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Sigerk.2897

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Everything posted by Sigerk.2897

  1. For me the launcher window only appears after I kill the task in task manager. So I click gw2, nothing happens except my cursor telling me something is loading. No launcher appears. Go to task manager, end gw2 process (its a high power process). As soon as I do that the launcher appears like normal. If I don't do the task manager process I can click on the gw2 icon and a process will appear for each time I click but no launcher window will open.
  2. I don't get why people are in here arguing with each other because Anet is forcing people into game modes they don't want to play. And just because one game mode has had it kitten for years on end (WvW) doesn't mean that another also has to have it shittier than it was before. I doubt WvW commanders want unmotivated ppl taking up space on the maps because one grindy item forces them to be there. And if that's the only way to get new blood into your game mode then maybe your game mode is just kitten and needs to be worked on (this is directed at Anet, not ppl who like WvW). I also think Anet should update their game properly and give each game mode their own way to get legendaries without having to dip into other modes. And to the people saying you have to earn your stuff; its a game, the only thing you should have is fun. I have raid armor, 7 legendary weapons and some trinkets. I ''worked for it''. Doesn't mean that I see any problems with making it more accessible to others and allowing people to play what they actually want to play. I don't think forcing people to play something they don't want will get people excited for those game modes. Especially if nothing has been done to make said game modes more attractive. Maybe actually work on improving those game modes instead.
  3. Same here, lots of people on the map are saying the same. Only in the north part it seems and only on that map.
  4. I would first recommend you slow down and take some time to get to know the flow of the game. It sounds like you're a bit all over the place. Finishing the story on at least one character is I think the best way to get familiar with the game's core mechanics as that will lead you through most of the core maps and will have you do things on those maps that will help getting you familiar with the game in multiple aspects like who is who, what is where, where can I find X and Y and why am I doing this particular thing here and that particular thing there. If the story really doesn't interest you I guess you can start getting into the Heart of Thorns and Path of Fire maps. But again there, playing the story as you work across the expansions will really help guide you to the essential things you need to get the most out of those maps, and your character's progression as well. In HoT that would be gliding and in Path of Fire this would be mounts. There are other masteries earned in these expansions, but those 2 have the most impact on your overall gameplay. Playing through them chronologically will have you end up with most of what you need and some clear ideas of how the systems work and where to go to progress further. Power through levelling if you think you know your class. Take them for a spin in dungeons for some skill testing on a lower level. You can still get parties quick enough by using the group finder. Dungeons are not hard, but its a nice step to see how you are doing with your character in terms of basic skill knowledge. Fractals, which can be accessed from Lion's Arch are also a good way to familiarize yourself with instanced group content. They run from t1 to t4, t4 having a few challenge modes. t4 and challenge modes, or motes (cm) can be considered end game. Each tier becomes progressively harder, t1 being beginner, t4 experienced. The story instances themselves, especially from Heart of Thorns on, can also be a great help and self test in terms of skill knowledge, class knowledge, and knowledge of game mechanics. The game does have raids starting with Heart of Torns. These can also be considered end game content. They require squads of ten people and quite a bit of coordination. It's best to start with these when you feel confident about playing your class. There are guilds that do training sessions, you can ask in the world via map chat, and sometimes they appear in the group finder. You can also list yourself there as looking for a training squad. Joining a guild that has regular sessions with static groups is also a good way to get into them. They added strikes as well, which are meant to be stepping stones to get players familiar with the sort of content raids offer. Strikes started with the Icebrood Saga, with the first one released being the easiest, and you could say that each release got a little harder, with End of Dragons strikes adding challenge modes as well and really getting into raid territory in terms of difficulty. Strikes are also a lot shorter than your average raid, usually consisting of just one boss fight that you can get into right away. Average time for completing them is about 5 to 20 minutes for Icebrood Saga strikes, and 10 to I'd say 30 minutes depending on group skill for the End of Dragons strikes. As for the rest, it all depends on how much fun you are having. Fun gives you motivation to do more things. World Completion can be worth it for various reasons, all very much depending on the player. But I repeat, I think you will get the most mileage out of taking your time with learning the game, and that is best done by playing it chronologically in terms of releases as much as possible for you. And finding a guild that's active and fits your needs can be a great help. If you're socially inclined, having friends to play with can greatly increase your enjoyment. They will also be able to help you better within the game than people on the forums will be able to. Also the end game really is fashion.
