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Rhanoa.3960

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Everything posted by Rhanoa.3960

  1. Please update your post to the new image uploader! =)
  2. How condescending. It's not like a recreational sport, because while there is interaction with other players, communication with those players is not essential for the core aspects of the game. Without the requirement of communication to play through the game, it's then unreasonable to assume that a player will pick up all the ins and outs of the game. With cooking, you can try it out on your own, you can eventually learn what works and what doesn't, but sometimes you'll just adapt to your own tastes and figure out how some bits work. That doesn't mean you'll turn out a professional chef, and the vast majority of people don't. Giving classes at least puts the expectation that everyone is on the same level. If they then decide not to use their skills as taught, then the onus is on them. However, picking up a random group of strangers, tossing them into the ironchef competition and expecting them all to cook like master chefs is exactly as kitten as it sounds. Having a tutorial to explain the game mechanics at least puts the onus on the players to learn about the game mechanics using the tools available within the game, most players don't really look for outside help unless they are really dedicated to the game, but players should also not be required to look outside of the game to be taught how to play, nor should it fall on the players shoulders to learn basic mechanics of the game by asking from others. The game itself should teach how to play, and it's a major failing of this game to expect players, old and new, to simply know everything about the game. Breakbars for example are something that still have no tutorial to truly teach what they are and how to break them or deal with them in the game. The game absolutely needs to make a tutorial in order to assume that everyone is on the same page. As it stands, various people don't understand various aspects of the game, another forum user didnt know how combos worked until last year, and they've been playing since vanilla. Combos. Let that sink in how terrible it is that there's no official tutorial that goes through the mechanics of the game in even the tiniest bit of depth. We need an official in game tutorial. Once we have that, we can then start demanding more from the personal story and get more interesting fights. Ok, I see how it is. Your whole statement now shows that you are not willing to make any effort to take the time and learn.YOU and I are still given the same informative tools to execute in game content.We all started where you are at, we were not taught how the mechanics work, we had figured it out, and some folks have taken the time to write guides to help out folks like yourself. Again, ignoring what is already available to you and myself. So rather make any effort you would rather have someone else do all the homework for you.You are playing an MMO, you can't play it without internet access. Break BarsCombos Please don't blame the connectivity, the lag, the game card, or PC. You and I are given the system requirements before purchasing the game. This is not a toxic attitude as my original statement has just now been proven otherwise.
  3. This is a video game, where the rules can and should be adapted to allow for the most people to have fun. Having a boss fight that is too hard for a playerbase who were never taught the full mechanics of the game is completely unfair and it should be adapted to allow for everyone to have fun and beat it. At the same time, the devs should work on a solution to teach players how to play the game. The example about cooking, then, doesn't match, because while some will never be good at cooking, some were never given the chance to learn how to cook, so why should they be penalized for not having the opportunity to learn and then thrust into a situation where it's cook or die (especially in a video game, which is about fun)? Why should players be penalized because the game never taught them the mechanics? How does that make sense? Video game is a lot like a recreational sport or hobby. Something fun as you learn the ins and out of, however, it doesn't mean you will excel like everyone else. You can teach or someone can learn how to cook, doesn't mean they will apply it. 3 of my previous partners would rather cut corners, in temp & in time when they cooked so they can have a quick meal that was either soggy, tough, or dried out.You are not, but some will, go to the gym and decide they want to join a pickup basketball and usually they are surrounded intermediate to advanced players(not including PROs), they are not going to take it easy on you just to make the game fair.I actually hear this a lot with yoga, as we have the weekend warriors who do not exercise regularly taking advance classes and hurting themselves, then complain that teacher was too hard. There is so much information available on the internet compared to 1995 when I was in college.Just last weekend I learned how to cook the perfect velvety scrambled eggs and didn't even have to take a culinary class for it. I will never go back to cooking scrambled eggs the way I use to. Given my awesome track record I don't expect you to understand. I gotta say, I am pretty Big in Europe!
