singularity" in tempest are welcome, many other traits and skills would need a similar treatment.๐Ÿ˜„ There are also problems related to summoning skills that need to be dealt with urgently. Golem of Mech, does anything, we must call it back every 2s it's a nightmare, it does not tp when we change platform( #fractales or Sabir for exemple), with the trait you added it's a horror. Also, we have to be able to summon our golem underwater, we are useless, we can't heal, buff, or Dps underwater while there are underwater fractals, meta event leviathan... Spirits of ranger, they die constantly, they must remove their life bar and we can tp them even at 2500 range, on full content or the arena is very large or we must move from platform to platform or room to room, Raid or Strikes, it's horrible. Minions of necro, they die very fast, with all the aoe, keep us in combat for an eternity and force us to reinvoke for a long time when they die with a recast time or when we are transformed (#mathias, #samarog for example). Press the skill, sacrifice some Lf and after 3 seconds like thief's traps minions are created, because it is not interesting to incant for 3s something again like mantras. A lack of vision (and financial means surely), and worthless changes because of need to fill the patch. I'll take the necro again, the change from 6 months ago on the staff and focus, now it's dagger and warhorn but if these weapons and skills haven't been used for 10 years there's a reason, they need an overhaul, micro adjustments won't change the problem. You make adjustments but on what spe of necro, you want us to play the dagger? with what?โ” We need a support weapon for example, you had the choice between focus, dagger, staff (which has been a problem in WvW for 10 years), war horn and there is no advancement. We have skill and trait Death Magic for example which is used only by AFK farm and bot PVP, same not fixed. ๐Ÿคฌ We were promised a change so that the shell of death does not give more toughness (like the F3>5 of the FB), for the problem of tanking in PVE, the toughness is always there. Runes and Sigiles, 60% of this aren't used and useless, it will be good to review this, and there is no need for animation or FX budget for this one. For example, the thief runes, dardevil, sniper .. can be used only on the thief class and their spe. ๐Ÿ‘ˆ So you can be more creative and give them tools that class needs with runes and adjust the balancing more finely without having to take into considaration all classes. ๐Ÿ‘‰The desire to connect and test new builds is what is missing from this patch!๐Ÿ‘ˆ There is almost nothing, just percentage adjustments on some skills especially via the removal of traits - 20% recast. I want to add also the balancing, it's also the balancing of mobs, boss in this game, not just the classes and specializations of players. Because the differents patches don't fix the problem of the new PVE content that you release that always ask to dps at distance, to move away every 10s, to CC a lot, to dps several target so the classes with pierce and multitarget are always and still advantageous. We still see the same classes: FB, Mechanist, and Virtuoso. CM fights are too long + having 10 people with specific roles for a game that is casual and accessible, it's not logical and it doesn't encourage new players to start. Thank you to those who have read ๐Ÿ˜‹
  8. I don't understand what you are trying to say. I'm not saying jade sucks, I'm just saying it's dรฉjร  vu look at the shroud it's just the basic shroud in green, or the new fractal infusion in green. Could we get any better after waiting 5 years! It's visually poor. yeah I'm salty! Because it's been 4 years soon 5 in 2022 and we have an extension and we find ourselves with no major feature that changes the world of GW2 As a reminder, the 1st expansion is hang gliding, anomaly line, airstreams >> 3D gameplay. It changes your way of doing all the current and previous content. 2nd extension mounts, it changes your way of doing all the current and previous content. And the 3rd expansion, we have a 2 place mount, even if it will be great, it's not content of an expansion, it's open world like skyscale or Roller Beetle. And the fishing, same it's a side content that could have happened to any (with the map of drakkar, we have done nothing but collect fish to get a skin of staff fishing) which patch as the increase of the kitchen, the change on the mystic forge or other. Ancient magic, same as unbound magic and other open world mastery not expansion. All this to say, there is nothing currently that is a feature worthy of the other 2 expansions and the only hype is specialization and even that they are doing a rehash, they use assets that date back 9 years for an expansion of 2022. When you look at the work of GW2's rivals in terms of visuals, but they did a huge job while here we have the same thing as 9 years ago And for the shouts out of heal, they are almost all instant or at 1/4 of second + quickness thus instant. ("Shake It Off!","On My Mark!","For Great Justice!","Fear Me!", "Stand Your Ground!", "Save Yourselves!","Retreat!","Hold the Line!","Feel the Burn!","Eye of the Storm!","Suffer!","Rise!" >> instant "Rebound!", "Flash-Freeze!",Aftershock!","Feel My Wrath!" +quickness = instant) The necro 1s1/4 for 1 skill, youpi. you have time to be interrupted 4 times I love this game and its universe, and it has so much potential and when you see that it's a waste. Then they still have 6 months to improve it...