  5. Got infinite load screen switching characters, now the client is giving connection errors and doesn't load.
  6. Hello, I want to switch from power alacren to a condi version with the new Ritualist stats. I've looked up some builds and this one has left me with the question of where exactly that crit chance is coming from. Configuring the build on the editor website leaves me with a crit chance nowhere near that number, so I must be missing something, but I can't figure out what. Can someone help explain the stats in this build for me? Ty in advance.
  7. Did I miss more than the ones in the patch notes then? I thought they were listed here:
  8. If you don't like to do them then no, Gen1 and 3 can be bought now, for Gen1 I know that you can buy both precursor and legendaries, for Gen3 im only sure about the legendaries, not the precursors. Gen2 have a few with collections that are interesting, like Astralaria and Chuka&Champawat, the latter of which I did. They abandoned that idea after a bit and the rest is just, get recipes, craft. You avoid burnout by not rushing it. Use guides to help clear up/speed up the process. I found the most daunting part not to be the scavenger hunt style collection, but the intermediate crafting steps requiring tons of materials. Remember they are legendary items, and not meant to be gained quickly. Its not abnormal to take months to do it. The first one tends to take the longest, you'll find after that it becomes easier to find efficient ways to go about it. But you'll probably be ''cured'' for a while after getting your first one. The payoff is an item that has the best stats, and always will have, is free to transmute, on which you can freely change runes/sigils, and can be stat-swapped. And the fact that you'll never have to buy that item-type again for any character on your account since they added the Armory. If that seems worth it to you, I'd say go for it. If you're fine without these quality of life things, then don't. As for group things, making your own group, if you are up for that, can considerably ease pressures you might feel about meeting standards/conforming to meta-builds and the like. Listing as chill, mellow or first time will often get you players that don't mind taking it slow, explaining things and being patient with it. As far as I know, I don't think you need to do the higher tiers of fractals, so you can get by with just T1. You don't need agony resistance for that, with a healer present, not even after level 20. For dungeons you do the same with regards to the group finder description; List as chill/mellow/first time, Leg collection and/or no skip. There are many people who'd join in a hearbeat with descriptions like this. Do keep in mind join rates depend on traffic hours. Weekends/evenings are a good bet for filling up fast.
  9. To add: The green circles with arrows pointing inward can also mean that there's a ''share the pain'' mechanic, meaning if only one player gets in it, they take the full brunt, but if more join, the pain is shared, thus survivable. For bounties and certain bosses, for example in EoD, I'd recommend to stop before you engage them and they aggro, and check their buff bar (below the health bar). Bounty and EoD bosses can have different mechanics, which are shown when mousing over the buffs, which are indicated with blue I think. The ranged/melee circles are one of them, stop/go is another, damage over time with cleansing orbs as well.
  10. Yeah I know, I was only adding to that with additional reasons, I wasn't taking offense :)
  11. + dyes are a thing, gameplay and lore-wise. Who's to say your character doesn't take a paintbrush to the things.