  4. I killed it in one minute with my mesmer no problem. I believe there is even a video somewhere too.
  5. When have I ever said that? and I'd tell them that's unreasonable Have you even read any of my posts? Like any of them? I've specifically advocated for keeping the mechanics of the fight the same, including the amount the eater of souls heals, just to extend the breakbar, i've had this discussion with you specifically over and over again. I've tackled this before in another thread, but simply put, some people don't read guides. If the information isn't presented or isn't available in the game, they may simply struggle forever instead of looking online for help (or abandon the game completely). Solution? In game tutorial to teach them the mechanics of the game. What's objectively toxic is not giving half a thought to the idea that there are those who have altered their builds and still have trouble with the fight. Those people exist, even if you intentionally forget about them or ignore them I don't get this argument, because the fact is most people who are interested in the expansion would play it at launch. When else OTHER than the moment you experience trouble would you try and discuss it? Why should someone wait two weeks/months to discuss the issue they are having right NOW? You're also conflating two issues, people lying about their skill level just to get into raids/fractals and people and people talking about how difficult a fight is. Those are not always the same people, there's an intersection to be sure, but not every single person who complains about difficult content also lies to get into more difficult content content. No, my focus on toxicity is those who choose to ignore, downgrade and insult everyone who doesn't play as good as them just to make themselves feel superior. I am NOT talking about people who refuse to change their builds, I am entirely talking about people who have done everything they can, including changing builds, and still have trouble with the mehcanics. By ignoring the fact that people have various skill levels and some will find content more difficult than others, you automatically show toxic attitude when you tell those people "git gud", "l2p" or any other obnoxious and idiotic term. I agree with the initial argument, that the game should not promote behaviour that lets people never change their builds, however, asking for this one boss to remain unfairly difficult (yes, unfairly, objectively unfairly) is not the solution. The solution is to offer an in game tutorial that teaches mechanics, buildcraft and gear selection, it's NOT to offer difficult content and expect players who were never fully taught the mechanics of the game to learn the mechanics of the game in a single fight. This ties in with the guides issue, in that some people simply don't look outside of the game for information. On a design level, the game does not teach it's mechanics well and has no true method of teaching the players their mechanics, the descriptors underneath NPC do not substitute for an actual tutorial that fully goes into the depth of traits, gear selection, breakbars etc. I should not be asked to look outside of the game to learn how to play in it, especially if none of that material that's actually useful isn't developed by Anet (this btw is a different argument, one that doesn't touch difficult content, I'm talking the basics of the game, the game should teach the basics but it doesn't, raids and fractals are fine having online guides because you're supposed to learn the mechanics through trial and error). The solution is to never stuff players into a cannon, fire them head first into a brick wall and expect them to pick up a helmet mid-flight, it's to show them what they'll be asked of and teach them about all the tools they have available to them. So a tutorial will 100% be more effective than throwing a tough enemy that requires adapting a build. I get that some people will always be stubborn and never want to learn, but your focus is entirely on those people and not the people who have genuinely tried and had a difficult time, which according to your arguments, is impossible (fun fact: it's not impossible for someone to have adapted their build and still fail the fight). My entire focus is entirely on the people who have given it a fair shot (especially those who changed their builds) and still failed, and the toxic behaviour thrown at them. Maybe you're right, regarding the use of laziness was probably in poor taste.However, after review your statements it's obvious this is beyond L2P, which still doesn't change my position on penalizing other players. There are some folks who just can't cook very well(I refuse to let my wife cook), not good teachers, not good leaders, not good drivers(curses at David Hasselhoff), I have folks who are not good at their jobs, we don't reward them and we don't penalize others either. When it's your wife, you have to tread carefully.
  6. The toxic mindset that I had mentioned is thinking that simply because you had no problems with it, other people shouldn't, not that the toxic mindset is "people should change their builds". It's clearly what I said, but for whatever reason you twisted my words. Here's my exact quote: Nothing at all about calling on people to change their build, because your post wasn't entirely about asking people to change builds. The highlighted part is the toxic attitude I was talking about. Even with a changed build, people can still have problems and it absolutely is toxic to dismiss those people out of hand, citing how "face rolly" it is to you. It's entirely toxic. The devs changing how long the breakbar lasts and having the eater of souls not snack on minions and pets is absolutely 100% the right move, lowering how much health was regained was not the right move. You also 'conveniently' missed the fact that the fight performed at different speeds, meaning that even if some people adjusted their build, had meta gear etc., the game could have bugged out making it much more difficult than the devs ever intended. As I said, I only have anecdote to go on at this point, my own personal experience of the eater of souls fight being exaggeratingly difficult vs someone else's recorded experience of a much more reasonably paced fight. I can't test this out as I have moved continents and changed computers, so I can't recreate the scenario as I first played it, but there is a huge difference between what I experienced and what I played with myself, pre-nerf. The term I used is ADJUST: modify, adopt, fine tune your playstyle, the manner of which you play. This includes and not limited to your movement, weapons, armor, runes, & traits.