  9. Let's summarize, we have a spe that uses a ranged weapon with a shroud in close combat, where is the synergy of the class weapon? Re-use of the basic shroud dyed in green. Re-use of the mantra of the guardian dyed in green. Re-use of the shroud name of the harbinger of the scourge. Re-use of the engineer's elixir for the lore. All shouts of this game (outside heal skill) are instant except on the reaper who has shouts that they must incant. All the mantra are instant so the harbinger should incant them... Since there is no logic in the game. That goes, it did not take you much time to make this spe Otherwise for the Necro FF14 releases the reaper in its next extension. In brief we listen to our community, nobody wanted the gun on the necro, there are already necromancers in the game who use other weapons. NO, no we're going to make something really crappy, that comes out of nowhere by reusing everything we can because we can't balance the class. Disgusted ๐Ÿคฎ
  10. I wish that when you interact with a pnj or an anvil to fix whatever equipment model you are on, it would fix all tabs. The problem being you have your tab 2 and 3 to fix, you repair the 2 or the 1 (the one you are on), it doesn't repair the 3. You have to switch tabs to repair everything each time it's annoying.
  11. @Catmander Neko.5643 I understand why we can't have the option to uncheck for this 3 trinkets . But GW2 is Skinwars 2 all this community know it, to make all the characters look the same with these balls is not a solution to keep your players especially seen the level of content released since 1 year and with the extension pushed back. So I found a solution to satisfy players who want this PVE balls, those who don't, and those who only want first or second effect. And you already have most of the code already done. 1. duplicate the code of Slumbering Conflux renamed Coalescence without effect with a new ID linked to a coalescence icon with a red cross. 2. Make Coalescence without effect and Coalescence unique and only one of them to be equipped on our character. 3. Get the code for the aurora/twilight tickets changed from twilight/aurora to coalescence and aurora/twilight ticket to a coalescence ticket. 4. Created a pnj at Lion's Arch, where you can exchange this ticket for Coalescence without effect. Or add directly coalescence without effect to legendary armory that avoids the step 3 and 4. Problem solved. Redo the same thing for aurora and vision. Slumbering Conflux has no buff, so no more problem of accumulation of buff and those who want the version 1 or 2 of the effect can have it too. sorry for my english.
  12. If you can do everything you said, it's fine ๐Ÿ‘, just one thing to do ๐Ÿ˜† A box to check and uncheck the visual effects for vision, aurora and coalescence. This is an option requested since the very first legendary jewels. Please encapsulate the effects of these 3 jewels and make a checkbox. ๐Ÿ‘ˆ Besides that all our characters will have these balls that we like or not. But the big problem is that game already lags quite a bit but with the legendary armory more and more people will make these 3 jewels. As soon as there will be a lot of people gathered in Meta-event PVE or in WvW bus fight, it will be more and more complicated to play. And visually it will be less and less clear... ๐Ÿ˜ฑ Excuse me for my English.
  13. 10 june 2021 3 server crashes in 30 minutes in France, I don't know where else. Youpi ๐Ÿ‘
  14. 36Kdps VS 45K dps don't you think that's a lot? On a duration of 2 minutes it makes a difference of 1080 000 dommages between a scourge and a thief on a golem. On the 100CM : a good scourge is 45K and a good thief is 65K over 1 minute that's just 1200 000 dommages difference, on 2minute it's 2400 000 dommages. LuL When you see small differences in numbers per second and when you take them to a whole fight you see that the scourge is always far behind. The same way you say I don't bring anything in weaver. It's not true, fire combo field are a dps contribution for other projectile classes (soulbeast, renegat, thief ...) + free power combo. Maybe you don't see it but other classes can't bring that or take advantage of it.
  15. To have some rotation simpler than others is good for the game, it is necessary for all the tastes. You want me to show you the Daredevil rotation, the DH hammer rotation 4 years ago = auto attack, ... Many classes have a rotation / priorities not complicated, and it is normal that is below here is 9K below is already a big margin. I also remind you that necro belongs in scourge with barrier and a little dispell but otherwise brings nothing in dps to his group, he nerfed it on the contrary with his combo zones. 1 scourge in 1 group does not bring much, on the other hand 6 scourges in a group which plays well brings much, it is the stacking the problem not 1 scourge alone. As it was said, in condi we inflict conditions to send them back and very often they are clean which lowers again our dps. moreover the scourge is not a class has projectiles what it makes that it up not are dps with the zone of combo poison confusion or burn as of other class DPS condi which rises still higher whereas which are already has more than 40K. And once again we are at 36K, some thieves are at 45K at golem now! that's 9K below! Before 11 May Maj, I regularly saw FB at 50, 60, 80K in factal CM, we were at 29K And it still has no counterparts related to specialization by the way. After in fractal CM 68k dps To solve the problem of shield accumulation with multiple scourge. We should just limit shield stacking to one number every 5 seconds. This would solve the support of multiple scourge in pve and WvW. Protection was only stacked 5 times before the May 11 patch.