  12. P̶̶l̶̶e̶̶a̶̶s̶̶e̶̶ ̶d̶̶o̶̶n̶̶'̶t̶̶ ̶d̶̶e̶̶r̶̶a̶̶i̶̶l̶̶ ̶t̶̶h̶̶i̶̶s̶̶ ̶t̶̶h̶̶r̶̶e̶̶a̶̶d̶̶ ̶w̶̶i̶̶t̶̶h̶̶ ̶o̶̶p̶̶i̶̶n̶̶i̶̶o̶̶n̶̶s̶̶ ̶a̶̶b̶̶o̶̶u̶̶t̶̶ ̶t̶̶u̶̶r̶̶t̶̶l̶̶e̶̶ ̶a̶̶c̶̶q̶̶u̶̶i̶̶s̶̶i̶̶t̶̶i̶̶o̶̶n̶̶,̶ ̶a̶̶d̶̶d̶̶ ̶t̶̶o̶̶ ̶t̶̶h̶̶e̶̶ ̶o̶̶t̶̶h̶̶e̶̶r̶̶s̶̶ ̶o̶̶r̶̶ ̶m̶̶a̶̶k̶̶e̶̶ ̶y̶̶o̶̶u̶̶r̶̶ ̶o̶̶w̶̶n̶̶ ̶p̶̶l̶̶e̶̶a̶̶s̶̶e̶̶.̶ ̶T̶̶h̶̶i̶̶s̶̶ ̶i̶̶s̶̶ ̶s̶̶o̶̶l̶̶e̶̶l̶̶y̶̶ ̶a̶̶b̶̶o̶̶u̶̶t̶̶ ̶d̶̶y̶̶e̶̶ ̶c̶̶h̶̶a̶̶n̶̶n̶̶e̶̶l̶̶s̶̶.̶ ̶T̶̶h̶̶a̶̶n̶̶k̶̶ ̶y̶̶o̶̶u̶̶.̶ ̶ Thread moved
  13. Please add a channel or include the cannons/jade parts into existing channels so we can dye those. As it is now you're stuck with taking jade into your colour palette. Or at least add a sentence saying the jade cannot be dyed so people can make a more informed choice. Thank you.
  14. This is also not working, can't progress because I need to defeat an angered house spirit but it isn't appearing at all...
  15. Can we please have these be counted as storable materials? Sorry if this has been asked before, couldn't find a post with search function.
  16. This is an interesting point. Are you familiar with the Skinner Box? https://en.wikipedia.org/wiki/Operant_conditioning_chamber Some time ago, game designers started applying these ideas to video games in the hopes of increasing player retention. It worked and they started refining it. And I think this is has become a problem that plagues most of the industry right now. Game companies want to make money so they apply psychological ways to increase player retention, players get conditioned into a certain mindset over time, forever chasing carrots on a stick. Actual content got downgraded to what basically amounts to glorified gambling and chasing shinies. RNG is a big part of this, and it works the same as slot machines, which for some people means that they start becoming addicted and their relationship to the game becomes something unhealthy. And its taking over more and more companies. Look how Bethesda began and what they are doing now, look how Anet began and what they are doing now. You can see this with many companies. I believe its a complicated interplay between idealistic game devs and for-profit publishers pushing for more ways to increase profit regardless of what that means for actual gameplay and even long term consequences such as what it does to gaming communities and people on an individual level. In live-service games this problem is exacerbated even more. I believe the current model doesn't work, the only option to stay viable long term and keep up with the increasingly voracious demands of the consumers (which was created by applying these psychological tools in the first place), is to keep adding superficial, loot heavy content to satisfy that next ''high'' until that wears of and you start the loop again. And that's how you get this seeming disconnect between game consumers and developers. I believe most devs just want to make good games. But the market is very competitive, and lots of publishers came that only cared about the financial aspect. So sometimes it happens that old ideas get put into modern systems and that creates a disconnect for most players, who by now have been conditioned into fast reward expectations. Now the idea of playing for fun without any extrinsic rewards is becoming less of a given. I believe that a lot of the responses you see today wouldn't have happened years ago before games got so Skinner-boxed. On a side-note, a lot of aspects of (internet) society follow the same reward-principles as outlined above. Social media for example does it too, just adjusted for those platforms with likes/dislikes buttons serving as the proverbial carrots on sticks.
  17. There's no brick wall at entry. You make your own group, with your own requirements. Yes that can be scary. But you can either wait until a group you think fits appears or make your own. You'd be surprised at how fast chill runs get filled. Don't want to deal with KP/LI requirements. Make your own group. It is really that simple. I always make chill runs if I want to lfg. I learned long ago that it beats waiting for something to come. I did the new strike, Kaineng and I listed as a chill run. Nobody was on about dps. We checked our roles to see if we had the basics, support, boons etc. And we just went and tried. Everybody was figuring out mechs, there was one who knew some of it. They explained. We tried, we failed, we tried again. No one gave anyone kitten. No one complained. Everyone understood it was new. We had to stop after about 30min cause some had to go, me included. We said thanks for the fun and that was that. Second time, also chill run. Again, no one complained about builds. We just made sure we had the basics covered and went into it. Cleared it first time. Note that there's no timers. Which helps a lot in the dps requirement. I also organize raids this way. Formed a static group. Dps ranges from 6k to 20+ during raids. You dont need high end dps to clear those. Just patience and willingness to learn and adapt. Not all builds work, and you are part of a team. But a lot will work, you get by fine without strict meta adhering. Mechanics are 75% of the work. And that goes for pretty much all the content in this game. Bottom line is, if you are one of those apprehensive, shy, novice players looking to try but keep getting discouraged when you open lfg. Join chill runs, all welcome runs, or better yet, make your own. The game got so much better for me that way. There are plenty of people just like that waiting for someone to make an lfg just like that.