  7. First of all, that's entirely not the case, just because you're good at something doesn't mean other people wouldn't have difficulties with it. Get out of the mindset that all players must play like you otherwise "they aren't trying". It is a toxic attitude and the entire gaming community at large needs to drop toxic attitudes such as this. Secondly, it has become apparent (through my own personal experience etc.) that depending on the game connection and the type of computer played on, The very speed of the game can vary, meaning what's 2 seconds to one player is one second to another player in certain instances. I've been presented a video of a pre-nerf fight, where the eater of souls leap breakbar lats 1.42 seconds. The experience I had was a breakbar that flashed for less than a second, with a leap animation that seemed to have been sped up unnaturally. So there's more elements than simply 'experience' at play here. I only have anecdote to go on at the moment, especially because I no longer have access to the circumstances that I first played the instance in, but there is something that's not making sense about how the same instance can have wildly varying speeds depending on computer spec, ping and i'm sure other aspects. Some sort of experiment is required here, and I believe experimentation beyond simply using a vpn is necessary. Not ready to file a bug report or anything of the like just yet, as I can't quite go back and forth across two continents to test this out, but it's something that I feel everyone should possibly be aware of, especially with regards to the eater of souls, as that has the most drama at the moment. EDIT: grammar. The toxic attitude/mindset would have been, if you had a Meter you would succesfully killed EOS in .08 secs. DPS is how everything is measured in game. Adjusting your gameplay is hardly a toxic mindset, it's an option that is available to you and I. If you are not willing to take advantage of switching your build as needed then other players shouldn't be penalized for successfully completing it. Many of have more than one toon and face rolling a pinata is hardly worth replaying. Replay value however is subjective.
  8. "Reasonable"? It's lame, and it's making me a bit angry that people rather have it that simple than learn to play their profession(s) properly. :( P.S. It's not even the profession play, it's GW2's gameplay basics that seem to cause some people difficulty, which is completely beyond me. It is reasonable now, because before the life steal would steal health from minions, pets, illusions etc. which you can't control directly. While minionmancer is simply one build, all non-soulbeast ranger builds have pets (and every pet is melee I think) and every mesmer build involves illusions and is more efficient with illusions, not only that, but shatters force illusions to run into melee of the target, so even if you're loaded out with greatsword or staff illusions, they'll still run face first into eater of souls which would steal their health. Secondly, it's reasonable now because one of the key mechanics in preventing the eater of souls from life stealing was a half second leap with a breakbar on it that barely registers on the screen. That leap is now maybe 2 seconds long with the breakbar lasting 3, maybe 4. While three thousand people have mentioned simply running away and dodging, the eater of souls still does a pull that if you're not super far away or are using a mid ranged weapon, you get pulled into the area of effect for what will become the lifesteal. Not enough enemies really make being CCed super dangerous enough to warrant carrying a stunbreak or stability at all times so it's understandable that some people simply won't carry one. However the eater of souls does multiple pulls so even if you did have a stunbreak and used it, you could immediately be pulled again. I don't agree with how much the lifesteal was reduced by, I think it would have worked better to keep the lifesteal amount high, but regardless that's the change now. But yes, it went from being unfair to reasonable, because now it actually has room to let people learn the mechanics instead of banging their head against a wall about not even knowing that the leap can be interrupted, preventing the life steal from happening in the first place, and even if they messed up the life steal, their minions/pets/illusions etc. wouldn't superheal the eater of souls like it could previously. For those not using meta builds/gear or those new(er) to the game, it's now manageable and reasonable to ask them to tackle this boss. Just cause you run around super effective against everything doesn't mean every player is.It's nothing more than a situational fight and you had to adjust your playstyle and this is far from being unfair. What is unfair are folks who think they have tried when they actually didn't. The fight was easy at first and a joke now. ANET didn't have to accomidate others when others should make their own accommodation. The game does not penelize or punish you for adjusting your build as needed.
  9. It is certainly true that defensive stats are not optimal in many situations, but it is not usually true in my experience that your defense is better served by offensive gear. In the vast majority of circumstances, you will survive better in defense gear even if enemies have an opportunity to deal more damage as a result because you have more health, take less damage per hit, and heal it back more quickly with stats like vitality, toughness, and healing power. It actually took me longer to defeat this boss with less defensive gear and/or traits using the same class and weapon set because I spent considerably more time attempting to avoid damage that I could safely absorb using this setup (full celestial, water/earth/tempest). With full berserker and even full zealot gear I was unable to defeat the boss at all as I would succumb to spike damage sooner or later with only 11.6k health and no additional toughness. The much higher healing power on the zealot set became irrelevant when I took too much damage too quickly to heal it back. In this video you can see that I frequently exchange hits with the boss in order to drop area effect fields on her and finish her breakbar, which I couldn't afford to do in offensive gear. Despite taking extra damage that I could have avoided by playing more defensively, the boss was never able to come close to downing me. I simply had too much health, took too little damage, and healed through the damage I did take so quickly that I never once used overload water or my healing skill 6 active. Very nice video! Thanks for sharing! :+1: Funny how this is actually a perfect Open World fight where everyone has died to this encounter at one time.
  10. Sadly anything on the forums is subject to criticism thumbs up or down are just a quicker way of say it without being too negative I guess.Wish there was an option to enable or disable it per topic. I personally enjoy seeing the various thoughts put together for any character in an unbiased approach.This is suppose to be fun, so, I am hoping this doesn't discourage others from posting their cool threads!
  11. Bring this back to life!Please post your awesome Mix n Match Armor!You can get InfranView photo editing to create a Panoramic Image under the Image tab.Have fun folks!
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