  16. Completely agree on the powercreep. I find that they should reduce damages of all classes at the turn of 30K plateau which is largely sufficient. But with this patch, they increase the plateau to 40K, even power dps are below that. So if you're at 30K you're 10K below the threshold and you're out of meta with people saying "Ah you play Necro, don't you want to change?" or they just leave because there's a necro in the group before anything starts. That's been happening for 3 years in fractal CM for example. And generally speaking, even at the beginning of the game, necro was kicked out of the dungeons because he didn't bring anything to the group, worse he nerfed the buffs with his combo zones. And it hasn't progressed much in 9 years unfortunately. (in PVE)
  17. we are absolutely not OP, we just become a normal dps with 36k. Why? we have condi renegat at more than 40K who have debuff , CC and support skills out of rota. Mirages at 43K dps with 25 power buff and alac on 10people, fury and vigor at 5 people Thief condi at + 42k dps condi weaver +40K dps Tempest Warhorn 38K dps FB ... (still no counterpart, with instant mantra (usable even if you are CC) + still a lot of support possibilities) .... Saying it's OP, will just end with a nerf and we'll still be at bottom of dps for 3 years.
  18. in the game files they called it S5 = Season 5. thx thatshaman ^^ The term saga + content of an extension is just a failed marketing. https://pbs.twimg.com/media/E0ywV5TWQAIOHa3?format=jpg&name=900x900
  19. What's sad is that a large part of the community doesn't trust them anymore. I hope they don't mess up their communication by saying several times it's free and when finally, they add a monetization for X or Y reason. ๐Ÿงšโ€โ™‚๏ธ It goes further than legendary armory, it's their word that is questioned after announcing alliances that don't see the light of day, triple monetization of equipment models, promises of a Icebrood saga worthy of an expansion, 1 episode that took 1 year to release in its entirety, promises of balancing, counterparts for specializations, .... For a large part of the community they have lost confidence in the studio, which is sad.๐Ÿ˜ฐ
  20. I am so happy to have patches like that with a vision and scope, I want it every 6 months ๐Ÿ˜ƒ Having a max limit on buffs and conditions and stacking them is very good because currently it was a mess, some had max times, some stacked 5 times, some stacked 9 times, some at the time you want. ๐Ÿ‘ It's very good, but I think that speed should haven't limit because for players without a mount the speed is a great comfort of play. But I think there is a problem with fear and taunt should not be influenced by expertise, we should not be able to dispell them because it is a CC. Currently a 3s stun, you can counter with 3 choices : a breackstun, aegis or stab. a fear / taunt of 3s, you can counter it with 6 choices : a breackstun, aegis, stab, resistance and dispell / conversion. The stun/ knock/ ... prevents you from moving so help you and your allies to dps with Aoe. The fear/taunt makes your opponent move so the spell of your aoe and those of your allies. There is a problem. _______________________________________ Now on Torment it's a good thing for the WvW, less pressure of necros, it's a good thing for the PVE since you manage the moobs. On the other hand it is a nonsense for the necro class which uses fear and torment so every time you fear, you lose more than 50% of your torment dps which is absurd. And in PvP since you move all the time all classes using torment are nerfed more than 50% of their dps. Renegade needs a huge nerf on the damage and torment stacks it puts in PVE with your patch, as it already superforms too much. _____________________________________ The 10s cap of non-damaging condi is fine for us in PVE openworld. ๐Ÿ˜€ On the other hand on the other players in PVP or moob in PVE it's a huge nerf on some class that do more damage depending on the number of condition / or / with a specific condition on the enemy. Example : necromancer with "target the weak" or chrono with "danger time", reaper with "cold shouder", ... there is a lot of balancing to do! ___________________________________ Resolution For the redesign of retaliation, I find it good, it will allow to have less pressure of conditions. Then we'll see who can put it and balance the dispells accordingly. Don't forget all the traits and runes that had an interaction with the retaliation. After the only thing that stopped the builds with perforation and rebound in WvW was the retaliation if there is put, I'm very afraid. ___________________________________ For mantras it's great! ๐Ÿ‘ I hope you will do something for the pets of the necro because it's the same problem when you change map, when you die, when you are CC (by samarog) or transformed you have to reinvoke them, ... ๐Ÿ˜ฅ And at the same time fixed the AFK farm with reaper and pets which is a plague on this game. It's a very good thing for condi builds excluding