  18. Wait, as in, they become greyed out after one purchase? Even on another character?
  19. Do you have access to season 3 and 4? If so, they are great ways to get ascended trinkets. All of them are stat-selectable, meaning you can choose the stats you want, except for the 2 new ones released with EoD, which, if you stay on Berserker (power, precision, ferocity), shouldn't be a problem. In season 3 each map has a currency you can farm, and you can trade those for a selection of trinkets; rings, accessoiries, backpacks and amulets. Some maps have all of them, some only a few. The best way is to check which map has the best farm effort/currency to trinket ratio for the one you want. For example: a backpiece in Siren's Landing (season 3) only costs karma and the map currency (Orrian Pearl). On another map it will be map currency + unbound magic. If you go for the backpack in Siren's Landing you save the unbound magic for other trinkets that don't have a currency + karma option. Season 4 works mostly the same with map currency but with volatile instead of unbound magic. Season 4 ties in nicely with Icebrood Saga's Bjora Marches (season 5) map as that map drops a lot of Eternal Ice Shards which can be converted into season 4 currencies. Bjora also has an accessoiry and amulet itself which sells for currency + karma. A great way to boost your currency in those maps is to look at the ''Return to'' achievements and do those for each map until you get to the currency reward. You can get up to about 500 of a currency depending on the episode. That is usually enough for a trinket or 2. You do have to get enough unbound/volatile magic though, which you get by playing the maps. https://wiki.guildwars2.com/wiki/Ascended_trinket#Trinkets_with_selectable_prefixes scan here for the season 3, 4, 5 trinkets. Someone already mentioned fractals, raids and strikes, so I won't go into those. As for crafting, check the crafting npc's for recipes, and then use the crafting menu to figure out what resources you need. Then you can set about getting the materials you need in a more focused direction. Use the google/wiki if you don't know how to get a certain recipe. Sorry for the wall of text, hope it helps. Good luck!
  20. I'd like to know this too. I know there's also one ring tied to a story or eod map achievement so thats one way to get 2 rings for at least one character. But after that I don't know. I'm guessing for now doing HT with 2 different professions at least once so that you have 2 stat selectable rings with the new stats is the way to go about it. I assume any class can wear the rings even if they are not the one the ring is named after. Also is there an ascended backpack with the new stats?
  21. Some people need to take a step back. It just released. Why does it seem like people want it all now? Did the meta a few times now, and I agree the final part needs some adjusting, or there's something everyone is overlooking. But it seems there's no patience to figure this out. Everytime I tried it, the damage was fine, and it failed because of the back and forth. And that is frustrating yes. But sheesh, its a game. Some of you on here are acting like it murdered your first-born or something. Not everything is or should be catered to your specific needs. If something doesn't work out like you want it, try something else before screaming bloody murder. I get wanting to relax after a long day at work or whatever got you tired. But maybe don't confuse not clearing a new meta within the first days of a launch with it being unplayable. Give it time so the community can figure out mechanics, a lot of it has already been figured out, maybe not everything yet. And give the devs time to assess and respond appropriately, so we don't get knee-jerk reactions that serve no one. There's plenty of other things to do, and if your only reason is to get the turtle then I hope they remove the collection instead of over-nerfing it for people who won't bother once they got their turtle.
  22. Party ui really could do with a rework. And yes, I dare anyone to play specter, stand at Dragon's End meta, and target what you want to target. I play with action camera, and that makes it even worse.
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