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Wahlao.1069's Achievements
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Oblige Obscure achievement in Amnytas [Merged]
Wahlao.1069 posted a topic in Players Helping Players
Hi, I'm stuck on one of the items to finish off the Oblige Obscure achievement in Amnytas. There's a Help Livia escort the relics by shooting at Kryptis from the magic platforms. How does one get credit for it? I stood on one of the platforms and pew-pew those kryptis floating things, I definitely shot down some, but didn't get credit when the event ended😣 -
For Runes, definitely runes of tormenting, since the scepter weapon spits out torment. For stats, I'm gonna go try apothecary. Personally I don't think we'll see power based specter builds.
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If you're going solo, mobility should be top of yr list. I like to solo, and been having great results as this: https://guildjen.com/2021/06/14/condition-trapper-soulbeast-roaming-build/ With stealth and superspeed just by laying down traps, it can get you out of oh-s**t moments.😅
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Skyscale collection
Wahlao.1069 replied to ThunderHierres Strells.2730's topic in Players Helping Players
Skyscale is worth the sweat😅, blood & tears😪 Some of the collections were time-gated to wait 1 actual day when it came out, which I felt frustating then. I've not touched my grif at all to this day! -
Check out Lord Hizen's staff mirage build: http://en.gw2skills.net/editor/?PigAYZlRwkYVMEmJWyP+PNA-zRJYkRFfZkZKESFo3BIc9wbpKfL-e The youtube link:
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This is the acro trickery daredevil variant on metabattle: https://metabattle.com/wiki/Build:Daredevil_-_Permadodge_Condi_Roamer
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I noticed you have chaos-insp-mirage. I would have chosen dueling-insp-mirage. Dueling gives you deceptive evasion, so every dodge -> ambush + heal from Illusionary Inspiration For healing gear, i suggest plaguedoctor (condition dmg, conc, vit & heal power), to give you a balance between heals and condi dmg.
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For my double staff, I put energy and stamina sigils, more dodges -> more ambushes!
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The Icebrood Saga: Champions - [Merged]
Wahlao.1069 replied to Fire Attunement.9835's topic in Living World
Bug Fixes in latest patch:Fixed a bug in which the Incinerating Shock Wave effect applied by the Destroyer of the Third Fortress inflicted 20 times the player's health in damage rather than the intended 20% of the player's health in damage. :s No wonder so many of my party including me kept getting 1-shotted! -
I play both scrapper and daredevil in wvw.Like you, I like to roam and thief fits that role.Usually these are the roles I do:1) Scouting for enemy zergs, parties and telling any tags on the location.2) Flip ruins/monuments/sentries3) Flip camps (be careful, since enemies can see in map if a camp is under attack)4) If keeps are invaded by enemy zerg, I'll stay behind, playing hide & seek. --> Thief portal is essential here to allow your team backdoor entry. (If there's too many enemies, I'll put down a portal, get out, but keep coming back before the 60s portal timeout) My daredevil uses rune of speed, which synergizes well with daredevil dash trait, to get perm swiftness with +66% movement speed.Dash also makes you invulnerable to immobilize, cripple, chill. (but not daze, so be careful!)I'm very much focused on mobility, so my dps is not great.
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This is my build, which is centered around WVW mobility and kiting, but has a lot of defensive utilities. I modified it from 'drunk engineer' build.http://gw2skills.net/editor/?PeQAQlFw8YaMH2Jm6WWtOA-zVZYVB3FFgYYlRvJQFFgdDA-w I chose grenade kit, as its more my style (ranged) and the DPS is much better compared to rifle/pistol.You may want to change your settings though as grenades are ground cast (I chose instant cast at target) I went with tools for streamlined kits trait, which gives me perm swiftness & +66% movement speed with runes of speed.(Just remember to swap to a kit ~30s)You should be a kiting god with the speed. It goes well with scrapper object in motion trait, damage is +5% for every boon on you with swiftness, so keep on drinking those elixirs for boons.Heals are plenty -> F1, F2 (at yourself), 6, EG5, plus passive heal from backpack regen trait.Every damage you do generates barrier, there's an emergency barrier with bulwark gyro too. If you need to get away quick, use the elite sneak gyro which gives you stealth.
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If you've got elite specs unlocked, you can try scrapper. It has a lot of self sustain.This is my build, which is more WVW oriented, but has a lot of defensive utilities. I modified it from 'drunk engineer' build.http://gw2skills.net/editor/?PeQAQlFw8YaMH2Jm6WWtOA-zVZYVB3FFgYYlRvJQFFgdDA-w I chose grenade kit, as its more my style (ranged) and the DPS is much better compared to rifle/pistol.You may want to change your settings though as grenades are ground cast (I chose instant cast at target) I went with tools for streamlined kits trait, which gives me perm swiftness & +66% movement speed with runes of speedYou should be a kiting god with the speed.It goes well with scrapper object in motion trait, damage is +5% for every boon on you with swiftness, so keep on drinking those elixirs for boons.Heals are plenty -> F1, F2, 6, EG5, plus passive heal from backpack regen trait.Every damage you do generates barrier, there's an emergency barrier with bulwark gyro too. If you need to get away quick, use the elite sneak gyro which gives you stealth.
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Hi experts, given that mesmers are one of the slowest moving WVW classes, with no mobility to disengage, was exploring use of superior runes of speed on the mesmer to give us movement speed in WVW to allow us to move faster.With signet of inspiration providing base 5s of swiftness + 50% from speed runes + ~30% boon duration from (diviners, commanders) gear we could reach maybe ~9 secs of swiftness every 10s.
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[Suggestion] Bring back Siege-Repair Hammers
Wahlao.1069 replied to Faenar.8036's topic in World vs. World
In my humble opinion, the problem right now is the 'infinite' lifespan and infinite ammo of siege weapons.All siege weapons like cata, ACs, ballistas, shield gen all have infinite lifespan (as long as you click on it once per hour), and infinite shots. 1) We should limit the timer on these weapons to (eg. 4 hours) with no timer refresh, this simulates typical wear and tear.This forces defenders to keep building defensive siege weapons every few hours if they want to defend a tower/keep. 2) There should be an ammo system for these weapons (for eg. 5 shots)Once the ammo is depleted, 1 supply gets deducted from the firer to replenish the ammo back again.This prevents defenders from hiding inside towers/keep firing weapons forever. You have to make shots count now.At some point, the supply is going to run out, and they will be forced to either come out to fight/abandon/get a supply train of player runners going to other places to get supply and take over the firing.Naturally the ammo system should apply to attacking siege as well like catas and rams.