those that use a lot of burn and torment. There is going to be a HUGE problem with firebrand and renegat, it overdominates the meta we only see that now with our patch there will be more than that 2 classes in the game, goodbye diversity, if there is not a huge nerf of that 2 classes. ____________________________________ if you don't reduce a bit the other stat, there will be more than celeste stat in WvW, I'm afraid. ___________________________________ Mesmer: huge power chrono, and quick chrono nerf So Happy for that ๐Ÿ˜ ___________________________________ Necromancer : only thing that will increase our damage in condi on your archetype. ๐Ÿ‘ It's not an up but a rebalance because we will mechanically lose % of crit with "target the weak" because of the 10s cap for non-damageable alterations. So the trait proc less often. I'm sad that there is no redesign of the scourge utilities which are useless and a redesign of pets as mantras. We were also told that we would change the toughness on the death magic branch, 1 year ago. With resolution + the 10s cap maybe review Epidemic would not be bad because -50% and 3 condi is very hard with this patch. ___________________________________ War : On the other hand I am extremely disappointed with the Spellbreaker which will always be useless except for his bubble which debuffs. I hope a redesign with the expansion with a real role defined, because debuff the renegade, the chrono, and the necro do it much better. Can't wait to see a war support / heal with all these changes for the next specialization. ___________________________________ Guard : reduction of the CD dps and CC, change of the mantra thus buff + the increase of the 100% of the damages condi after a CC. There will be more than firebrand everywhere because no one will be able to compete with the dps and their utility stab/egide/resistance/dispell/healing increase, anti-projectile bubble, quick buff, CC. he needs a condi damage nerf, actuelly he does more burst damage than most of the power dps in the game, which is absolutely not normal. Still no counterpart for firebrand though you said you wanted every specialization to be a counterpart!๐Ÿ˜ฐ But I'm thrilled for draconer's bow.๐Ÿ‘ ___________________________________ Ranger : I think there was no need for another CC on warhorn of ranger, it has already quite a few. There is a need for a burst power soulbeast nerf and the fact that the more soulbeast "share stance" there is the more it increases its damage. But it seems to me a bit much. ๐Ÿค” I'm glad that the double arc build mi-power mi-condi is nerfed. ___________________________________ Thief : Why nerf boon thief which is useful in 4 fights in the whole game! ๐Ÿ˜ญ It's a great way to bring diversity to the game, as the heal / support can play other classes or other traits. And you don't take a boon thief only for quickness, it's for all the buffs, resistance, 25 power, fury, protection, + fact that it has a lot of CC. If you do that just you will kill more diversity in the game. After the buff of condi makes me afraid in roaming in WvW, it will be a massacre, I think. He already inflicts a lot of condi and CC and is buffed in 3s in WvW, I specify well. ___________________________________ Revenant : The renegade's life steal is already the best of the game why strengthen it again, it absolutely doesn't need it. Malyx heal if not reworked will be a succide. Despite the nerve of the torment duration of some skills, I fear that it is not enough in PVE. huge nerf of revenant dps condi in PVP because of the torment. I would have liked a redesign of the healing with ventari. ___________________________________ Ingineer : Scrapper an interesting to heal and quick for 2 or 3 bosses (desmina, sloth, xera), but it will still lack something to compete with the FBheal. ___________________________________ I would have liked to have a big animation on the signs that rez of elem / necro and guard. Between him and his target on the ground. Whether it is for the PVE or PVP for more clarity. ____________________________________ Interesting patch. But that will be summarized in PVE by an impoverishment of the meta with Full FB with 1 alac renegade maybe 1 BS for fractal. And in Raid Guard / Renegat with 1 BS, and 1 druid. In PVP, with 10s condi cap and 30S for buff + resolution + reversal torment. I don't see how mirage, renegat and scourge will come out. sorry I'm not English I did what I could in Yoda mode.๐Ÿ‘ฝ
  21. One of the spe that has 0 compromise is FireBrand. He gains just 18 different skills with F123 that he can use with skills 6, 7, 8, 9, and 10.Your virtues are always there and proc.When he gets in and out of these books (F123) he activates the passive and buff.It allows to vomit stab and aegis which allows not to do 90% of the mechanics in all PVE.It makes burst better than most DPS power while providing support for dps, heal, stab, dispell and projectile blocking zone. It is meta in all game modes since the release of POF, strangely enough.
  22. For this skyscale skin, I think the main ref is Trico in Last guardian. @Hoover.6394But yes, there is still a problem with heads, the same with the warclaw at 1600gems, the same with the unicorn, ...It's a constant and it ruins the whole model every time.
  23. What if we turn raids into "Strike mission"? @"Akir.9312"1 invisible wall at the beginning of the arena and at the end and it's done.+ 1 ATH for selecting each boss.I make it very simple on purpose.After that we make an additional quota system which makes that every day 3 bosses reset for that day andwe will win extra-rewards such as : "magnetites" or "suppliers coupons" or "Trophy box". 1st those who want to raid can earn more by doing raids every day. 2nd it focuses the range of 3 bosses and makes it easier to find a group for people who are looking for an experienced or inexperienced boss. 3rd it makes it possible to have as many bosses as you want, without having to clean a whole wing or find an opener to train or opti on 1 boss in particular. 4th it allows the more relaxed player to have accessible raid bosses like escort, river, pre-gors, gate W7 like "Forge and steel" or "DRM" and it would still bring them something. Moreover, Anet could get out 1 or 2 boss more often because they wouldn't have to create a story, a specific environment, unique models, ...They can just reuse places from Tyria, and either create a boss, or take an existing moob and create a pattern and challenge for a raid content.example under "Tangled Depths" there is a room where you can access for a hidden success. It's perfect for a boss fight. Also, as hardly anyone has seen it, it could make it look like new content at low cost.At least it would have been contained, because at the moment the raid team has been disbanded.Sorry, English isn't my main language.
  24. I would like to put a message to those who find CM too hard for them at the moment.If you aren't in hurry, you can wait for the rest of mastery you will surely find it easier.Because you get more and more power and buff.Just do one primordial mission and one jormag mission as normal and then launch the CM you want and you will have more ease via the mastery bonuses and more reward. Compared to the other CMs, this is the only one that has a fairly tight timer when you finish it you have between a few seconds and 3 minutes left.The other CM's usually you have between 10 and 15 minutes after finishing it , which doesn't make it a challenge. If the goal of DRMs is to be able to do history missions together and repeatable like a daily newspaper without pressure the Snowden CM is too hard for that goal.If the goal is to be challenging like the CM fractals, then everything else except Snowden is too simple in CM.Personally I find this content much more formative than the strike missions.You learn from paterns that are reused in raids and fractals, you can go on your own and train.Personally on the timer I would take 5 minutes off all CM DRMs except snowden where I would add 3 minutes. On Snowden DRMI would drastically reduce the breakbar of the 3 invoked champions from the snowden portals.I will remove the CC on the ice picks that come out of the ground because in the murmur of jormag (strike mission) those who don't CC.They have the same visual as long as it does the same thing.Also it would avoid being too dependent on the stab and the non-meta groups would be less in control. On the Metrica DRMI will remove the loading bar to take a spanner from the box to repair the golem.It's very frustrating and time consuming for nothing. On Ebonhawke DRMOn pre-event : there is a problem with the weapons to take from the blacksmith and then back to the soldier, it takes too much time to go back and forth for just 1.It should be that if you rez them it gives you 1 and if you give him a weapon it counts as another.And that he has soldiers near the blacksmith too.I would drastically reduce the time available for you to hide behind the statue for Boss. On Thunderhead Peaks DRMon the pre-event make it possible to challenge the pnj with just a dialog option, or if you challenge the group of pnj all pnj of the group become enemies.The loading bars at each pnj are tedious.I would reduce the amount of path to clean depending on the number of people doing the DRM.If you are 1 or 2 you must clean 1 path, if you are 3 or 4 = 2 paths and if you are 5, 3 paths.On boss being able to take dragon blood spears from the start of the fight would be much better. One of the problems with all DRMs with an escort is that the character as soon as he goes into combat and goes to fight a mob.When the fight is over he will return to the point where he entered the fight to find his way back instead of cutting as fast as possible to advance to his destination which slows down and makes it stupid for the pnj to go back and forth. (+) the fact that most of the factions that are supposed to be helping us don't wean anything and die for a mosquito fart. Sorry, English isn't my native language.
  25. Thank you @Fire Attunement.9835 and Linsey Murdock for sharing your job and creative process, it's great!!I hope to see more like this, or the post on the making of Sunqua fractal which was great.
ร—
ร—
  • Create New...